Waku Waku 7/Slash: Difference between revisions

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|-
|-
|Slash Teleport                         
|Slash Teleport                         
|b,d,db
|421A/B/C/D
|-
|-
|Air back                                    + C
|Air back                                    + C
Line 61: Line 61:
|Air Slash Teleport                      Jump, b,d,db
|Air Slash Teleport                      Jump, b,d,db
|-
|-
|
|-
|Ground back                                        + C
|Ground back                                        + C
|-
|-
Line 73: Line 73:
|-
|-
|ES Slash Shot                           
|ES Slash Shot                           
|qcf + 2P
|236AB
|-
|-
|ES Slash Dynamic                         
|ES Slash Dynamic                         
|f,d,df + 2P
|623AB
|-
|-
|ES Slash Barrier                         
|ES Slash Barrier                         
|qcb + 2P
|214AB
|-
|-
![Miscellaneous Attacks]
![Miscellaneous Attacks]
Line 87: Line 87:
|-
|-
|Tsuki                                 
|Tsuki                                 
|f + C
|6C
|-
|-
|Renzoku Zanri                         
|Renzoku Zanri                         
|f + D
|6D
|-
|-
|Gedan Tsuki                           
|Gedan Tsuki                           
|f + A
|6A
|-
|-
|Hizageri                             
|Hizageri                             
|f + B
|6B
|-
|-
|Zanri Jouge                           
|Zanri Jouge                           
|Jump, d + C
|J. 2C
|-
|-
|Zanri Geroshi                           
|Zanri Geroshi                           
|Jump, d + D
|J. 2D
|-
|-
|Kabuto Wari                           
|Kabuto Wari                           
|Jump, d + A
|J. 2A
|-
|-
|High Kick                               
|High Kick                               
|Jump, d + B
|J. 2A
|-
|-
|Slash Strike                             
|Slash Strike                             
Line 116: Line 116:
|-
|-
|Slash Corridor                         
|Slash Corridor                         
|When close, hcb + B
|When close, 63214B
|-
|-
![HaraHara]
![HaraHara]
|-
|-
|Darkness Wind                       
|Darkness Wind                       
|d,d + 2P/2K
|22AB or CD
|-
|-
![DokiDoki]
![DokiDoki]
|-
|-
|Darkness Rush                       
|Darkness Rush                       
|f,hcf + 2K
|6 41236CD
|}
|}
== Special Moves ==
== Special Moves ==
Special Moves
Special Moves
-------------
-------------
Slash Shot              qcf + P                  LP=short, HP=long; will
Slash Shot              236A/B                      LP=short, HP=long; will
                                                     ground opponent if the
                                                     ground opponent if the
                                                     sword stab (not the vortex
                                                     sword stab (not the vortex
Line 137: Line 137:
                                                     blocked); vortex wall  
                                                     blocked); vortex wall  
                                                     absorbs projectiles
                                                     absorbs projectiles
Slash Dynamic            f, d, df + P            LP=short, HP=further with an
Slash Dynamic            623A/B                      LP=short, HP=further with an
                                                     extra strike; grounds  
                                                     extra strike; grounds  
                                                     opponent
                                                     opponent
Slash Barrier            qcb + P                  LP=two swipes, HP=four  
Slash Barrier            214A/B                      LP=two swipes, HP=four  
                                                     swipes; grounds  
                                                     swipes; grounds  
                                                     opponent
                                                     opponent
Slash Teleport           b, d, db + any          LP=in air backwards, LK=in  
Slash Teleport         421A/B/C/D                  LP=in air backwards, LK=in  
                                                     air forwards, HP=in air
                                                     air forwards, HP=in air
                                                     above, HK=on ground  
                                                     above, HK=on ground  
                                                     forward
                                                     forward
Air Slash Teleport       b, d, db + any          LP=on ground backwards,
Air Slash Teleport     421A/B/C/D                  LP=on ground backwards,
                                                     LK=on ground forwards,
                                                     LK=on ground forwards,
                                                     HP=on ground below, HK=in
                                                     HP=on ground below, HK=in
                                                     air forward
                                                     air forward
Slash Corridor           hcb + HK close          unblockable; grounds opponent
Slash Corridor         (Close) 63214B              unblockable; grounds opponent




Line 162: Line 162:
EX Moves
EX Moves
--------
--------
EX Slash Shot            qcf + LP+HP              absorbs projectiles; grounds
EX Slash Shot            623AB                    absorbs projectiles; grounds
                                                     opponent
                                                     opponent
EX Slash Dynamic        f, d, df + LP+HP        grounds opponent
EX Slash Dynamic        623AB                    grounds opponent
EX Slash Barrier        qcb + LP+HP              grounds opponent
EX Slash Barrier        214AB                    grounds opponent




Line 173: Line 173:
Super
Super
-----
-----
Darkness Rush           f, hcf + LK+HK           dash in must touch opponent
Darkness Rush          641236CD                  dash in must touch opponent
                                                     to perform the first part
                                                     to perform the first part
                                                     of the super; one of the
                                                     of the super; one of the
Line 183: Line 183:
Hara Hara
Hara Hara
---------
---------
Darkness Wind           d, d + LK+HK/LP+HP       unblockable; knocks opponent
Darkness Wind           22AB or CD       unblockable; knocks opponent
                                                     against the wall if it  
                                                     against the wall if it  
                                                     connects; absorbs  
                                                     connects; absorbs  

Revision as of 02:35, 24 April 2021


WW7 slash.png

Slash is a monster hunter from the world of the monsters. His job is to punish the evil monsters who escape from their world to this one. He fights with a sword of light and likes wandering and eating bowls of rice with tempura.

Slash is the Mix up character of the game, with a reverse dp teleport used to surprise opponents so he can use his many command normals. Slash need to be played knowing what you want to do, most of his normals are really minus even on hit which makes him complex to use efectevely. Dokidoki can be buffered during so it comes out on his first available active frame.

Slash
Pros Cons
  • Can wall jump and teleport, who makes him the most mobile character in the game
  • Teleport gives full invincibility
  • Slash projectile (236A/B) can't be destroyed by other prijectiles
  • 214A/B is more faster than most of his moves but if it gets block can be punished hard
  • 0F Dokidoki
  • Can crouch Cancel
  • Basic Attacks leave him really minus without the posibility to cancel anything for make it safe

Move List

Move Command
[Hissatsu Waza]
Kick Turn Throw When close, 4/6D
Air Kick Turn Throw When close in air, 4/6/2D
Slash Shot 236A/B
Slash Barrier 214A/B
Slash Dynamic 623A/B
Slash Teleport 421A/B/C/D
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza]
ES Slash Shot 236AB
ES Slash Dynamic 623AB
ES Slash Barrier 214AB
[Miscellaneous Attacks]
Sankaku Tobi Jump on wall, tap opposite direction
Tsuki 6C
Renzoku Zanri 6D
Gedan Tsuki 6A
Hizageri 6B
Zanri Jouge J. 2C
Zanri Geroshi J. 2D
Kabuto Wari J. 2A
High Kick J. 2A
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, 63214B
[HaraHara]
Darkness Wind 22AB or CD
[DokiDoki]
Darkness Rush 6 41236CD

Special Moves

Special Moves


Slash Shot 236A/B LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic 623A/B LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier 214A/B LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport 421A/B/C/D LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport 421A/B/C/D LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor (Close) 63214B unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot 623AB absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic 623AB grounds opponent EX Slash Barrier 214AB grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush 641236CD dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind 22AB or CD unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun