Waku Waku 7/Slash: Difference between revisions

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|-
|-
|Kick Turn Throw                       
|Kick Turn Throw                       
|When close, b/f + D
|When close, 4/6D
|-
|-
|Air Kick Turn Throw                   
|Air Kick Turn Throw                   
|When close in air, b/f/d + D
|When close in air, 4/6/2D
|-
|-
|Slash Shot                           
|Slash Shot                           
|qcf + P
|236A/B
|-
|-
|Slash Barrier                           
|Slash Barrier                           
|qcb + P
|214A/B
|-
|-
|Slash Dynamic                           
|Slash Dynamic                           
|f,d,df + P
|623A/B
|-
|-
|Slash Teleport                         
|Slash Teleport                         

Revision as of 01:40, 24 April 2021


WW7 slash.png

Slash is a monster hunter from the world of the monsters. His job is to punish the evil monsters who escape from their world to this one. He fights with a sword of light and likes wandering and eating bowls of rice with tempura.

Slash is the Mix up character of the game, with a reverse dp teleport used to surprise opponents so he can use his many command normals. Slash need to be played knowing what you want to do, most of his normals are really minus even on hit which makes him complex to use efectevely. Dokidoki can be buffered during so it comes out on his first available active frame.

Slash
Pros Cons
  • Can wall jump and teleport, who makes him the most mobile character in the game
  • Teleport gives full invincibility
  • Slash projectile (236A/B) can't be destroyed by other prijectiles
  • 214A/B is more faster than most of his moves but if it gets block can be punished hard
  • 0F Dokidoki
  • Can crouch Cancel
  • Basic Attacks leave him really minus without the posibility to cancel anything for make it safe

Move List

Move Command
[Hissatsu Waza]
Kick Turn Throw When close, 4/6D
Air Kick Turn Throw When close in air, 4/6/2D
Slash Shot 236A/B
Slash Barrier 214A/B
Slash Dynamic 623A/B
Slash Teleport b,d,db
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza]
ES Slash Shot qcf + 2P
ES Slash Dynamic f,d,df + 2P
ES Slash Barrier qcb + 2P
[Miscellaneous Attacks]
Sankaku Tobi Jump on wall, tap opposite direction
Tsuki f + C
Renzoku Zanri f + D
Gedan Tsuki f + A
Hizageri f + B
Zanri Jouge Jump, d + C
Zanri Geroshi Jump, d + D
Kabuto Wari Jump, d + A
High Kick Jump, d + B
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, hcb + B
[HaraHara]
Darkness Wind d,d + 2P/2K
[DokiDoki]
Darkness Rush f,hcf + 2K

Special Moves

Special Moves


Slash Shot qcf + P LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic f, d, df + P LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier qcb + P LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport b, d, db + any LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport b, d, db + any LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor hcb + HK close unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun