Mr. yagami91 (talk | contribs) mNo edit summary |
Mr. yagami91 (talk | contribs) No edit summary |
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Jhun is the Stance character of the game, featuring his 2 Stances called Soshuu Jin and Ryuouko Jin (SH and RJ for short) that can be used by inputting 22A for SH and 22B for RJ or by other ways, mostly certain Special moves. | Jhun is the Stance character of the game, featuring his 2 Stances called Soshuu Jin and Ryuouko Jin (SH and RJ for short) that can be used by inputting 22A for SH and 22B for RJ or by other ways, mostly certain Special moves. | ||
His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later) | His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later) | ||
it's worth noting that compared to other games, his stance mechanic has seen abit of an overhaul. aside from some new stance moves, if you enter one of his stances (i.e 22 A/B), jhun will stay locked in that stance unless he is hit out of it or you cancel it by pressing D. | |||
{{ ProConTable | {{ ProConTable | ||
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* Excellent DMs | * Excellent DMs | ||
| cons= | | cons= | ||
* | * Among the most difficult characters in the game | ||
* Most, if not all of his Specials, are unsafe on block | * Most, if not all of his Specials, are unsafe on block | ||
* When meterless, he has a pretty hard time forcing damage | * When meterless, he has a pretty hard time forcing damage | ||
* No practical MSA Confirms outside of deep jump | * No practical MSA Confirms outside of the universal option (deep jump-in) | ||
}} | }} | ||
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==Movelist== | ==Movelist== | ||
=== Normals === | === Normals === | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun St.LP.png | ||
|caption= | |caption= | ||
|name=st.A | |name=st.A | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun St.LK.png | ||
|caption= | |caption= | ||
|name=st.B | |name=st.B | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun St.HP.png | ||
|caption= | |caption= | ||
|name=st.C | |name=st.C | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun St.HK.png | ||
|caption= | |caption= | ||
|name=st.D | |name=st.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cl.LP.png | ||
|caption= | |caption= | ||
|name=cl.A | |name=cl.A | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cl.LK.png | ||
|caption= | |caption= | ||
|name=cl.B | |name=cl.B | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cl.HP.png | ||
|caption= | |caption= | ||
|name=cl.C | |name=cl.C | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cl.HK.png | ||
|caption= | |caption= | ||
|name=cl.D | |name=cl.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cr.LP.png | ||
|caption= | |caption= | ||
|name=cr.A | |name=cr.A | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cr.LK.png | ||
|caption= | |caption= | ||
|name=cr.B | |name=cr.B | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cr.HP.png | ||
|caption= | |caption= | ||
|name=cr.C | |name=cr.C | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Cr.HK.png | ||
|caption= | |caption= | ||
|name=cr.D | |name=cr.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Nj.LP.png | ||
|caption= | |caption= | ||
|name=nj.A | |name=nj.A | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Nj.LK.png | ||
|caption= | |caption= | ||
|name=nj.B | |name=nj.B | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Nj.HP.png | ||
|caption= | |caption= | ||
|name=nj.C | |name=nj.C | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Nj.HK.png | ||
|caption= | |caption= | ||
|name=nj.D | |name=nj.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.LP.png | ||
|caption= | |caption= | ||
|name=dj.A | |name=dj.A | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.LK.png | ||
|caption= | |caption= | ||
|name=dj.B | |name=dj.B | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.HP.png | ||
|caption= | |caption= | ||
|name=dj.C | |name=dj.C | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.HK.png | ||
|caption= | |caption= | ||
|name=dj.D | |name=dj.D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun MSA.png | ||
|caption= | |caption= | ||
|name=MSA Startup | |name=MSA Startup | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.HK.png | ||
|caption= | |caption= | ||
|name=MSA Entry | |name=MSA Entry | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun F+LP.png | ||
|caption= | |caption= | ||
|name=Soshuu Geki > Soshuu Stance | |name=Soshuu Geki > Soshuu Stance | ||
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|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |description= *counterwires on counterhit | ||
}} | }} | ||
}} | }} | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kof2003 Jhun f.LK 2.png | ||
|image2=KOF2003 Jhun f.LK.png | |||
|caption= | |caption= | ||
|name=Ryouko Geki > Ryouko Stance | |name=Ryouko Geki > Ryouko Stance | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun J.D+LK.png | ||
|caption= | |caption= | ||
|name=Ryuurou Shuu | |name=Ryuurou Shuu | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Haiki Jin (QCB+P).png | ||
|caption= | |caption= | ||
|name=Haiki Geki | |name=Haiki Geki | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Han Getsu San (QCB+B).png | ||
|image2=KOF2003 Jhun Han Getsu San (QCB+B) 2.png | |||
|image3=KOF2003 Jhun Han Getsu San (QCB+B) 3.png | |||
|image4=KOF2003 Jhun Han Getsu San (QCB+B) 4.png | |||
|caption= | |caption= | ||
|name=Mangetsu Zan | |name=Mangetsu Zan | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Kuusa Jin (ch.D, U+P).png | ||
|image2=KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png | |||
|caption= | |caption= | ||
|name=Kuu Sajin | |name=Kuu Sajin | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Sosshu Jin.png | ||
|caption= | |caption= | ||
|name=Soshuu Stance | |name=Soshuu Stance | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Kof2003 Jhun f.LK 2.png | ||
|image2=KOF2003 Jhun f.LK.png | |||
|caption= | |caption= | ||
|name=Kirikae Kougeki > Ryoukou Stance | |name=Kirikae Kougeki > Ryoukou Stance | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Han Getsu San (QCB+B).png | ||
|image2=KOF2003 Jhun Han Getsu San (QCB+B) 2.png | |||
|image3=KOF2003 Jhun Han Getsu San (QCB+B) 3.png | |||
|image4=KOF2003 Jhun Han Getsu San (QCB+B) 4.png | |||
|caption= | |caption= | ||
|name=Mangetsu Zan > Ryoukou Stance | |name=Mangetsu Zan > Ryoukou Stance | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun SJ B+LK.png | ||
|image2=KOF2003 Jhun SJ B+LK 2.png | |||
|caption= | |caption= | ||
|name=Koshuu Ha | |name=Koshuu Ha | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun SJ HP.png | ||
|caption= | |caption= | ||
|name=Shuushou Kyaku ~ Gedan | |name=Shuushou Kyaku ~ Gedan | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun SJ U+HP.png | ||
|caption= | |caption= | ||
|name=Shuusou Kyaku ~ Joudan | |name=Shuusou Kyaku ~ Joudan | ||
Line 1,014: | Line 1,025: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Ryouko Jin.png | ||
|caption= | |caption= | ||
|name=Ryoukou Stance | |name=Ryoukou Stance | ||
Line 1,043: | Line 1,054: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun RJ LP.png | ||
|image2=KOF2003 Jhun RJ LP 2.png | |||
|caption= | |caption= | ||
|name=Kirikae Kougeki > Soshuu Stance | |name=Kirikae Kougeki > Soshuu Stance | ||
Line 1,069: | Line 1,081: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Kuusa Jin (ch.D, U+P).png | ||
|image2=KOF2003 Jhun Kuusa Jin (ch.D, U+P) 2.png | |||
|caption= | |caption= | ||
|name=Kuu Sajin > Soshuu Stance | |name=Kuu Sajin > Soshuu Stance | ||
Line 1,095: | Line 1,108: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun RJ LK.png | ||
|image2=KOF2003 Jhun RJ LK 2.png | |||
|caption= | |caption= | ||
|name=Ko Ressou | |name=Ko Ressou | ||
Line 1,121: | Line 1,135: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun RJ HP.png | ||
|caption= | |caption= | ||
|name=Mouko Geki ~ Naka | |name=Mouko Geki ~ Naka | ||
Line 1,147: | Line 1,161: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun RJ U+HP.png | ||
|caption= | |caption= | ||
|name=Hiko Geki ~ Ue | |name=Hiko Geki ~ Ue | ||
Line 1,173: | Line 1,187: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun RJ D+HP.png | ||
|caption= | |caption= | ||
|name=Shuuko Geki ~ Shimo | |name=Shuuko Geki ~ Shimo | ||
Line 1,200: | Line 1,214: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K).png | ||
|image2=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 2.png | |||
|image3=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 3.png | |||
|image4=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 4.png | |||
|image5=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 5.png | |||
|image6=KOF2003 Jhun Houou Resso Kyaku (QCFx2+K) 6.png | |||
|caption= | |caption= | ||
|name=Hou'ou Ressou Kyaku | |name=Hou'ou Ressou Kyaku | ||
Line 1,226: | Line 1,245: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Houou Tenbuu Kyaku (J.QCFx2+K).png | ||
|caption= | |caption= | ||
|name=Hou'ou Tenbu Kyaku | |name=Hou'ou Tenbu Kyaku | ||
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=== LDM === | === LDM === | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP).png | ||
|image2=KOF2003 Jhun Shiki-Ressou Hiten Kyaku (QCFx2+LP+HP) 2.png | |||
|caption= | |caption= | ||
|name=Jhun Shiki ~ Ressou Hiten Kyaku | |name=Jhun Shiki ~ Ressou Hiten Kyaku |
Revision as of 02:42, 7 August 2022
전훈 / 全勲, Jhun Hoon | |
---|---|
Tier Placement | A+ |
Ratio Cost (Sarsen) | 5 Points (7 Points Leader) of 15 |
Ratio Cost (China) | 10 Points of 20 |
Best Position | Flex |
Good LDM? | Amazing |
Crouch Height | Medium |
Introduction
「 Jhun Hoon 」
Jhun is the Stance character of the game, featuring his 2 Stances called Soshuu Jin and Ryuouko Jin (SH and RJ for short) that can be used by inputting 22A for SH and 22B for RJ or by other ways, mostly certain Special moves. His main gameplan is to keep constant pressure on the opponent, but not necessarily need to be rushdown. However, this changes drastically when you enter his stances, turning him into a space control character and a rushdown character respectively. (This will be explained in detail later)
it's worth noting that compared to other games, his stance mechanic has seen abit of an overhaul. aside from some new stance moves, if you enter one of his stances (i.e 22 A/B), jhun will stay locked in that stance unless he is hit out of it or you cancel it by pressing D.
Strengths | Weaknesses |
---|---|
|
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Hurtboxes
Stand | Crouch | Jump | Dash | Backdash |
---|---|---|---|---|
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Colors
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Movelist
Normals
Far Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | None | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
MSA
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | Strike/Projectile |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves (Neutral Stance)
Special Moves (Soshuu Stance)
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves (Ryoukou Stance)
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
LDM
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Combos
UNDER CONSTRUCTION
Strategy
UNDER CONSTRUCTION
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: