Mortal Kombat X/Cassie Cage: Difference between revisions

From SuperCombo Wiki
 
(30 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{MKXHeader}}
{{MKXHeader}}
[[File:80%25.gif]]
 
[[File:Cassie Cage Loadscreen Render.png|600px|frameless|border]]


==Biography==
==Biography==
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.


==Move List==
==Variationless==


===Basic===
===Basic===
Line 191: Line 192:
|-
|-
| Jump Front Punch
| Jump Front Punch
| Foward/Back Jump+1
| J+1
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 203: Line 204:
|-
|-
| Jump Back Punch
| Jump Back Punch
| Foward/Back Jump+2
| J+2
| Overhead
| Overhead
| 5.00%
| 5.00%
Line 215: Line 216:
|-
|-
| Jump Front Kick
| Jump Front Kick
| Foward/Back Jump+3
| J+3
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 227: Line 228:
|-
|-
| Jump Back Kick
| Jump Back Kick
| Foward/Back Jump+4
| J+4
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 239: Line 240:
|-
|-
| Jump Up Punch
| Jump Up Punch
| Neutral Jump+1/2
| NJP
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 251: Line 252:
|-
|-
| Jump Up Kick
| Jump Up Kick
| Neutral Jump+3/4
| NJK
| Overhead
| Overhead
| 7.00%
| 7.00%
Line 262: Line 263:
| 0
| 0
|-
|-
| Throw (towards)
| Throw (Towards)
| F+TH
| F+TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 34
| 34
|-
|-
| *Throw Enhance (towards)
| *Enhance
| F+TH, BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 286: Line 287:
| 0
| 0
|-
|-
| Throw (away)
| Throw (Away)
| TH/B+TH
| TH/1+3
| Throw
| Throw
| 12.00%
| 12.00%
| 0.00%
| 2.00%
| 10
| 10
| 2
| 2
| 24
| 24
| -8
| 0
| 0
| 0
| 34
| 34
|-
|-
| *Throw Enhance (away)
| *Enhance
| TH/B+TH, BL
| Throw~BL
| Throw
| Throw
| 0.00%
| 0.00%
Line 325: Line 326:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | DAC
|-
|-
| Rockin'
| Rockin'
Line 388: Line 388:
|-
|-
| Upper Hand
| Upper Hand
| 12~B+4
| 12~B4
| Low
| Low
| 5.00%
| 5.00%
Line 400: Line 400:
|-
|-
| Kick Abuse
| Kick Abuse
| D+F+1
| CF1
| Low
| Low
| 9.41%
| 9.41%
Line 412: Line 412:
|-
|-
| Hard Sell
| Hard Sell
| B+12
| B12
| Mid
| Mid
| 3.00%
| 3.00%
Line 424: Line 424:
|-
|-
| Active Duty
| Active Duty
| B+124
| B124
| Mid
| Mid
| 7.00%
| 7.00%
Line 484: Line 484:
|-
|-
| Play Time
| Play Time
| F+21
| F21
| Mid
| Mid
| 3.00%
| 3.00%
Line 496: Line 496:
|-
|-
| Ugly Stick
| Ugly Stick
| F+211
| F211
| Mid
| Mid
| 7.00%
| 7.00%
Line 508: Line 508:
|-
|-
| Attack Pattern
| Attack Pattern
| F+24
| F24
| Mid
| Mid
| 7.75%
| 7.75%
Line 520: Line 520:
|-
|-
| Shifting Fire
| Shifting Fire
| B+212
| B212
| Low
| Low
| 4.85%
| 4.85%
Line 532: Line 532:
|-
|-
| Caged Rage
| Caged Rage
| B+212~D+2+4
| B212~D2+4
| Mid
| Mid
| 11.65%
| 11.65%
Line 580: Line 580:
|-
|-
| Fancy Footwork
| Fancy Footwork
| F+33
| F33
| Low
| Low
| 9.65%
| 9.65%
Line 592: Line 592:
|-
|-
| Street Smart
| Street Smart
| F+44
| F44
| Mid
| Mid
| 5.00%
| 5.00%
Line 618: Line 618:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Single Shot
| Single Shot
Line 630: Line 631:
| 0
| 0
| 0
| 0
| No
|-
|-
| Akimbo
| Akimbo
Line 642: Line 644:
| 9
| 9
| 0
| 0
| No
|-
|-
| Glow Kick
| Glow Kick
Line 654: Line 657:
| 36
| 36
| 0
| 0
| No
|-
|-
| Diving Glow Kick
| Diving Glow Kick
Line 666: Line 670:
| 4
| 4
| 0
| 0
| No
|-
|-
| Getaway Flip
| Getaway Flip
Line 678: Line 683:
| 62
| 62
| 0
| 0
| No
|-
|-
| Power Flip
| Power Flip
Line 690: Line 696:
| 76
| 76
| 0
| 0
| No
|-
|-
| Testi-Kill
| Testi-Kill
Line 702: Line 709:
| 1
| 1
| 0
| 0
| Yes
|}
|}


===Variations===
==Spec Ops==
 
====Spec Ops====
Gains various Air Strikes and The American Way.
Gains various Air Strikes and The American Way.


===Special===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 735: Line 742:
|-
|-
| Air Assault(Close)
| Air Assault(Close)
| DD+1, B
| DD+1~B
| Low
| Low
| 5.00%
| 5.00%
Line 747: Line 754:
|-
|-
| Air Assault(Far)
| Air Assault(Far)
| DD+1, F
| DD+1~F
| Low
| Low
| 5.00%
| 5.00%
Line 783: Line 790:
|}
|}


====Hollywood====
==Hollywood==
Gains stylish Air Akimbo Gunshots and Nut Kracker.
Gains stylish Air Akimbo Gunshots and Nut Kracker.


===Kombo===
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
Line 798: Line 806:
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | DAC
|-
|-
| Caged Heat
| Caged Heat
Line 823: Line 830:
| 23
| 23
| 0
| 0
|-
|}
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Air Akimbo
| Air Akimbo
| (air) BF+1
| (Air) BF+1
| High
| High
| 6.80%
| 6.80%
Line 835: Line 860:
| -1
| -1
| 0
| 0
| No
|-
|-
| Air Multi Gun
| Air Multi Gun
| (air) BF+1+BL
| (Air) BF+1+BL
| High
| High
| 12.21%
| 12.21%
Line 847: Line 873:
| 23
| 23
| 0
| 0
| No
|-
|-
| Nut Kracker
| Nut Kracker
Line 859: Line 886:
| 3
| 3
| 0
| 0
| No
|-
|-
| Nut Buster
| Nut Buster
Line 871: Line 899:
| 52
| 52
| 0
| 0
| Invul (17f)
|-
|}
|}


====Brawler====
==Brawler==
Gains Take Down, Air Power Slam, and Bow Breaker.
Gains Take Down, Air Power Slam, and Bow Breaker.
===Kombo===


{| class="wikitable sortable"
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Damage
Line 912: Line 944:
| 10
| 10
| 0
| 0
|-
|}
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Haymaker
| Haymaker
Line 924: Line 974:
| 10
| 10
| 0
| 0
| Yes
|-
|-
| Bow Breaker
| Bow Breaker
Line 936: Line 987:
| 4
| 4
| 0
| 0
| No
|-
|-
| Bone Breaker
| Bone Breaker
| DBF+2+BL
| DBF+2+BL
| Throw
| Throw
| 18.00%
| N/A
| 12
| 12
| 2
| 2
Line 946: Line 1,000:
| 4
| 4
| 0
| 0
| No
|-
|-
| Air Power Slam
| Air Power Slam
Line 958: Line 1,013:
| -2
| -2
| 53
| 53
| No
|-
|-
| *Enhance
| *Enhance
| (air) D+TH, BL
| Air Power Slam~BL
| N/A
| N/A
| 0.00%
| 0.00%
Line 970: Line 1,026:
| 47
| 47
| 0
| 0
| No
|}
|}


===Finishing Moves===
==Finishing Moves==


{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
| Bubble Head (Mid)
| FDBF+1
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
| Selfie (Close)
| DFDB+4
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
| Stage Fatality (Close)
| DDBF+2
| None
| All
| Fatality
| Winning (depends on the stage)
|-
| Between The Eyes
| BF+1
| None
| All
| Brutality
| Must be jumping distance away from the opponent. Final hit must be: Single Shot (BF+1)
|-
| Hats Off
| D+F+1
| None
| All
| Brutality
| Must not lose a single round. Final hit must be: Kick Abuse (D+F+1). Must Hold Up during final hit
|-
| Pop Goes
| BD+3
| None
| Hollywood
| Brutality
| Must land 4 Nut Krackers (BD+3) during the match. Final hit must be: Nut Kracker (BD+3)
|-
| Beatdown
| BF+3
| None
| Brawler
| Brutality
| Perform a 3-hit combo ending in Take Down (BF+3). Final hit must be Take Down (BF+3)
|-
| Half Day?
| DD+1+BL
| None
| Spec Ops
| Brutality
| Must perform 5 American Ways (DB+1) during the match. Must be within jump distance from the opponent. Final hit must be: Target Pain (DD+1+BL)
|-
|}


=====Fatalities=====
==Other pages==
----


'''Bubble Head (Mid)'''
{{MKXFooter}}
 
(FDBF+1)
 
*Easy Fatality Hold (BL + FP)
 
'''Selfie (Close)'''
 
(DFDB+4)
 
*Easy Fatality Hold (BL + BP)
 
 
<br>
 
=====Brutalities=====
----
 
'''Between The Eyes'''
 
(BF+1)
 
*Available in all Variations
*Must e Jump Distance Away from the opponent
*Final hit must come from Single Shot (B F FP)
 
'''Hats Off'''
 
(DF+1)
 
*Available in all Variations
*Cassie must not lose a round
*Hold Up before the third hit of Kick Abuse
*Final hit must come from Kick Abuse (D F FP)
 
'''Pop Goes'''
 
(BD+3)
 
*Only In Hollywood Variation
*Cassie must hit the opponent with 4 Nut Krackers (B D FK) during the match
*Final hit must come from Nut Kracker (B D FK)
 
'''Beatdown'''
 
(BF+3)
 
*Only in Brawler Variation
*Final hit must come from a 3 hit kombo that ends with the Take Down (B F FK)
 
'''Half Day?'''


(DD+1+BL)
[[Category: Mortal Kombat X]]
 
*Only in Spec Ops Variation
*Cassie must perform 1 American Ways (D B FP) during the match
*Must be Jump Distance away from the opponent
*Final hit must come from Target Paint (D D FP + BL)
{{MKXFooter}}

Latest revision as of 02:05, 19 August 2023

Mkx-logo.png

Cassie Cage Loadscreen Render.png

Biography

Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.

Variationless

Basic

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Front Jab 1 High 2.00% 0.40% 7 3 15 1 6 14
Elbow Smash B+1 Mid 3.00% 0.60% 11 5 30 -7 4 20
Low Jab D+1 Mid 2.00% 0.40% 7 4 15 -8 12 18
Back Strike 2 High 3.00% 0.60% 6 3 18 -3 19 16
Tonfa Strike B+2 High 3.00% 0.60% 11 3 26 -1 10 24
Superman F+2 High 5.00% 1.00% 15 3 20 2 16 25
Uppercut D+2 High 14.00% 2.80% 11 4 41 -24 26 0
Step Sidekick 3 High 5.00% 1.00% 10 2 22 -6 16 15
Heel Plunge F+3 Overhead 5.00% 1.00% 20 6 33 -11 2 30
Low Heel D+3 Low 2.00% 0.40% 7 2 14 -3 13 16
Roundhouse 4 High 7.00% 1.40% 11 3 23 1 8 21
Cunning Sweep B+4 Low 7.00% 1.40% 20 2 25 -4 24 0
Kritical Knee F+4 Mid 2.00% 0.40% 16 2 27 -1 3 21
Low Poke D+4 Low 3.00% 0.60% 8 2 23 -7 18 18
Jump Front Punch J+1 Overhead 5.00% 1.00% 6 11 25 2 12 0
Jump Back Punch J+2 Overhead 5.00% 1.00% 9 3 25 2 24 0
Jump Front Kick J+3 Overhead 7.00% 1.40% 7 12 25 -3 50 0
Jump Back Kick J+4 Overhead 7.00% 1.40% 10 9 25 -3 50 0
Jump Up Punch NJP Overhead 7.00% 1.40% 10 8 25 -6 53 0
Jump Up Kick NJK Overhead 7.00% 1.40% 10 7 25 -3 37 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Rockin' 11 Mid 2.00% 0.40% 11 2 14 2 24 18
Rollin' 112 Mid 5.00% 1.00% 14 4 33 -5 34 25
Turn Left 12 Mid 3.00% 0.60% 10 2 21 -3 21 18
By All Means 121 Mid 9.00% 1.80% 17 8 26 -8 44 0
Sneak Preview 123 Mid 7.00% 1.40% 13 3 26 -1 43 21
Upper Hand 12~B4 Low 5.00% 1.00% 14 2 38 -12 8 0
Kick Abuse CF1 Low 9.41% 1.00% 13 21 29 -16 19 40
Hard Sell B12 Mid 3.00% 0.60% 15 3 21 -6 15 23
Active Duty B124 Mid 7.00% 1.40% 19 4 27 1 45 0
Slap Back 21 Mid 2.00% 0.40% 8 2 24 -8 15 17
Don't Blink 212 Mid 3.00% 0.60% 9 3 15 0 16 19
Assault Phase 24 Mid 3.00% 0.60% 6 3 31 -2 8 14
Around We Go 242 Mid 7.00% 1.40% 22 5 34 -7 50 0
Play Time F21 Mid 3.00% 0.60% 16 2 32 -11 1 23
Ugly Stick F211 Mid 7.00% 1.40% 8 3 30 -6 22 0
Attack Pattern F24 Mid 7.75% 1.60% 10 27 30 -2 41 21
Shifting Fire B212 Low 4.85% 1.00% 8 19 29 -14 8 35
Caged Rage B212~D2+4 Mid 11.65% 2.40% 5 28 31 -6 21 23
Blood Stain 33 Mid 2.00% 0.40% 9 3 20 -3 13 19
Blood Splat 331 Low 5.00% 1.00% 12 4 38 -10 9 0
Rise Up 332 Mid 7.00% 1.40% 15 5 21 1 38 0
Fancy Footwork F33 Low 9.65% 2.00% 15 24 21 -8 37 0
Street Smart F44 Mid 5.00% 1.00% 4 4 26 -2 33 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Single Shot BF+1 High 7.00% 1.88% 25 101 -69 -4 0 0 No
Akimbo BF+1+BL High 12.92% 7.76% 17 122 -72 -3 9 0 No
Glow Kick BF+4 Mid 8.00% 2.00% 13 5 46 -37 36 0 No
Diving Glow Kick BF+4+BL Mid 14.40% 4.00% 13 31 10 -28 4 0 No
Getaway Flip DB+2 Mid 6.00% 1.75% 7 6 45 -29 62 0 No
Power Flip DB+2+BL Mid 9.00% 2.13% 7 5 25 -12 76 0 No
Testi-Kill SS+BL Mid 11.00% 5.75% 13 2 44 -10 1 0 Yes

Spec Ops

Gains various Air Strikes and The American Way.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Assault (Med) DD+1 Low 5.00% 1.63% 75 6 -29 45 112 0
Air Assault(Close) DD+1~B Low 5.00% 1.63% 48 6 -29 45 112 0
Air Assault(Far) DD+1~F Low 5.00% 1.63% 48 6 -29 45 112 0
Target Paint DD+1+BL Overhead 8.00% 2.00% 60 107 -127 45 108 0
The American Way DB+1 High 5.00% 0.40% 23 3 24 -9 -4 35

Hollywood

Gains stylish Air Akimbo Gunshots and Nut Kracker.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Caged Heat 21~U+4 Mid 5.00% 1.00% 10 4 31 -7 64 0
Assault Force F+34 Mid 13.65% 2.80% 13 21 28 -8 23 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Air Akimbo (Air) BF+1 High 6.80% 2.88% 11 110 -60 -23 -1 0 No
Air Multi Gun (Air) BF+1+BL High 12.21% 4.63% 7 132 -73 -10 23 0 No
Nut Kracker BD+3 Mid 10.00% 2.25% 14 3 46 -21 3 0 No
Nut Buster BD+3+BL Mid 14.75% 3.88% 14 3 46 -23 52 0 Invul (17f)

Brawler

Gains Take Down, Air Power Slam, and Bow Breaker.

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Severance Package F+2~TH/1+3 Mid 9.00% 0.40% 9 4 29 -15 1 13
Take Down BF+3 Overhead 13.00% 1.37% 17 7 31 -20 10 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Haymaker BF+3+BL Overhead 18.00% 1.63% 17 7 31 -20 10 0 Yes
Bow Breaker DBF+2 Throw 13.00% 1.37% 12 2 39 0 4 0 No
Bone Breaker DBF+2+BL Throw 18.00% N/A 12 2 39 0 4 0 No
Air Power Slam (air) D+TH Unblockable 9.00% 0.00% 7 2 11 0 -2 53 No
*Enhance Air Power Slam~BL N/A 0.00% 0.00% 1 0 21 0 47 0 No

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Bubble Head (Mid) FDBF+1 BL+Hold 1 All Fatality Winning (Anywhere)
Selfie (Close) DFDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DDBF+2 None All Fatality Winning (depends on the stage)
Between The Eyes BF+1 None All Brutality Must be jumping distance away from the opponent. Final hit must be: Single Shot (BF+1)
Hats Off D+F+1 None All Brutality Must not lose a single round. Final hit must be: Kick Abuse (D+F+1). Must Hold Up during final hit
Pop Goes BD+3 None Hollywood Brutality Must land 4 Nut Krackers (BD+3) during the match. Final hit must be: Nut Kracker (BD+3)
Beatdown BF+3 None Brawler Brutality Perform a 3-hit combo ending in Take Down (BF+3). Final hit must be Take Down (BF+3)
Half Day? DD+1+BL None Spec Ops Brutality Must perform 5 American Ways (DB+1) during the match. Must be within jump distance from the opponent. Final hit must be: Target Pain (DD+1+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List