Line 49: | Line 49: | ||
|- | |- | ||
|Slash Teleport | |Slash Teleport | ||
| | |421A/B/C/D | ||
|- | |- | ||
|Air back + C | |Air back + C | ||
Line 61: | Line 61: | ||
|Air Slash Teleport Jump, b,d,db | |Air Slash Teleport Jump, b,d,db | ||
|- | |- | ||
| | |- | ||
|Ground back + C | |Ground back + C | ||
|- | |- | ||
Line 73: | Line 73: | ||
|- | |- | ||
|ES Slash Shot | |ES Slash Shot | ||
| | |236AB | ||
|- | |- | ||
|ES Slash Dynamic | |ES Slash Dynamic | ||
| | |623AB | ||
|- | |- | ||
|ES Slash Barrier | |ES Slash Barrier | ||
| | |214AB | ||
|- | |- | ||
![Miscellaneous Attacks] | ![Miscellaneous Attacks] | ||
Line 87: | Line 87: | ||
|- | |- | ||
|Tsuki | |Tsuki | ||
| | |6C | ||
|- | |- | ||
|Renzoku Zanri | |Renzoku Zanri | ||
| | |6D | ||
|- | |- | ||
|Gedan Tsuki | |Gedan Tsuki | ||
| | |6A | ||
|- | |- | ||
|Hizageri | |Hizageri | ||
| | |6B | ||
|- | |- | ||
|Zanri Jouge | |Zanri Jouge | ||
| | |J. 2C | ||
|- | |- | ||
|Zanri Geroshi | |Zanri Geroshi | ||
| | |J. 2D | ||
|- | |- | ||
|Kabuto Wari | |Kabuto Wari | ||
| | |J. 2A | ||
|- | |- | ||
|High Kick | |High Kick | ||
| | |J. 2A | ||
|- | |- | ||
|Slash Strike | |Slash Strike | ||
Line 116: | Line 116: | ||
|- | |- | ||
|Slash Corridor | |Slash Corridor | ||
|When close, | |When close, 63214B | ||
|- | |- | ||
![HaraHara] | ![HaraHara] | ||
|- | |- | ||
|Darkness Wind | |Darkness Wind | ||
| | |22AB or CD | ||
|- | |- | ||
![DokiDoki] | ![DokiDoki] | ||
|- | |- | ||
|Darkness Rush | |Darkness Rush | ||
| | |6 41236CD | ||
|} | |} | ||
== Special Moves == | == Special Moves == | ||
Special Moves | Special Moves | ||
------------- | ------------- | ||
Slash Shot | Slash Shot 236A/B LP=short, HP=long; will | ||
ground opponent if the | ground opponent if the | ||
sword stab (not the vortex | sword stab (not the vortex | ||
Line 137: | Line 137: | ||
blocked); vortex wall | blocked); vortex wall | ||
absorbs projectiles | absorbs projectiles | ||
Slash Dynamic | Slash Dynamic 623A/B LP=short, HP=further with an | ||
extra strike; grounds | extra strike; grounds | ||
opponent | opponent | ||
Slash Barrier | Slash Barrier 214A/B LP=two swipes, HP=four | ||
swipes; grounds | swipes; grounds | ||
opponent | opponent | ||
Slash Teleport | Slash Teleport 421A/B/C/D LP=in air backwards, LK=in | ||
air forwards, HP=in air | air forwards, HP=in air | ||
above, HK=on ground | above, HK=on ground | ||
forward | forward | ||
Air Slash Teleport | Air Slash Teleport 421A/B/C/D LP=on ground backwards, | ||
LK=on ground forwards, | LK=on ground forwards, | ||
HP=on ground below, HK=in | HP=on ground below, HK=in | ||
air forward | air forward | ||
Slash Corridor | Slash Corridor (Close) 63214B unblockable; grounds opponent | ||
Line 162: | Line 162: | ||
EX Moves | EX Moves | ||
-------- | -------- | ||
EX Slash Shot | EX Slash Shot 623AB absorbs projectiles; grounds | ||
opponent | opponent | ||
EX Slash Dynamic | EX Slash Dynamic 623AB grounds opponent | ||
EX Slash Barrier | EX Slash Barrier 214AB grounds opponent | ||
Line 173: | Line 173: | ||
Super | Super | ||
----- | ----- | ||
Darkness Rush | Darkness Rush 641236CD dash in must touch opponent | ||
to perform the first part | to perform the first part | ||
of the super; one of the | of the super; one of the | ||
Line 183: | Line 183: | ||
Hara Hara | Hara Hara | ||
--------- | --------- | ||
Darkness Wind | Darkness Wind 22AB or CD unblockable; knocks opponent | ||
against the wall if it | against the wall if it | ||
connects; absorbs | connects; absorbs |
Revision as of 02:35, 24 April 2021
Slash is a monster hunter from the world of the monsters. His job is to punish the evil monsters who escape from their world to this one. He fights with a sword of light and likes wandering and eating bowls of rice with tempura.
Slash is the Mix up character of the game, with a reverse dp teleport used to surprise opponents so he can use his many command normals. Slash need to be played knowing what you want to do, most of his normals are really minus even on hit which makes him complex to use efectevely. Dokidoki can be buffered during so it comes out on his first available active frame.
Pros | Cons |
|
|
Move List
Move | Command |
---|---|
[Hissatsu Waza] | |
Kick Turn Throw | When close, 4/6D |
Air Kick Turn Throw | When close in air, 4/6/2D |
Slash Shot | 236A/B |
Slash Barrier | 214A/B |
Slash Dynamic | 623A/B |
Slash Teleport | 421A/B/C/D |
Air back + C | |
Air above + D | |
Air forward + A | |
Ground forward + B | |
Air Slash Teleport Jump, b,d,db | |
Ground back + C | |
Ground below + D | |
Ground forward + A | |
Air forward + B | |
[Powered Up Hissatsu Waza] | |
ES Slash Shot | 236AB |
ES Slash Dynamic | 623AB |
ES Slash Barrier | 214AB |
[Miscellaneous Attacks] | |
Sankaku Tobi | Jump on wall, tap opposite direction |
Tsuki | 6C |
Renzoku Zanri | 6D |
Gedan Tsuki | 6A |
Hizageri | 6B |
Zanri Jouge | J. 2C |
Zanri Geroshi | J. 2D |
Kabuto Wari | J. 2A |
High Kick | J. 2A |
Slash Strike | Press HP + HK |
[WakuWaku] | |
Slash Corridor | When close, 63214B |
[HaraHara] | |
Darkness Wind | 22AB or CD |
[DokiDoki] | |
Darkness Rush | 6 41236CD |
Special Moves
Special Moves
Slash Shot 236A/B LP=short, HP=long; will
ground opponent if the sword stab (not the vortex wall) connects (not blocked); vortex wall absorbs projectiles
Slash Dynamic 623A/B LP=short, HP=further with an
extra strike; grounds opponent
Slash Barrier 214A/B LP=two swipes, HP=four
swipes; grounds opponent
Slash Teleport 421A/B/C/D LP=in air backwards, LK=in
air forwards, HP=in air above, HK=on ground forward
Air Slash Teleport 421A/B/C/D LP=on ground backwards,
LK=on ground forwards, HP=on ground below, HK=in air forward
Slash Corridor (Close) 63214B unblockable; grounds opponent
Super Special Moves
EX Moves
EX Slash Shot 623AB absorbs projectiles; grounds
opponent
EX Slash Dynamic 623AB grounds opponent EX Slash Barrier 214AB grounds opponent
WakuWaku
DokiDoki
Super
Darkness Rush 641236CD dash in must touch opponent
to perform the first part of the super; one of the attacks from the first part must connect (not blocked) to perform the rest of the super; grounds opponent
HaraHara
Hara Hara
Darkness Wind 22AB or CD unblockable; knocks opponent
against the wall if it connects; absorbs projectiles