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|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-2 | ||
|block= | |block=-1 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 42: | Line 42: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=300+400 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3(7)4 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=-5 | ||
|block= | |block=-10 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 56: | Line 56: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-2 | ||
|block= | |block=-7 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 70: | Line 70: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=6 | ||
|recovery= | |recovery=47 | ||
|hit= | |hit=-26 | ||
|block= | |block=-31 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 84: | Line 84: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-4 | ||
|block= | |block=-3 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 98: | Line 98: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active=6 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=20 | ||
|block= | |block=-13 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 112: | Line 112: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=30 | ||
|hit= | |hit=-12 | ||
|block= | |block=-16 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 126: | Line 126: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=12 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=42 | ||
|block= | |block=-17 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 140: | Line 140: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 154: | Line 154: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 168: | Line 168: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=6 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 182: | Line 182: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=300+400 | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=10 | ||
|active= | |active=3(6)3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit= | ||
|block= | |block= |
Revision as of 14:24, 3 May 2024
Firebrand
In a nutshell
WIP
Introduction
Players to Watch
Apologyman, Angelic
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Hell Dive & Wall Cling
Move List
Unique Trait
Chaos Tide: Firebrand is the only one in the game who has two level 3 hypers, Chaos Tide summons another Firebrand that will do your bidding depending on the button pressed. Utilizing a second Red Arremer, Firebrand can create unique lock down sequences and self made mix-ups.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | 6 | 2 | 12 | -2 | -1 | |||
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 | 11 | 3(7)4 | 26 | -5 | -10 | |||
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | 5 | 3 | 12 | -2 | -7 | |||
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 14 | 6 | 47 | -26 | -31 | |||
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | 5 | 3 | 12 | -4 | -3 | |||
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 12 | 6 | 28 | 20 | -13 | Launch | ||
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | 6 | 5 | 30 | -12 | -16 | |||
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 10 | 12 | 24 | 42 | -17 | |||
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | 5 | 22 | ||||
Jumping Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 11 | 5 | 32 | ||||
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 9 | 6 | 21 | ||||
Jumping Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+400 | High | 10 | 3(6)3 | 33 | Groundbounce Hardknockdown | |||
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you your tag-in |
Specials
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hypers
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind