The King of Fighters 2003/Jhun: Difference between revisions

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[[Image:KoF2003Portrait12-Jhun.png|right|100px]]
[[Image:KoF2003Portrait-JhunHoon.png|left|150px]]
[[Image:KoF2003Portrait-JhunHoon.png|right|150px]]
{{TOClimit|3}}
{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 전훈 / 全勲, Jhun Hoon
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait12-Jhun.png|center]]
|-
| '''Tier Placement''' || A+
|-
| '''Ratio Cost (Sarsen)''' || 5 Points (7 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 10 Points of 20
|-
| '''Best Position''' || Flex
|-
| '''Good LDM?''' || Amazing
|-
| '''Crouch Height''' || Medium
|-
| '''Wakeup Speed''' || 26 Frames
|-
| '''Stun Value''' || 900
|-
|}


 
==Introduction==
=Introduction=
'''''「 Jhun Hoon 」'''''
'''''「 Jhun Hoon 」'''''


Line 9: Line 31:
His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later)
His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later)


'''Pros'''
it's worth noting that compared to other games, his stance mechanic has seen abit of an overhaul. aside from some new stance moves, if you enter one of his stances (i.e 22 A/B), jhun will stay locked in that stance unless he is hit out of it or you cancel it by pressing D.  
 
+ Good Range on most of his normals.
 
+ His Stances can change the matchup completely.
 
+ Excellent DMs.
 
+ Best team theme of the game.
 
'''Cons'''
 
- Not so good priority most of the time.
 
- Most, if not all of his Specials, are unsafe on block.
 
- When meterless, he has a pretty hard time forcing damage.
 
- No practical MSA Confirms outside of deep jump attack.
 
=Data=
 
'''Crouch Height -''' Medium
 
'''MSA Startup -''' 10 Frames


{{ ProConTable
| pros=
* Good Range on most of his normals
* His Stances can change the matchup completely
* Excellent DMs
* has a number of ways to deal with projectiles
| cons=
* Among the most difficult characters in the game
* Most, if not all of his Specials, are unsafe on block
* can struggle to deal damage without meter
* No practical MSA Confirms
}}


'''Hurtboxes'''
'''Hurtboxes'''
Line 65: Line 75:


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun St.LP.png
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun St.LK.png
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun St.HP.png
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun St.HK.png
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cl.LP.png
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cl.LK.png
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cl.HP.png
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cl.HK.png
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cr.LP.png
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cr.LK.png
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=
|stun=-
|cancel=
|guard= Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cr.HP.png
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=None
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Cr.HK.png
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Nj.LP.png
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Nj.LK.png
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Nj.HP.png
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Nj.HK.png
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.LP.png
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.LK.png
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.HP.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.HK.png
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Throws ===
{{MoveData
|image=
|caption=
|name=Kai Senpuu
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== MSA ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun MSA.png
|caption=
|name=MSA Startup
|input={{Motion|236}}+{{Icon-SNK|b}}{{Icon-SNK|c}}/{{Icon-SNK|c}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=Strike/Projectile
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.HK.png
|caption=
|name=MSA Entry
|input=After MSA
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun F+LP.png
|caption=
|name=Soshuu Geki > Soshuu Stance
|input={{Motion|6}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description= *counterwires on counterhit
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Kof2003 Jhun f.LK 2.png
|image2=KOF2003 Jhun f.LK.png
|caption=
|name=Ryouko Geki > Ryouko Stance
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun J.D+LK.png
|caption=
|name=Ryuurou Shuu
|input=Jump {{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Special Moves (Neutral Stance) ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Haiki Jin (QCB+P).png
|caption=
|name=Haiki Geki
|input={{Motion|214}}[[File:P.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Soshuu Stance after the attack.
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Remains in Neutral Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Han Getsu San (QCB+B).png
|image2=KOF2003 Jhun Han Getsu San (QCB+B) 2.png
|image3=KOF2003 Jhun Han Getsu San (QCB+B) 3.png
|image4=KOF2003 Jhun Han Getsu San (QCB+B) 4.png
|caption=
|name=Mangetsu Zan
|input={{Motion|214}}[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Ryoukou Stance after the attack.
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Remains in Neutral Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Kuusa Jin (ch.D, U+P).png
|image2=KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png
|caption=
|name=Kuu Sajin
|input=Charge {{Motion|2}}~{{Motion|8}}[[File:P.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Soshuu Stance after the attack.
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Remains in Neutral Stance after the attack.
}}
}}
 
=== Special Moves (Soshuu Stance) ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Sosshu Jin.png
|caption=
|name=Soshuu Stance
|input={{Motion|2}}{{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Cannot block while in this stance
* Able to move and dash left and right
* Can cancel the stance out with D
* Only access to super in this stance is 236236B
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Kof2003 Jhun f.LK 2.png
|image2=KOF2003 Jhun f.LK.png
|caption=
|name=Kirikae Kougeki > Ryoukou Stance
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Ryoukou Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Han Getsu San (QCB+B).png
|image2=KOF2003 Jhun Han Getsu San (QCB+B) 2.png
|image3=KOF2003 Jhun Han Getsu San (QCB+B) 3.png
|image4=KOF2003 Jhun Han Getsu San (QCB+B) 4.png
|caption=
|name=Mangetsu Zan > Ryoukou Stance
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Ryoukou Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun SJ B+LK.png
|image2=KOF2003 Jhun SJ B+LK 2.png
|caption=
|name=Koshuu Ha
|input={{Motion|4}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun SJ HP.png
|caption=
|name=Shuushou Kyaku ~ Gedan
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun SJ U+HP.png
|caption=
|name=Shuusou Kyaku ~ Joudan
|input={{Motion|4}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Special Moves (Ryoukou Stance) ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Ryouko Jin.png
|caption=
|name=Ryoukou Stance
|input={{Motion|2}}{{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Cannot block while in this stance
* Able to move and dash left and right
* Can cancel the stance out with D
* Only access to super in this stance is 236236C
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun RJ LP.png
|image2=KOF2003 Jhun RJ LP 2.png
|caption=
|name=Kirikae Kougeki > Soshuu Stance
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Soshuu Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Kuusa Jin (ch.D, U+P).png
|image2=KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png
|caption=
|name=Kuu Sajin > Soshuu Stance
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Switches to Soshuu Stance after the attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun RJ LK.png
|image2=KOF2003 Jhun RJ LK 2.png
|caption=
|name=Ko Ressou
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Reflects projectiles
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun RJ HP.png
|caption=
|name=Mouko Geki ~ Naka
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun RJ U+HP.png
|caption=
|name=Hiko Geki ~ Ue
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun RJ D+HP.png
|caption=
|name=Shuuko Geki ~ Shimo
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K).png
|image2=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 2.png
|image3=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 3.png
|image4=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 4.png
|image5=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 5.png
|image6=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 6.png
|caption=
|name=Hou'ou Ressou Kyaku
|input={{Motion|236}}{{Motion|236}}[[File:K.png]]
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Neutral Stance Input: 236236K
* Soshuu Stance Input: 236236B
}}
}}


=Battle=
===== <span class="invisible-header"></span> =====
'''UNDER CONSTRUCTION'''
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Jhun Houou Tenbuu Kyaku (J.QCFx2+K).png
|caption=
|name=Hou'ou Tenbu Kyaku
|input=Jump {{Motion|236}}{{Motion|236}}[[File:K.png]]
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===''Attack Strings''===
=== LDM ===
'''UNDER CONSTRUCTION'''
{{MoveData
|image=KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP).png
|image2=KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP) 2.png
|caption=
|name=Jhun Shiki ~ Ressou Hiten Kyaku
|input={{Motion|236}}{{Motion|236}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Neutral Stance Input: 236236AC
* Ryoukou Stance Input: 236236C
}}
}}


=Combos=
==Combos==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Strategy=
==Strategy==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Match Up=
===Match Up===
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


Line 229: Line 1,455:
{{Navbox-KOF2003}}
{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]
[[Category:Jhun Hoon]]

Latest revision as of 03:58, 13 August 2022

KoF2003Portrait-JhunHoon.png
전훈 / 全勲, Jhun Hoon
KoF2003Portrait12-Jhun.png
Tier Placement A+
Ratio Cost (Sarsen) 5 Points (7 Points Leader) of 15
Ratio Cost (China) 10 Points of 20
Best Position Flex
Good LDM? Amazing
Crouch Height Medium
Wakeup Speed 26 Frames
Stun Value 900

Introduction

「 Jhun Hoon 」

Jhun is the Stance character of the game, featuring his 2 Stances called Soshuu Jin and Ryuouko Jin (SH and RJ for short) that can be used by inputting 22A for SH and 22B for RJ or by other ways, mostly certain Special moves. His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later)

it's worth noting that compared to other games, his stance mechanic has seen abit of an overhaul. aside from some new stance moves, if you enter one of his stances (i.e 22 A/B), jhun will stay locked in that stance unless he is hit out of it or you cancel it by pressing D.

Strengths Weaknesses
  • Good Range on most of his normals
  • His Stances can change the matchup completely
  • Excellent DMs
  • has a number of ways to deal with projectiles
  • Among the most difficult characters in the game
  • Most, if not all of his Specials, are unsafe on block
  • can struggle to deal damage without meter
  • No practical MSA Confirms

Hurtboxes

Stand Crouch Jump Dash Backdash
Jhun03 Standing.png Jhun03 Crouch.png Jhun03 Jump.png Jhun03 Dash.png Jhun03 Backdash.png

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Jhun03 PaletteA.png Jhun03 PaletteB.png Jhun03 PaletteC.png Jhun03 PaletteD.png

Movelist

Normals

Far Normals

st.A
Kof.lp.png
KOF2003 Jhun St.LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Jhun St.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Jhun St.HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Jhun St.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
KOF2003 Jhun Cl.LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Jhun Cl.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Jhun Cl.HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Jhun Cl.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Jhun Cr.LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Jhun Cr.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Jhun Cr.HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Jhun Cr.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF2003 Jhun Nj.LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
KOF2003 Jhun Nj.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
KOF2003 Jhun Nj.HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
KOF2003 Jhun Nj.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF2003 Jhun J.LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF2003 Jhun J.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF2003 Jhun J.HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF2003 Jhun J.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Kai Senpuu
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
KOF2003 Jhun MSA.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Jhun J.HK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Command Normals

Soshuu Geki > Soshuu Stance
F.pngKof.lp.png
KOF2003 Jhun F+LP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -
  • counterwires on counterhit

Ryouko Geki > Ryouko Stance
F.pngKof.lk.png
Kof2003 Jhun f.LK 2.png
KOF2003 Jhun f.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Ryuurou Shuu
Jump D.pngKof.lk.png
KOF2003 Jhun J.D+LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves (Neutral Stance)

Haiki Geki
Qcb.pngP.png
KOF2003 Jhun Haiki Jin (QCB+P).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
  • Switches to Soshuu Stance after the attack.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
  • Remains in Neutral Stance after the attack.

Mangetsu Zan
Qcb.pngK.png
KOF2003 Jhun Han Getsu San (QCB+B).png
KOF2003 Jhun Han Getsu San (QCB+B) 2.png
KOF2003 Jhun Han Getsu San (QCB+B) 3.png
KOF2003 Jhun Han Getsu San (QCB+B) 4.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
  • Switches to Ryoukou Stance after the attack.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -
  • Remains in Neutral Stance after the attack.

Kuu Sajin
Charge D.png~U.pngP.png
KOF2003 Jhun Kuusa Jin (ch.D, U+P).png
KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
  • Switches to Soshuu Stance after the attack.
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
  • Remains in Neutral Stance after the attack.

Special Moves (Soshuu Stance)

Soshuu Stance
D.pngD.pngKof.lp.png
KOF2003 Jhun Sosshu Jin.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Cannot block while in this stance
  • Able to move and dash left and right
  • Can cancel the stance out with D
  • Only access to super in this stance is 236236B

Kirikae Kougeki > Ryoukou Stance
Kof.lp.png
Kof2003 Jhun f.LK 2.png
KOF2003 Jhun f.LK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Switches to Ryoukou Stance after the attack.

Mangetsu Zan > Ryoukou Stance
Kof.lk.png
KOF2003 Jhun Han Getsu San (QCB+B).png
KOF2003 Jhun Han Getsu San (QCB+B) 2.png
KOF2003 Jhun Han Getsu San (QCB+B) 3.png
KOF2003 Jhun Han Getsu San (QCB+B) 4.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Switches to Ryoukou Stance after the attack.

Koshuu Ha
B.pngKof.lk.png
KOF2003 Jhun SJ B+LK.png
KOF2003 Jhun SJ B+LK 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Shuushou Kyaku ~ Gedan
Kof.sp.png
KOF2003 Jhun SJ HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Shuusou Kyaku ~ Joudan
B.pngKof.sp.png
KOF2003 Jhun SJ U+HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Special Moves (Ryoukou Stance)

Ryoukou Stance
D.pngD.pngKof.lk.png
KOF2003 Jhun Ryouko Jin.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Cannot block while in this stance
  • Able to move and dash left and right
  • Can cancel the stance out with D
  • Only access to super in this stance is 236236C

Kirikae Kougeki > Soshuu Stance
Kof.lp.png
KOF2003 Jhun RJ LP.png
KOF2003 Jhun RJ LP 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Switches to Soshuu Stance after the attack.

Kuu Sajin > Soshuu Stance
U.pngKof.lp.png
KOF2003 Jhun Kuusa Jin (ch.D, U+P).png
KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Switches to Soshuu Stance after the attack.

Ko Ressou
Kof.lk.png
KOF2003 Jhun RJ LK.png
KOF2003 Jhun RJ LK 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Reflects projectiles

Mouko Geki ~ Naka
Kof.sp.png
KOF2003 Jhun RJ HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Hiko Geki ~ Ue
U.pngKof.sp.png
KOF2003 Jhun RJ U+HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Shuuko Geki ~ Shimo
D.pngKof.sp.png
KOF2003 Jhun RJ D+HP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Super Moves

Hou'ou Ressou Kyaku
Qcf.pngQcf.pngK.png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K).png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 2.png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 3.png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 4.png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 5.png
KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 6.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Neutral Stance Input: 236236K
  • Soshuu Stance Input: 236236B

Hou'ou Tenbu Kyaku
Jump Qcf.pngQcf.pngK.png
KOF2003 Jhun Houou Tenbuu Kyaku (J.QCFx2+K).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

Jhun Shiki ~ Ressou Hiten Kyaku
Qcf.pngQcf.pngKof.lp.pngKof.sp.png
KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP).png
KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Neutral Stance Input: 236236AC
  • Ryoukou Stance Input: 236236C

Combos

UNDER CONSTRUCTION

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai