Super Dragon Ball Z/Ultimate Gohan: Difference between revisions

From SuperCombo Wiki
m (Sleepmode moved page Ultimate Son Gohan (SDBZ) to Super Dragon Ball Z/Ultimate Gohan: Create subpage within SDBZ wiki)
(Reworked character page to fit new style standard)
Line 1: Line 1:
For information on the character, view the [http://en.wikipedia.org/wiki/Son_Gohan Wikipedia] article.
[[File:sdbz portrait ugohan.png|right|350px]]


== Legend ==
= Introduction =
''A funny quip about the character if desired''


L = light
A brief introduction to the character, going over general gameplan, strengths and weaknesses


H = heavy
{{StrengthsAndWeaknesses
| intro =  
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}


J = jump
= Skill Tree =
 
under construction
G = guard
 
xx = cancel
 
<nowiki>: = just frame</nowiki>
 
f = forward
 
b = back
 
u = up
 
d = down
 
 
== Normals ==
 
L is safe against Vegeta, M.Vegeta, 16, Frieza, C. Frieza, Chi-Chi, Krillin, King Piccolo, and Buu.  Each hit of LLH is bufferable.  It has a just frame.  Delaying the last hit will allow you to juggle afterwards.
 
H is safe if spaced properly. HH is unsafe on hit. Rolling is safe if spaced properly and may get you behind the opponent. H and HH can only be super canceled. HHH is bufferable, but there is a window where it can be interrupted.
 
u+H can crossup opponents above you.  It's bufferable.
 
 
== Specials ==
 
Masenko has a long trail which can damage opponents.  You can aim the beam with u or d while Gohan raises his hands.  Once the head of the beam emerges, it's path is fixed and it will travel in a stright line.  The L version does 2 hits and has faster startup.  The H version does 4 hits and travels faster.
 
rpd+L gives you safe unparriable chip if spaced properly.


Spin Blade is another anti-air. Since it's a physical attack, you could possibly use it to cross up someone above you. DP+HH crosses up opponents in front of you, but it does very little damage and is unsafe if they block it correctly.
Spin Blade is another anti-air. Since it's a physical attack, you could possibly use it to cross up someone above you. DP+HH crosses up opponents in front of you, but it does very little damage and is unsafe if they block it correctly.
You can teleport through projectiles to punish them.  Don't try it on beam supers.  It's fairly laggy.  The H version travels further.  You can combo if you trade.
u,d+L or H is actually an attack.  The Z-Sword absorbs projectiles, has more reach, and does more damage.  The gold sword makes you walk faster, pops opponents higher, and builds more meter.


If Energy Barrage collides with a beam, it will erase 9 hits of it.  Charging the attack increases the speed of the ball and the size of the field.  Detonating it early can catch sidesteppers.  The H version travels faster and has a larger field.
If Energy Barrage collides with a beam, it will erase 9 hits of it.  Charging the attack increases the speed of the ball and the size of the field.  Detonating it early can catch sidesteppers.  The H version travels faster and has a larger field.


Tornado Cutter is a powerful anti-air if you stand still.  You can move around while doing the super.  It does about 10% chip.


== Supers ==
= Movelist =
{{MoveData
|image=
|caption=8H
|name=Double Sting
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Can crossup opponents above you.  It's bufferable.
}}
}}
----
{{MoveData
|image=
|caption=5LLH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=
L is safe against Vegeta, M.Vegeta, 16, Frieza, C. Frieza, Chi-Chi, Krillin, King Piccolo, and Buu.  Each hit of LLH is bufferable.  It has a just frame.  Delaying the last hit will allow you to juggle afterwards.
}}
}}
----
{{MoveData
|image=
|caption=5HHH
|name=Combination B
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H is safe if spaced properly. HH is unsafe on hit. Rolling is safe if spaced properly and may get you behind the opponent. H and HH can only be super canceled. HHH is bufferable, but there is a window where it can be interrupted.
}}
}}
----


You can turn while fireing Dragon Shot with u or d.
== Special Moves ==
{{MoveData
|image=
|caption=236X
|name=Masenko
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description= Masenko has a long trail which can damage opponents.  You can aim the beam with u or d while Gohan raises his hands.  Once the head of the beam emerges, it's path is fixed and it will travel in a straight line.  The L version does 2 hits and has faster startup.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=The H version does 4 hits and travels faster.
}}
}}
----
{{MoveData
|image=
|caption=421X
|name=Stylish Buster
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Gives you safe unparriable chip if spaced properly.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=46X
|name=Fissure Kick
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=You can teleport through projectiles to punish them.  Don't try it on beam supers.  It's fairly laggy. Fissure Kick is still super cancelable during the lag so if it gets blocked you may be able to escape punishment.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=The H version travels further.  You can combo if you trade.
}}
}}
----
{{MoveData
|image=
|caption=82X
|name=Switch Sword
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=is actually an attack.  The Z-Sword absorbs projectiles, has more reach, and does more damage.  The gold sword makes you walk faster, pops opponents higher, and builds more meter.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----


Tornado Cutter is a powerful anti-air if you stand still. You can move around while doing the superIt does about 10% chip.
== Super Moves ==
{{MoveData
|image=
|caption=236236X
|name=Dragon Shot
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
  |description=You can turn while firing Dragon Shot with u or d.
  }}
}}
----


= Strategy =
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.


== Combos ==
== Combos ==
LL:H xx L+G, H xx Dragon Shot 105


<nowiki>LL:H xx L+G, H xx Dragon Shot 105</nowiki>
LL:H xx L+G, LL xx dp+HH xx Tornado Cutter 118
 
<nowiki>LL:H xx L+G, LL xx dp+HH xx Tornado Cutter 118</nowiki>


HH xx Dragon Shot 90
HH xx Dragon Shot 90
Line 73: Line 218:
u+H xx dp+H xx Tornado Cutter 108
u+H xx dp+H xx Tornado Cutter 108


<nowiki>sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, LL xx dp+HH xx Tornado Cutter 123</nowiki>
sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, LL xx dp+HH xx Tornado Cutter 123


<nowiki>sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 111</nowiki>
sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 111


tested with attack up against Vegeta, with Z-Sword
tested with attack up against Vegeta, with Z-Sword


 
{{Navbox-SDBZ}}
== Custom ==
 
Fissure Kick is still super cancelable during the lag so if it gets blocked you may be able to escape punishment.
 
 


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Revision as of 05:40, 1 May 2022

Sdbz portrait ugohan.png

Introduction

A funny quip about the character if desired

A brief introduction to the character, going over general gameplan, strengths and weaknesses

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Skill Tree

under construction

Spin Blade is another anti-air. Since it's a physical attack, you could possibly use it to cross up someone above you. DP+HH crosses up opponents in front of you, but it does very little damage and is unsafe if they block it correctly.

If Energy Barrage collides with a beam, it will erase 9 hits of it. Charging the attack increases the speed of the ball and the size of the field. Detonating it early can catch sidesteppers. The H version travels faster and has a larger field.

Tornado Cutter is a powerful anti-air if you stand still. You can move around while doing the super. It does about 10% chip.

Movelist

Double Sting
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Can crossup opponents above you. It's bufferable.


Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

L is safe against Vegeta, M.Vegeta, 16, Frieza, C. Frieza, Chi-Chi, Krillin, King Piccolo, and Buu. Each hit of LLH is bufferable. It has a just frame. Delaying the last hit will allow you to juggle afterwards.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

H is safe if spaced properly. HH is unsafe on hit. Rolling is safe if spaced properly and may get you behind the opponent. H and HH can only be super canceled. HHH is bufferable, but there is a window where it can be interrupted.


Special Moves

Masenko
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Masenko has a long trail which can damage opponents. You can aim the beam with u or d while Gohan raises his hands. Once the head of the beam emerges, it's path is fixed and it will travel in a straight line. The L version does 2 hits and has faster startup.

H - - - - -

The H version does 4 hits and travels faster.


Stylish Buster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Gives you safe unparriable chip if spaced properly.

H - - - - -

move description


Fissure Kick
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

You can teleport through projectiles to punish them. Don't try it on beam supers. It's fairly laggy. Fissure Kick is still super cancelable during the lag so if it gets blocked you may be able to escape punishment.

H - - - - -

The H version travels further. You can combo if you trade.


Switch Sword
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

is actually an attack. The Z-Sword absorbs projectiles, has more reach, and does more damage. The gold sword makes you walk faster, pops opponents higher, and builds more meter.

H - - - - -

move description


Super Moves

Dragon Shot
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

You can turn while firing Dragon Shot with u or d.


Strategy

In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.

Combos

LL:H xx L+G, H xx Dragon Shot 105

LL:H xx L+G, LL xx dp+HH xx Tornado Cutter 118

HH xx Dragon Shot 90

H xx Tornado Cutter 100

jump H, launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 149

jump H, launch xx L+G, homing cancel, unfly H, dash H xx dp+HH xx Tornado Cutter 161

u+H xx L Masenko xx Dragon Shot 91

u+H xx dp+H xx Tornado Cutter 108

sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, LL xx dp+HH xx Tornado Cutter 123

sword switch (gold sword connects), launch xx L+G, homing cancel, unfly H, dash H, H xx Dragon Shot 111

tested with attack up against Vegeta, with Z-Sword

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta