The King of Fighters 2003

From SuperCombo Wiki
The King of Fighters 2003
(KOF2003)
King of Fighters 2003 Logo 1 a.png
Developers

SNK

Systems

Neo Geo MVS
WW: 12 December 2003

Neo Geo AES
WW: 18 March 2004
PlayStation 2
JP: 28 October 2004
NA: 8 February 2005
EU: April 2006
AUS: 16 January 2007
Xbox
JP: 28 September 2004
NA: 7 October 2004
EU: 18 March 2005
AU: 13 May 2005
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

Community Channels

KOF2003 Community Discord

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Introduction

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The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.

Story

The fighting competition of the highest standards, on the greatest scale in the world - "The King of Fighters." Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down. A myriad of unfolding dramas. Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye. Even with such a checkered history, the opening of this year's King of Fighters was decided on. The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known. Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive. With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world. Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy. "There is still an awesome bunch of fearsome contestants in this world." Gato, Tizoc, Duo Lon, Shen Woo...and Ash Crimson. What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF. Will these contestants be able to become the new stars capable of shaking up the KOF tournament, or maybe...?

And during these crazy days, the preparations steadily went along. The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another. To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.

December, 2003. The time has come. This year, the curtain rises once again.

Characters

KoF2003ACCharSel.PNG

Protagonist/Hero Team Garou/Fatal Fury Team Kyokugenryuu/Art of Fighting Team Korea Team Ikari Warriors Team Outlaw Team Mid-Boss
  • Maki Kagura
Women Fighters Team Benimaru Team Schoolgirls Team K' Team 3 Sacred Treasures Team Edit Entry Final Bosses
  • Adelheid Bernstein
  • Mukai

Main

30% complete


In Progress / Completed To-do
  • HUD page finished
  • Fixed all level 1 headers
  • Added LDM Tier List and Character Positions recommendations under FAQ
  • Attack Data Boxes added to every character's page
  • Ash's page is cleaned up
  • Modern tier list from China added
  • Use this page as a good reference to how we can better improve the overall look of the wiki as work progresses
  • Also use Yuri's page as the best example
  • Add ratio lists
  • Update all character pages with info in general (combos, frame data, etc.)
  • Add hitbox images
  • General overhaul of the entire wiki
  • Gather brand new hitbox images down the road
  • The ones Gaston Darkus made are not transparent (black backgrounds), look scuffed, are incorrectly color coded on almost all of the hitboxes themselves, have weird resolutions, do not take into account all versions of an attack (mainly jump buttons), and for some reason projectile hitboxes are completely detached (which also makes them difficult to distinguish from super projectiles). Still helpful but they're not very good and look amateur.



Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai