Super Dragon Ball Z/Krillin: Difference between revisions

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== Legend ==
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Krillin|short=KLN}}
<div style="padding: 0px 5px; margin-top:-15px;">
== Introduction ==
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.


L = light
'''Krillin''' is a character with tools designed to kill Goku
{{Content Box|content=
{{StrengthsAndWeaknesses
| intro = [[File:sdbz krillin mini.png|25px]] '''Krillin''' is a character who kills Goku
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}
}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait krillin.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
}}


H = heavy
== Base Moves ==
=== Normal Moves ===
{{MoveData
|image=
|caption=6H
|name=H Ki Blast
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=nice for protecting a Homing Blast from opposing generic ki blasts.
}}
}}
----
{{MoveData
|image=
|caption=j.2H
|name=Knee Drop
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza.  Aim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tail.  You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw.
}}
}}
----
{{MoveData
|image=
|caption=5LLLH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=5HHH
|name=Combination B
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H is safe on block at max range. 5HHL ends with a roll. The roll has startup invincibility, allowing you to pass through attacks.  The roll is bufferable.  You can also jump cancel or super cancel the roll.
}}
}}
----
{{MoveData
|image=
|caption=j.L
|name=Jump Light
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=j.H
|name=Jump Heavy
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Krillin's jump H doesn't work in fly cancel combos because it sends the opponent crashing into the ground. Will ground bounce on air hit if he has inherited Wall Smash.
}}
}}
----


J = jump
=== Special Moves ===
 
{{MoveData
G = guard
|image=
 
|caption=623X
xx = cancel
|name=Destructo-Disk
 
|data=
u = up
{{AttackData-SDBZ
 
|version=L
d = down
|damage=
 
|startup=  
f = forward
|active=-
 
|recovery=-
b = back
|frameAdv=-
 
|description=Destructo Disc is unblockable if fully charged. It covers Krillin's back.  It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him.  If the opponent touches it while Krillin is still holding it, they will take negligable damageIt pierces walls and enemy projectilesHowever, it only erases one hit of Kamehameha and Super Kamehameha.
 
}}
== Normals ==
{{AttackData-SDBZ
 
|header=no
H is safe on block at max range.
|version=H
 
|damage=
Krillin's jump H doesn't work in unfly combos because it sends the opponent crashing into the ground.
|startup=  
 
|active=-
Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha FriezaAim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tailYou can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw.
|recovery=-
 
  |frameAdv=-
f+H is nice for protecting a Homing Blast from opposing generic ki blasts.
  |description=H version travels faster.
 
}}
== Specials ==
}}
 
----
Kamehameha is chargeable for more hits. You can curve it with u or d. The H version is faster and the L version is easier to control. It's possible to have multiple on screen at once.
{{MoveData
 
|image=
The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route.  It also gives you time to get off a couple of Homing Blasts.  It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block.  You can only have one on screen at once.
|caption=28/82X
 
|name=Scatter Blast
Homing Blast is a nice poke. It has more range than your normals (obviously seeing as how it's a projectile, but I mean the initial hitbox is huge compared to Krillin's H), chips, and comes out pretty quickly. It's real laggy though, so don't use if you're too close. At a distance, they can be used to provoke a reaction from the opponent. If you have multiple on the field and the opponent tries to shoot them, (as in they have to use something other than a generic ki blast) Destructo Disc. Homing Blast stays on screen if you get hit, so you can use it to cover throw attempts or crossup rolls.
|data=
 
{{AttackData-SDBZ
Destructo Disc is unblockable if fully charged. It covers Krillin's back. It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him.  If the opponent touches it while Krillin is still holding it, they will take negligable damage. It pierces walls and enemy projectiles. However, it only erases one hit of Kamehameha and Super Kamehameha.
|version=L
 
|damage=
The roll has startup invincibility, allowing you to pass through attacks. The roll is bufferable. You can also jump cancel or super cancel the roll.
|startup=
 
|active=-
After Image can't punish the following characters Ls:
  |recovery=-
Goku, Trunks, 16, Cell, Vegeta, Chi-Chi, Majin Vegeta, Krillin
|frameAdv=-
You only get chip against most. You at least get frame advantage against 16 and Krillin. After Image sometimes whiffs against homing attacks. You can still be shot and thrown during After Image. Or struck during the lag. After Image is active before Krillin taunts the opponent.
|description=The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route.  It also gives you time to get off a couple of Homing Blasts.  It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block.  You can only have one on screen at once.
 
}}
 
  {{AttackData-SDBZ
== Supers ==
|header=no
 
  |version=H
Super Destructo Disc is also unblockable if fully chargedIf the opponent touches it while Krillin is still holding it, they take massive damage.  The discs do not pierce walls or projectiles.
  |damage=
 
  |startup=
Solar Flare counts as a wall stun.  It attacks a sphere around you.
  |active=-
 
|recovery=-
 
  |frameAdv=-
== Combos ==
  |description=H version throws Scatter Blast further away.
 
}}
LL xx Super Destructo Disc 63
}}
 
----
H xx Solar Flare, jump H, launch xx L+G, HH xx Homing Blast 86
{{MoveData
 
|image=
jump d+H, launch xx L+G, homing cancel, unfly L, dash H, HH xx Kamehameha 99
|caption=236X
 
|name=Kamehameha
L Kamehameha, H Kamehameha 42
|data=
 
  {{AttackData-SDBZ
tested vs. Vegeta
  |version=L
 
  |damage=
 
  |startup=
== Custom ==
  |active=-
 
|recovery=-
Super cancel lets you connect Solar Flare off a L. It also lets you hitconfirm with HH instead of H.
|frameAdv=-
 
|description=chargeable for more hitsYou can curve it with u or d. L version is easier to control.  It's possible to have multiple on screen at once.
Majin Buu's Hurricane Dash is a physical attack, allowing you to break an opponent's guard from behind with it. This makes rolling deadly.  If it hits, you can connect a super.  If it's blocked, you're safe on the other side of the screen, and got some chip out of it.
}}
 
{{AttackData-SDBZ
--[[User:Crazymasterhand|Crazymasterhand]] 22:34, 15 March 2007 (UTC)
|header=no
|version=H
|damage=
|startup=  
|active=-
|recovery=-
|frameAdv=-
|description=The H version is faster.
}}
}}
----
{{MoveData
|image=
|caption=46J
|name=Flicker
|data=
{{AttackData-SDBZ
|damage=
|startup=  
|active=-
|recovery=-
  |frameAdv=-
  |description=Same as the roll performed out of 5HHL.
}}
}}


=== Super Moves ===
{{MoveData
|image=
|caption=236236X
|name=Super Destructo-Disk
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Super Destructo Disc is also unblockable if fully charged.  If the opponent touches it while Krillin is still holding it, they take massive damage.  The discs do not pierce walls or projectiles.
}}
}}
----


{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Latest revision as of 07:39, 6 May 2022

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Krillin is a character with tools designed to kill Goku

Sdbz krillin mini.png Krillin is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait krillin.png

Base Moves

Normal Moves

H Ki Blast
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

nice for protecting a Homing Blast from opposing generic ki blasts.


Knee Drop
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza. Aim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tail. You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw.


Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

H is safe on block at max range. 5HHL ends with a roll. The roll has startup invincibility, allowing you to pass through attacks. The roll is bufferable. You can also jump cancel or super cancel the roll.


Jump Light
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Jump Heavy
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Krillin's jump H doesn't work in fly cancel combos because it sends the opponent crashing into the ground. Will ground bounce on air hit if he has inherited Wall Smash.


Special Moves

Destructo-Disk
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Destructo Disc is unblockable if fully charged. It covers Krillin's back. It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him. If the opponent touches it while Krillin is still holding it, they will take negligable damage. It pierces walls and enemy projectiles. However, it only erases one hit of Kamehameha and Super Kamehameha.

H - - - - -

H version travels faster.


Scatter Blast
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route. It also gives you time to get off a couple of Homing Blasts. It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block. You can only have one on screen at once.

H - - - - -

H version throws Scatter Blast further away.


Kamehameha
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

chargeable for more hits. You can curve it with u or d. L version is easier to control. It's possible to have multiple on screen at once.

H - - - - -

The H version is faster.


Flicker
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Same as the roll performed out of 5HHL.

Super Moves

Super Destructo-Disk
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Super Destructo Disc is also unblockable if fully charged. If the opponent touches it while Krillin is still holding it, they take massive damage. The discs do not pierce walls or projectiles.


Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta