The King of Fighters 2003/Whip: Difference between revisions

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[[Image:KoF2003Portrait30-Whip.png|right]]
{{TOClimit|3}}
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{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 戦場の女王, Queen of the Battlefield
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait30-Whip.png|center]]
|-
| '''Tier Placement''' || B
|-
| '''Ratio Cost (Sarsen)''' || 2 Points (3 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 5 Points of 20
|-
| '''Best Position''' || Solo
|-
| '''Good LDM?''' || Situational
|-
| '''Crouch Height''' || Whip
|-
| '''Wakeup Speed''' || 22 Frames
|-
| '''Stun Value''' || 900
|-
|}


==Introduction==
==Introduction==
Line 17: Line 39:


===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
{|
! [[image:snka.gif]]
! [[image:snkb.gif]]
! [[image:snkc.gif]]
! [[image:snkd.gif]]
|-
! [[File:KOF2003 Whip color A.png]]
! [[File:KOF2003 Whip color B.png]]
! [[File:KOF2003 Whip color C.png]]
! [[File:KOF2003 Whip color D.png]]
|}


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
=== Normals ===
==== Far Normals ====
==== Far Normals ====
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.A.png
|image2=KOF2003 Whip St.A 2.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 51: Line 82:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 76: Line 107:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.C.png
|image2=KOF2003 Whip St.C 2.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 101: Line 133:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 128: Line 160:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 153: Line 185:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 178: Line 210:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.C.png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 203: Line 235:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 230: Line 262:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 255: Line 287:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 280: Line 312:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.C.png
|image2=KOF2003 Whip Cr.C 2.png
|image3=KOF2003 Whip Cr.C 3.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 305: Line 339:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 332: Line 366:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.A.png
|image2=KOF2003 Whip Nj.A 2.png
|image3=KOF2003 Whip Nj.A 3.png
|caption=
|caption=
|name=nj.A
|name=nj.A
Line 382: Line 418:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.C.png
|caption=
|caption=
|name=nj.C
|name=nj.C
Line 407: Line 443:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.D.png
|caption=
|caption=
|name=nj.D
|name=nj.D
Line 433: Line 469:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 458: Line 494:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 483: Line 519:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.C.png
|image2=KOF2003 Whip J.C 2.png
|caption=
|caption=
|name=dj.C
|name=dj.C
Line 508: Line 545:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.D.png
|image2=KOF2003 Whip J.D 2.png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 558: Line 596:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip MSA.png
|caption=
|caption=
|name=MSA Startup
|name=MSA Startup
Line 583: Line 621:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.D.png
|caption=
|caption=
|name=MSA Entry
|name=MSA Entry
Line 610: Line 648:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Whip Shot (F+Ax5).png
|image2=KOF2003 Whip Whip Shot (F+Ax5) 5.png
|image3=KOF2003 Whip Whip Shot (F+Ax5) 2.png
|image4=KOF2003 Whip Whip Shot (F+Ax5) 3.png
|image5=KOF2003 Whip Whip Shot (F+Ax5) 4.png
|caption=
|caption=
|name=Whip Shot
|name=Whip Shot
Line 700: Line 742:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Spiral Pick (j.AC).png
|caption=
|caption=
|name=Spiral Pick
|name=Spiral Pick
Line 726: Line 768:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Boomerang Shoot~SC (HCF+A).png
|caption=
|image2=KOF2003 Whip Boomerang Shoot~SC (HCF+A) 2.png
|image3=KOF2003 Whip Boomerang Shoot~SCD (HCF+C).png
|image4=KOF2003 Whip Boomerang Shoot~SCD (HCF+C) 2.png
|caption2= A version
|caption4= C version
|name=Boomerang Shot Code ~ SC
|name=Boomerang Shot Code ~ SC
|input={{Motion|41236}}[[File:P.png]]
|input={{Motion|41236}}[[File:P.png]]
Line 768: Line 814:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Hook Shot~Kaze (j-QCB+P).png
|caption=
|caption=
|name=Hook Shot Code ~ Kaze
|name=Hook Shot Code ~ Kaze
Line 793: Line 839:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Desert Eagle (RDP+P).png
|caption=
|caption=
|name=Desert Eagle
|name=Desert Eagle
Line 818: Line 864:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Yuuetsu (HCB+A).png
|image2=KOF2003 Whip String Shot-Yuuetsu (HCB+A) 2.png
|caption=
|caption=
|name=S. Shot Type A Code ~ Yuuetsu
|name=S. Shot Type A Code ~ Yuuetsu
Line 843: Line 890:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Chikara (HCB+B).png
|image2=KOF2003 Whip String Shot-Chikara (HCB+B) 2.png
|caption=
|caption=
|name=S. Shot Type B Code ~ Chikara
|name=S. Shot Type B Code ~ Chikara
Line 868: Line 916:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Shouri (HCB+C).png
|image2=KOF2003 Whip String Shot-Shouri (HCB+C) 2.png
|caption=
|caption=
|name=S. Shot Type C Code ~ Shouri
|name=S. Shot Type C Code ~ Shouri
Line 892: Line 941:
=== Super Moves ===
=== Super Moves ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P).png
|image2=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 2.png
|image3=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 3.png
|image4=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 4.png
|image5=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 5.png
|image6=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 6.png
|caption=
|caption=
|name=Sonic Slaughter Code ~ DP
|name=Sonic Slaughter Code ~ DP
Line 916: Line 970:
=== LDM ===
=== LDM ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC).png
|image2=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 2.png
|image3=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 3.png
|image4=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 4.png
|caption=
|caption=
|name=Sonic Slaughter Code ~ KW
|name=Sonic Slaughter Code ~ KW

Latest revision as of 00:12, 13 August 2022

戦場の女王, Queen of the Battlefield
KoF2003Portrait30-Whip.png
Tier Placement B
Ratio Cost (Sarsen) 2 Points (3 Points Leader) of 15
Ratio Cost (China) 5 Points of 20
Best Position Solo
Good LDM? Situational
Crouch Height Whip
Wakeup Speed 22 Frames
Stun Value 900

Introduction

「 Whip 」

Whip is a character that, thanks to her weapon, bases her gameplan on space control and some rushdown. However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes.

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Whip color A.png KOF2003 Whip color B.png KOF2003 Whip color C.png KOF2003 Whip color D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Whip St.A.png
KOF2003 Whip St.A 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Whip St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Whip St.C.png
KOF2003 Whip St.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Whip St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
KOF2003 Whip Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Whip Cl.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Whip Cl.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Whip Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Whip Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Whip Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Whip Cr.C.png
KOF2003 Whip Cr.C 2.png
KOF2003 Whip Cr.C 3.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Whip Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF2003 Whip Nj.A.png
KOF2003 Whip Nj.A 2.png
KOF2003 Whip Nj.A 3.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
KOF2003 Whip Nj.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
KOF2003 Whip Nj.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF2003 Whip J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF2003 Whip J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF2003 Whip J.C.png
KOF2003 Whip J.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF2003 Whip J.D.png
KOF2003 Whip J.D 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Zed
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
KOF2003 Whip MSA.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Whip J.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Whip Shot
F.pngKof.lp.png x5
KOF2003 Whip Whip Shot (F+Ax5).png
KOF2003 Whip Whip Shot (F+Ax5) 5.png
KOF2003 Whip Whip Shot (F+Ax5) 2.png
KOF2003 Whip Whip Shot (F+Ax5) 3.png
KOF2003 Whip Whip Shot (F+Ax5) 4.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4th Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5th Hit - - Mid - - - - - - - - - - - - -

Spiral Pick
Jump Kof.sp.pngKof.sk.png
KOF2003 Whip Spiral Pick (j.AC).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

Boomerang Shot Code ~ SC
Hcf.pngP.png
KOF2003 Whip Boomerang Shoot~SC (HCF+A).png
KOF2003 Whip Boomerang Shoot~SC (HCF+A) 2.png
A version
KOF2003 Whip Boomerang Shoot~SCD (HCF+C).png
KOF2003 Whip Boomerang Shoot~SCD (HCF+C) 2.png
C version
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

Hook Shot Code ~ Kaze
Jump Qcb.pngP.png
KOF2003 Whip Hook Shot~Kaze (j-QCB+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Desert Eagle
Tap Rdp.pngP.png
KOF2003 Whip Desert Eagle (RDP+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

S. Shot Type A Code ~ Yuuetsu
Hcb.pngKof.lp.png (Hold)
KOF2003 Whip String Shot-Yuuetsu (HCB+A).png
KOF2003 Whip String Shot-Yuuetsu (HCB+A) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

S. Shot Type B Code ~ Chikara
Hcb.pngKof.lk.png (Hold)
KOF2003 Whip String Shot-Chikara (HCB+B).png
KOF2003 Whip String Shot-Chikara (HCB+B) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

S. Shot Type C Code ~ Shouri
Hcb.pngKof.sp.png (Hold)
KOF2003 Whip String Shot-Shouri (HCB+C).png
KOF2003 Whip String Shot-Shouri (HCB+C) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

Super Moves

Sonic Slaughter Code ~ DP
Qcb.pngHcf.pngP.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P).png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 2.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 3.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 4.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 5.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 6.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

Sonic Slaughter Code ~ KW
Qcb.pngHcf.pngKof.lp.pngKof.sp.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC).png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 2.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 3.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 4.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

UNDER CONSTRUCTION

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai