Waku Waku 7/Tesse

From SuperCombo Wiki


Introduction

Tesse is the seventh robot built by Dr. Lombrozo, Tesse was made to be that of a maid (cooking and keeping the house clean). She pursues the WakuWaku Balls to not only cure the illness of Dr. Lombrozo, but to also achieve her dream of becoming human. She fights using an assorted array of cleaning utensils, electricity attacks, and a syringe.

Tesse is a zoner, with unique projectiles, her projectiles give a lot of ground and air control, long limbs normals with a good damage output

Tesse
Strengths Weaknesses
  • Great normals, and fast jumping basics that Knockdown
  • Can run backwards
  • Can command grab in the air
  • Able to heal
  • Infinite combo with dashing 5C
  • Cactus cause instant Dizzy
  • One of the best DokiDoki supers in the game
  • Floaty jump can take some time to get used to her attack timing
  • Late Arekoe poi items rarely able to see usage
Tesse
WW7 tesse.png
Character Data
Forward Run Duration 116F to cross stage
Back Run Speed 117F to cross stage
Pre-jump Frames 4 frames
Jump Duration 59 frames
Landing Frames 3 frames
Jump Height Apex 105
Forward Jump Distance 149
Backward Jump Distance 148


Knockdown Recovery 27 frames
Chain Series Solo Heavy Series

Movelist

Standing Normals

5A
5A
WW7 Tesse 5A sprite.png
Just use 5C instead of this
Damage Guard Dizzy Cancel
11 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
6 4 (7) 4 3 +8 +1
  • Okay poke
  • Can chain into 5C
5B
5B
WW7 Tesse 5B sprite.png
Bonk
Damage Guard Dizzy Cancel
27 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
19 4 14 +7 -3
  • Slow attack
  • No follow-ups or any reasonable reward for landing this move
5C
5C
WW7 Tesse 5C sprite.png
Damage Guard Dizzy Cancel
13 Mid 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • Tied with 2A as fast Tesse normal
  • Can combo into itself
  • Has a infinite attached (5C > Dash [Repeat])
  • Can be whiffed for monstrous meter build
5D
5D
WW7 Tesse 5D sprite.png
Damage Guard Dizzy Cancel
33 Mid 20 n
Startup Active Recovery Adv. Hit Adv. Guard
11 19 11 KND -15
  • Go to anti-air attack
  • Active for a very long time
  • Air unblockable in most cases but at specific angles it can be blocked but it's very tricky to do so with intentionality

Crouching Normals

2A
2A
WW7 Tesse 2A sprite.png
Damage Guard Dizzy Cancel
10 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 2 7 +2 -2
  • A decent attack for stuffing approaches
  • Can chain to 2C, allowing for a very easy confirm.
2B
2B
WW7 Tesse 2B sprite.png
Damage Guard Dizzy Cancel
25 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
8 9 17 KND -11
  • Your go-to sweep
  • The last attack of Tesse's basic 3-hit combo (2A>2C>2B)
  • Has decent range to punish sweeps and threaten the opponent.
2C
2C
WW7 Tesse 2C sprite.png
Damage Guard Dizzy Cancel
12 Low 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +10 +1
  • Really good poke
  • Very useful as a hit confirm
2D
2D
WW7 Tesse 2D sprite.png
Damage Guard Dizzy Cancel
30 Low 0 n
Startup Active Recovery Adv. Hit Adv. Guard
9 32 9 KND -26
  • Moves Tesse forward
  • Causes knockdown but the reward is basically negligible when considering the risk behind it

Air Normals

J.A
J.A
WW7 Tesse JA sprite.png
Damage Guard Dizzy Cancel
11 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
4 7 GND - -
  • Go to air to air attack
  • You have to wait until the jump animations reaches the higher point to use this move
J.B
J.B
WW7 Tesse JB sprite.png
Damage Guard Dizzy Cancel
27 high 15 n
Startup Active Recovery Adv. Hit Adv. Guard
3 15 GND KND -
  • This move with JC and JD are also tied for faster normals of tesse but the fact that you have to wait until the jump animations reaches the higher point is not technically tied
  • There's a hurtbox around her wrist, suffering from the same issues as all of her command normals except it's less likely to happen due to faster recovery
J.C
J.C
WW7 Tesse 5C sprite.png
Damage Guard Dizzy Cancel
13 high 5 n
Startup Active Recovery Adv. Hit Adv. Guard
3 4 GND - -
  • Decent jump in button
  • Upon using this move, Tesse's air momentum is sped up, allowing her to land faster
  • You have to wait until the jump animations reaches the higher point to use this move
J.D
J.D
WW7 Tesse JD sprite.png
Damage Guard Dizzy Cancel
33 high 25 n
Startup Active Recovery Adv. Hit Adv. Guard
3 13 GND KND -
  • Very active jump-in button
  • Very difficult to contest
  • Upon using this move, Tesse's air momentum is sped up, allowing her to land faster

Command Normals

6.A
6A
WW7 Tesse 6A sprite.png
Damage Guard Dizzy Cancel
11 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -16
  • Air unblockable
  • There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab
6.B
6B
WW7 Tesse 6B sprite.png
Damage Guard Dizzy Cancel
29 Mid 10 n
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 WSL -23
  • Air unblockable
  • Causes wall splat on hit
  • There's a hurtbox around her wrist, allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab
3.C
3A
WW7 Tesse 3A sprite.png
Damage Guard Dizzy Cancel
11 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
7 18 11 KND -14
  • Air Unblockable
  • Shorter in range in comparison to 3B
  • There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab
3.D
3B
WW7 Tesse 3B sprite.png
Damage Guard Dizzy Cancel
26 Low 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 23 15 KND -23
  • Air unblockable
  • There's a hurtbox around her wrist allowing for characters to strike her from further away and in the case of Politank, get hit by his command grab

Universal Mechanics

Throw
Throw
4/6B
WW7 Tesse WakuWaku sprite.png
Kocchi Kichaya Desu
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Air Throw
Air Throw
J.4/6B
WW7 Tesse Air WakuWaku sprite.png
Kuuchuu Kocchi Kichaya Desu
Damage Guard Dizzy Cancel
38 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
  • Unblockable.
  • Can be throw softened within 21F.
Command Grab
Command grab
63214D
WW7 Tesse WakuWaku Nage sprite.png
WakuWaku Nage
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -
Air Command Grab
Air Command Grab
J.63214D
WW7 Tesse Air WakuWaku Nage sprite.png
Air WakuWaku Nage
Damage Guard Dizzy Cancel
49 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -

She's the only character with an Air command grab

Universal Overhead
Middle Attack
A/B+C/D
WW7 Tesse Overhead sprite.png
Damage Guard Dizzy Cancel
27 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
21 6 26 KND -17
  • Air unblockable
Pursuit
Pursuit
When a opponent is down 8+any move
WW7 Tesse Pursuit sprite.png
Damage Guard Dizzy Cancel
16 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
48 2 (18) 2 40 KND -47
  • In general is not very used due to long start up and that you can mash out of knockdown to get up quicker
Rissing attack
Reversal
When down, [8]
WW7 Tesse RissingAttack sprite.png
Damage Guard Dizzy Cancel
27 High 10 -
Startup Active Recovery Adv. Hit Adv. Guard
8 20 9 KND -14
  • Good to use when being down but can be punished if the opponent blocks it most of the time
Super mode
Super Mode
Any 3 buttons
WW7 Tesse SuperMode sprite.png
Damage Guard Dizzy Cancel
55 Mid 50 -
Startup Active Recovery Adv. Hit Adv. Guard
17 52 31 KND -69
  • 1~77F: invincible.
  • Spins twice then slows down once it's ending

Special Moves

236P
236A/B (Air Ok)
236A/B
WW7 Tesse 236A B cup sprite.png
WW7 Tesse 236A B Saucer sprite.png
WW7 Tesse 236A B Book sprite.png
WW7 Tesse 236A B RadioDog sprite.png
WW7 Tesse 236A B RadioBird sprite.png
WW7 Tesse 236A B Cactus sprite.png
WW7 Tesse 236A B Bomb sprite.png
WW7 Tesse 236A B Shell sprite.png
Cup Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
2~22 - 39 -22 -36

While [A] is held, Tesse cycles through 8 different items within a thought bubble. ]A[ to use that item. [B] makes the thought bubble invisible, but Tesse's voice is still heard and all the items cycle at the same frame rate as they do with [A]. Hearing her voice becomes quite important because she cycles through the items with each syllable she speaks, making it easier to determine which one she's on.

Each item has various properties and guard levels, and move across the screen in different ways.

Cup travels in a low arc being slow

Voice Line: E~

Saucer Damage Guard Dizzy Cancel
7 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
23~44 - 39 -22 -36
  • Low Arc, Travels fast

Voice Line: to~

Book Damage Guard Dizzy Cancel
22 High 5 -
Startup Active Recovery Adv. Hit Adv. Guard
45~66 - 40 -22 -36
  • Mid Arc, Travel fast

Voice line: N~

Radio Dog Damage Guard Dizzy Cancel
22 low 5 -
Startup Active Recovery Adv. Hit Adv. Guard
67~88 - 39 -22 -36
  • Ground, Travels slow
  • Voice Line: to~
Radio Bird Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
89~110 - 40 -24 -36
  • Air, Travels slow
  • Voice line: Doko
Cactus Damage Guard Dizzy Cancel
33 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
111~132 - 39 DZY -36
  • High Arc, Travels slow

Voice Line: Dakke

Bomb Damage Guard Dizzy Cancel
44 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
133~154 - 39 -14 -36
  • Ground, travels Fast
  • Voice Line: Are~
Shell Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
155~198 - 39 KND -36
  • Air, Travels Fast

Voice line: Yada~

236AB
236AB (Air Ok)
WW7 Tesse 236A B cup sprite.png
WW7 Tesse 236A B Saucer sprite.png
WW7 Tesse 236A B Book sprite.png
WW7 Tesse 236A B RadioDog sprite.png
WW7 Tesse 236A B RadioBird sprite.png
WW7 Tesse 236A B Cactus sprite.png
WW7 Tesse 236A B Bomb sprite.png
WW7 Tesse 236A B Shell sprite.png
Cup Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

While [AB] is held, Tesse cycles through the items invisibly, so only the sound of her voice hints at what she is going to throw. The ES-version has her throw 3 items in the same succession as the normal version. All items behave the same except most do increased damage, the Book and Radio Dog can be guarded MID, and the Cactus's arc is half as high. For the damage and On Hit properties

Each item has various properties and guard levels, and move across the screen in different ways.

Cup travels in a low arc being slow

Voice Line: E~

Saucer Damage Guard Dizzy Cancel
22 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - -- -
  • Low Arc, Travels fast

Voice Line: to~

Book Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Mid Arc, Travel fast

Voice line: N~

Radio Dog Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Ground, Travels slow
  • Voice Line: to~
Radio Bird Damage Guard Dizzy Cancel
33 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KND -
  • Air, Travels slow
  • Voice line: Doko
Cactus Damage Guard Dizzy Cancel
33 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - DZY -
  • half as High Arc, Travels slow

Voice Line: Dakke

Bomb Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
  • Ground, travels Fast
  • Voice Line: Are~
Shell Damage Guard Dizzy Cancel
66 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KND -
  • Air, Travels Fast

Voice line: Yada~

236K
Denshi Kousen
236C/D/CD
WW7 Tesse 236C D cup sprite.png
236C Damage Guard Dizzy Cancel
22 Mid 20 -
Startup Active Recovery Adv. Hit Adv. Guard
19 8 23 KND -15
  • Air unblockable when caught within it's hitbox
  • Will pull the opponent down on block
236D Damage Guard Dizzy Cancel
33 Mid 25 -
Startup Active Recovery Adv. Hit Adv. Guard
18 8 26 KND -18
  • Air unblockable when caught within it's hitbox
  • Will pull the opponent down on block
236CD
ES: "Denshi Kousen"
Damage Guard Dizzy Cancel
71 Mid 40 -
Startup Active Recovery Adv. Hit Adv. Guard
6!!12 32 31 -22 -33
  • Air unblockable when caught within it's hitbox
  • Will pull the opponent down on block
  • 6-8 Hits
623P
Chikuchiku Attack
623A/B/AB
WW7 Tesse 421A B sprite.png
WW7 Tesse 421AB sprite.png
623A Damage Guard Dizzy Cancel
44 Mid 32 -
Startup Active Recovery Adv. Hit Adv. Guard
13 32 19 KND -18
  • Air Unblockable
  • An airborne hit will allow the opponent to block but unlike B/AB, the follow-up hit is inconsistent in terms of landing/whiffing
623B Damage Guard Dizzy Cancel
86 Mid 56 -
Startup Active Recovery Adv. Hit Adv. Guard
18 32 19 KND -18
  • Air Unblockable
  • An airborne hit will allow the opponent to block the following hit, interrupting the attack
623AB
ES: "Chikuchiku Attack"
Damage Guard Dizzy Cancel
73 Mid 58 -
Startup Active Recovery Adv. Hit Adv. Guard
6!!0 48 19 KND -18
  • Air unblockable
  • Can be combo'd into with crouch cancel 5C
  • An airborne hit will allow the opponent to block the following hit, interrupting the attack
421P
Chu~chu~ Attack
421A/B/AB
WW7 Tesse 421A B sprite.png
WW7 Tesse 421AB sprite.png
421A Damage Guard Dizzy Cancel
9 Mid 32 -
Startup Active Recovery Adv. Hit Adv. Guard
15 32 24 KND -10
  • AIR UNBLOCKABLE.
  • LP restores 15 (6%) life
  • Airborne hit will pull the opponent towards Tesse, putting them within throw range
421B Damage Guard Dizzy Cancel
9 Mid 64 -
Startup Active Recovery Adv. Hit Adv. Guard
19 32 24 KND -10
  • Air Unblockable
  • HP restores 35 (14%) life.
  • Airborne hit will pull the opponent towards Tesse, putting them within throw range
421AB
ES: "Chu~chu~ Attack "
Damage Guard Dizzy Cancel
8 Mid 80 -
Startup Active Recovery Adv. Hit Adv. Guard
9!!5 48 24 KND -10
  • Restores 35 (14%) life.
  • Airborne hit will pull the opponent towards Tesse, putting them within throw range
  • Unlike 623AB, it cannot be combo into

DokiDoki

DokiDoki
Chou Denshi Kaikousen
632146CD
WW7 Tesse DokiDoki sprite.png
Damage Guard Dizzy Cancel
113~220 Mid 3/n -
Startup Active Recovery Adv. Hit Adv. Guard
10‼0 70 24 -27 -7
  • Hits on 38/46F of superflash.
  • AIR UNBLOCKABLE.

HaraHara

HaraHara
Chou Denshi Eraser
22+AB/CD
WW7 Tesse HaraHara sprite.png
Damage Guard Dizzy Cancel
163 - 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
234 55 127 KND -
  • Unblockable.
  • 182~368F: invincible.
  • TRACKS the opponent's location.
  • Counts as a KNOCKDOWN to Tesse, allowing her to roll recovery or rising attack afterward.
  • Able to run backward.


Notable Players

Name Color Location Contact Status Notes Example Play
LDAHRAX LDAHRAX U.S None active Very strong player Tesse player, also the creator of the Waku server Link


WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun