Waku Waku 7/Dandy J: Difference between revisions

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A famous treasure hunter who is traveling around the world with Natsumi and Rampoo. He started his current quest when he was asked to find the legendary Waku Waku 7 treasure.


=Move List=
=Move List=

Revision as of 17:19, 27 March 2021

WW7 dandy.png

PLACEHOLDER


Mauru
Pros Cons
  • PLACEHOLDER
  • PLACEHOLDER

A famous treasure hunter who is traveling around the world with Natsumi and Rampoo. He started his current quest when he was asked to find the legendary Waku Waku 7 treasure.

Move List

Move Command
[Hissastsu Waza]
Banmotsu Gou Soku Kyuu Nage When close, b/f + D
Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D
High Hissatsu Rope qcf + P
High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope
High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope
High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T.
Low Hissatsu Rope qcf + K
Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope
Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope
Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T.
Air Hissatsu Rope Jump, qcf + P
Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope
Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope
Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T.
Kyou Ijin Tei Hatsu Hi Ken f,d,df + P
Natsumi: Ranpoo Nage qcb,qcb + K
Ranpoo: Natsumi Nage qcb,qcb + P
[Powered Up Hissatsu Waza]
ES High Hissatsu Rope qcf + 2P
ES Low Hissatsu Rope qcf + 2K
ES Air Hissatsu Rope Jump, qcf + 2P
ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P
[Miscellaneous Attacks]
Forward Dash Cancel C/D/A/B during forward dash
Axe Kick Press HP + HK
[DokiDoki]
Jou Shi Ka Shi Ten Nage When close, hcb + B
[HaraHara]
Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K
[DokiDoki]
Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P
Dai Youryou Seiden Ken f,b,f,b,f + 2P

Special Moves

Special Moves


High Hissatsu Rope qcf + P

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Air Hissatsu Rope qcf + P in air

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Kyou Ijin Tei Hatsu Hi f, d, df + P must be blocked low; grounds

                                                   opponent

Low Hissatsu Rope qcf + K must be blocked low

 Ren Hai Hanabi         K                        you should press K just after
                                                   Dandy releases his rope;
                                                   you can, however, tap K to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + K                    enter the b + K motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap K to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + K                  grounds opponent

Ranpuu Nage qcb, qcb + P Dandy J can only perform

                                                   normal attacks while this
                                                   move is active

Natsumi Nage qcb, qcb + K Dandy J can only perform

                                                   normal attacks while this
                                                   move is active; grounds
                                                   opponent

Jou Shi Ka Shi Ten Nage hcb + HK close unblockable; grounds opponent


Super Special Moves

EX High Hissatsu Rope qcf + LP+HP grounds opponent

EX Air Hissatsu Rope qcf + LP+HP in air grounds opponent

EX Kyou Ijin Tei H. H. f, d, df + LP+HP the first part must be blocked low; last hit knocks opponent against the wall if it connects (not blocked)

EX Low Hissatsu Rope qcf + LK+HK must be blocked low; grounds opponent

EX Taifuu Mouda 360 + LP+HP after a Gouin Teikiatsu grounds opponent from a high or air Hissatsu Rope OR 360 + LK+HK after a Gouin Teikiatsu from low Hissatsu Rope

WakuWaku

DokiDoki

Kyou Ten Dou Chi Ginga qcf, hcb + LP+HP rope must connect (not blocked) to perform the entire super; grounds opponent

Dai Youryou Seiden Ken f, b, f, b, f + LP+HP grounds opponent

HaraHara

Hara Hara


Tai Shoumetsu Ryuushi d, d + LK+HK/LP+HP unblockable; if the opponent

                                                   is close they will be
                                                   struck by Dandy J's fist
                                                   and be knocked against the
                                                   wall; the laser tower
                                                   CANNOT absorb projectiles
                                                   and grounds the opponent

Combos

Strategies

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun