Mortal Kombat X/Cassie Cage: Difference between revisions

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{{MKXHeader}}
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[[File:Cassie Cage Loadscreen Render.png|thumb]]
[[File:Cassie Cage Loadscreen Render.png|600px|frameless|border]]


==Biography==
==Biography==
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.


==Move List==
==Variationless==


===Basic===
===Basic===
Line 192: Line 192:
|-
|-
| Jump Front Punch
| Jump Front Punch
| Foward/Back Jump+1
| J+1
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 204: Line 204:
|-
|-
| Jump Back Punch
| Jump Back Punch
| Foward/Back Jump+2
| J+2
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 216: Line 216:
|-
|-
| Jump Front Kick
| Jump Front Kick
| Foward/Back Jump+3
| J+3
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 228: Line 228:
|-
|-
| Jump Back Kick
| Jump Back Kick
| Foward/Back Jump+4
| J+4
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 240: Line 240:
|-
|-
| Jump Up Punch
| Jump Up Punch
| Neutral Jump+1/2
| NJP
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 252: Line 252:
|-
|-
| Jump Up Kick
| Jump Up Kick
| Neutral Jump+3/4
| NJK
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 263: Line 263:
| 0
| 0
|-
|-
| Throw (towards)
| Throw (Towards)
| F+TH
| F+TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 34
| 34
|-
|-
| *Throw Enhance (towards)
| *Enhance
| F+TH~BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 287: Line 287:
| 0
| 0
|-
|-
| Throw (away)
| Throw (Away)
| TH/B+TH
| TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 34
| 34
|-
|-
| *Throw Enhance (away)
| *Enhance
| TH/B+TH~BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 388: Line 388:
|-
|-
| Upper Hand
| Upper Hand
| 12~B+4
| 12~B4
| Low
| Low
| 5.00%
| 5.00%
Line 400: Line 400:
|-
|-
| Kick Abuse
| Kick Abuse
| D+F+1
| CF1
| Low
| Low
| 9.41%
| 9.41%
Line 412: Line 412:
|-
|-
| Hard Sell
| Hard Sell
| B+12
| B12
| Mid
| Mid
| 3.00%
| 3.00%
Line 424: Line 424:
|-
|-
| Active Duty
| Active Duty
| B+124
| B124
| Mid
| Mid
| 7.00%
| 7.00%
Line 484: Line 484:
|-
|-
| Play Time
| Play Time
| F+21
| F21
| Mid
| Mid
| 3.00%
| 3.00%
Line 496: Line 496:
|-
|-
| Ugly Stick
| Ugly Stick
| F+211
| F211
| Mid
| Mid
| 7.00%
| 7.00%
Line 508: Line 508:
|-
|-
| Attack Pattern
| Attack Pattern
| F+24
| F24
| Mid
| Mid
| 7.75%
| 7.75%
Line 520: Line 520:
|-
|-
| Shifting Fire
| Shifting Fire
| B+212
| B212
| Low
| Low
| 4.85%
| 4.85%
Line 532: Line 532:
|-
|-
| Caged Rage
| Caged Rage
| B+212~D+2+4
| B212~D2+4
| Mid
| Mid
| 11.65%
| 11.65%
Line 580: Line 580:
|-
|-
| Fancy Footwork
| Fancy Footwork
| F+33
| F33
| Low
| Low
| 9.65%
| 9.65%
Line 592: Line 592:
|-
|-
| Street Smart
| Street Smart
| F+44
| F44
| Mid
| Mid
| 5.00%
| 5.00%
Line 712: Line 712:
|}
|}


===Variations===
==Spec Ops==
 
====Spec Ops====
Gains various Air Strikes and The American Way.
Gains various Air Strikes and The American Way.


===Special===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 791: Line 790:
|}
|}


====Hollywood====
==Hollywood==
Gains stylish Air Akimbo Gunshots and Nut Kracker.
Gains stylish Air Akimbo Gunshots and Nut Kracker.


===Kombo===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 806: Line 806:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Invul
|-
|-
| Caged Heat
| Caged Heat
Line 819: Line 818:
| 64
| 64
| 0
| 0
| None
|-
|-
| Assault Force
| Assault Force
Line 832: Line 830:
| 23
| 23
| 0
| 0
| None
|-
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Air Akimbo
| Air Akimbo
| (air) BF+1
| (Air) BF+1
| High
| High
| 6.80%
| 6.80%
Line 845: Line 860:
| -1
| -1
| 0
| 0
| None
| No
|-
|-
| Air Multi Gun
| Air Multi Gun
| (air) BF+1+BL
| (Air) BF+1+BL
| High
| High
| 12.21%
| 12.21%
Line 858: Line 873:
| 23
| 23
| 0
| 0
| None
| No
|-
|-
| Nut Kracker
| Nut Kracker
Line 871: Line 886:
| 3
| 3
| 0
| 0
| None
| No
|-
|-
| Nut Buster
| Nut Buster
Line 884: Line 899:
| 52
| 52
| 0
| 0
| Start-Up
| Invul (17f)
|-
|-
|}
|}


====Brawler====
==Brawler==
Gains Take Down, Air Power Slam, and Bow Breaker.
Gains Take Down, Air Power Slam, and Bow Breaker.
===Kombo===


{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Damage
Line 903: Line 920:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Severance Package
| Severance Package
Line 916: Line 932:
| 1
| 1
| 13
| 13
| No
|-
|-
| Take Down
| Take Down
Line 929: Line 944:
| 10
| 10
| 0
| 0
| No
|-
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Haymaker
| Haymaker
Line 984: Line 1,016:
|-
|-
| *Enhance
| *Enhance
| (air) D+TH~BL
| Air Power Slam~BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 997: Line 1,029:
|}
|}


===Finishing Moves===
==Finishing Moves==


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 1,022: Line 1,054:
|-
|-
| Stage Fatality (Close)
| Stage Fatality (Close)
| DDD+3
| DDBF+2
| None
| None
| All
| All
Line 1,064: Line 1,096:
|-
|-
|}
|}
==Other pages==


{{MKXFooter}}
{{MKXFooter}}
[[Category: Mortal Kombat X]]

Latest revision as of 02:05, 19 August 2023

Mkx-logo.png

Cassie Cage Loadscreen Render.png

Biography

Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.

Variationless

Basic

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Front Jab 1 High 2.00% 0.40% 7 3 15 1 6 14
Elbow Smash B+1 Mid 3.00% 0.60% 11 5 30 -7 4 20
Low Jab D+1 Mid 2.00% 0.40% 7 4 15 -8 12 18
Back Strike 2 High 3.00% 0.60% 6 3 18 -3 19 16
Tonfa Strike B+2 High 3.00% 0.60% 11 3 26 -1 10 24
Superman F+2 High 5.00% 1.00% 15 3 20 2 16 25
Uppercut D+2 High 14.00% 2.80% 11 4 41 -24 26 0
Step Sidekick 3 High 5.00% 1.00% 10 2 22 -6 16 15
Heel Plunge F+3 Overhead 5.00% 1.00% 20 6 33 -11 2 30
Low Heel D+3 Low 2.00% 0.40% 7 2 14 -3 13 16
Roundhouse 4 High 7.00% 1.40% 11 3 23 1 8 21
Cunning Sweep B+4 Low 7.00% 1.40% 20 2 25 -4 24 0
Kritical Knee F+4 Mid 2.00% 0.40% 16 2 27 -1 3 21
Low Poke D+4 Low 3.00% 0.60% 8 2 23 -7 18 18
Jump Front Punch J+1 Overhead 5.00% 1.00% 6 11 25 2 12 0
Jump Back Punch J+2 Overhead 5.00% 1.00% 9 3 25 2 24 0
Jump Front Kick J+3 Overhead 7.00% 1.40% 7 12 25 -3 50 0
Jump Back Kick J+4 Overhead 7.00% 1.40% 10 9 25 -3 50 0
Jump Up Punch NJP Overhead 7.00% 1.40% 10 8 25 -6 53 0
Jump Up Kick NJK Overhead 7.00% 1.40% 10 7 25 -3 37 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Rockin' 11 Mid 2.00% 0.40% 11 2 14 2 24 18
Rollin' 112 Mid 5.00% 1.00% 14 4 33 -5 34 25
Turn Left 12 Mid 3.00% 0.60% 10 2 21 -3 21 18
By All Means 121 Mid 9.00% 1.80% 17 8 26 -8 44 0
Sneak Preview 123 Mid 7.00% 1.40% 13 3 26 -1 43 21
Upper Hand 12~B4 Low 5.00% 1.00% 14 2 38 -12 8 0
Kick Abuse CF1 Low 9.41% 1.00% 13 21 29 -16 19 40
Hard Sell B12 Mid 3.00% 0.60% 15 3 21 -6 15 23
Active Duty B124 Mid 7.00% 1.40% 19 4 27 1 45 0
Slap Back 21 Mid 2.00% 0.40% 8 2 24 -8 15 17
Don't Blink 212 Mid 3.00% 0.60% 9 3 15 0 16 19
Assault Phase 24 Mid 3.00% 0.60% 6 3 31 -2 8 14
Around We Go 242 Mid 7.00% 1.40% 22 5 34 -7 50 0
Play Time F21 Mid 3.00% 0.60% 16 2 32 -11 1 23
Ugly Stick F211 Mid 7.00% 1.40% 8 3 30 -6 22 0
Attack Pattern F24 Mid 7.75% 1.60% 10 27 30 -2 41 21
Shifting Fire B212 Low 4.85% 1.00% 8 19 29 -14 8 35
Caged Rage B212~D2+4 Mid 11.65% 2.40% 5 28 31 -6 21 23
Blood Stain 33 Mid 2.00% 0.40% 9 3 20 -3 13 19
Blood Splat 331 Low 5.00% 1.00% 12 4 38 -10 9 0
Rise Up 332 Mid 7.00% 1.40% 15 5 21 1 38 0
Fancy Footwork F33 Low 9.65% 2.00% 15 24 21 -8 37 0
Street Smart F44 Mid 5.00% 1.00% 4 4 26 -2 33 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Single Shot BF+1 High 7.00% 1.88% 25 101 -69 -4 0 0 No
Akimbo BF+1+BL High 12.92% 7.76% 17 122 -72 -3 9 0 No
Glow Kick BF+4 Mid 8.00% 2.00% 13 5 46 -37 36 0 No
Diving Glow Kick BF+4+BL Mid 14.40% 4.00% 13 31 10 -28 4 0 No
Getaway Flip DB+2 Mid 6.00% 1.75% 7 6 45 -29 62 0 No
Power Flip DB+2+BL Mid 9.00% 2.13% 7 5 25 -12 76 0 No
Testi-Kill SS+BL Mid 11.00% 5.75% 13 2 44 -10 1 0 Yes

Spec Ops

Gains various Air Strikes and The American Way.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Assault (Med) DD+1 Low 5.00% 1.63% 75 6 -29 45 112 0
Air Assault(Close) DD+1~B Low 5.00% 1.63% 48 6 -29 45 112 0
Air Assault(Far) DD+1~F Low 5.00% 1.63% 48 6 -29 45 112 0
Target Paint DD+1+BL Overhead 8.00% 2.00% 60 107 -127 45 108 0
The American Way DB+1 High 5.00% 0.40% 23 3 24 -9 -4 35

Hollywood

Gains stylish Air Akimbo Gunshots and Nut Kracker.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Caged Heat 21~U+4 Mid 5.00% 1.00% 10 4 31 -7 64 0
Assault Force F+34 Mid 13.65% 2.80% 13 21 28 -8 23 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Air Akimbo (Air) BF+1 High 6.80% 2.88% 11 110 -60 -23 -1 0 No
Air Multi Gun (Air) BF+1+BL High 12.21% 4.63% 7 132 -73 -10 23 0 No
Nut Kracker BD+3 Mid 10.00% 2.25% 14 3 46 -21 3 0 No
Nut Buster BD+3+BL Mid 14.75% 3.88% 14 3 46 -23 52 0 Invul (17f)

Brawler

Gains Take Down, Air Power Slam, and Bow Breaker.

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Severance Package F+2~TH/1+3 Mid 9.00% 0.40% 9 4 29 -15 1 13
Take Down BF+3 Overhead 13.00% 1.37% 17 7 31 -20 10 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Haymaker BF+3+BL Overhead 18.00% 1.63% 17 7 31 -20 10 0 Yes
Bow Breaker DBF+2 Throw 13.00% 1.37% 12 2 39 0 4 0 No
Bone Breaker DBF+2+BL Throw 18.00% N/A 12 2 39 0 4 0 No
Air Power Slam (air) D+TH Unblockable 9.00% 0.00% 7 2 11 0 -2 53 No
*Enhance Air Power Slam~BL N/A 0.00% 0.00% 1 0 21 0 47 0 No

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Bubble Head (Mid) FDBF+1 BL+Hold 1 All Fatality Winning (Anywhere)
Selfie (Close) DFDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DDBF+2 None All Fatality Winning (depends on the stage)
Between The Eyes BF+1 None All Brutality Must be jumping distance away from the opponent. Final hit must be: Single Shot (BF+1)
Hats Off D+F+1 None All Brutality Must not lose a single round. Final hit must be: Kick Abuse (D+F+1). Must Hold Up during final hit
Pop Goes BD+3 None Hollywood Brutality Must land 4 Nut Krackers (BD+3) during the match. Final hit must be: Nut Kracker (BD+3)
Beatdown BF+3 None Brawler Brutality Perform a 3-hit combo ending in Take Down (BF+3). Final hit must be Take Down (BF+3)
Half Day? DD+1+BL None Spec Ops Brutality Must perform 5 American Ways (DB+1) during the match. Must be within jump distance from the opponent. Final hit must be: Target Pain (DD+1+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List