Marvel VS Capcom: Infinite/Firebrand: Difference between revisions

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Line 28: Line 28:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=6
|active=
|active=2
|recovery=
|recovery=12
|hit=
|hit=-2
|block=
|block=-1
|notes=
|notes=
}}
}}
Line 42: Line 42:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=300+400
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=11
|active=
|active=3(7)4
|recovery=
|recovery=26
|hit=
|hit=-5
|block=
|block=-10
|notes=
|notes=
}}
}}
Line 56: Line 56:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=12
|hit=
|hit=-2
|block=
|block=-7
|notes=
|notes=
}}
}}
Line 70: Line 70:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=14
|active=
|active=6
|recovery=
|recovery=47
|hit=
|hit=-26
|block=
|block=-31
|notes=
|notes=
}}
}}
Line 84: Line 84:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=12
|hit=
|hit=-4
|block=
|block=-3
|notes=
|notes=
}}
}}
Line 98: Line 98:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=Launch
|properties=Launch
|startup=
|startup=12
|active=
|active=6
|recovery=
|recovery=28
|hit=
|hit=20
|block=
|block=-13
|notes=
|notes=
}}
}}
Line 112: Line 112:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=6
|active=
|active=5
|recovery=
|recovery=30
|hit=
|hit=-12
|block=
|block=-16
|notes=
|notes=
}}
}}
Line 126: Line 126:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=10
|active=
|active=12
|recovery=
|recovery=24
|hit=
|hit=42
|block=
|block=-17
|notes=
|notes=
}}
}}
Line 140: Line 140:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=6
|active=
|active=5
|recovery=
|recovery=22
|hit=
|hit=
|block=
|block=
Line 154: Line 154:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=11
|active=
|active=5
|recovery=
|recovery=32
|hit=
|hit=
|block=
|block=
Line 168: Line 168:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=9
|active=
|active=6
|recovery=
|recovery=21
|hit=
|hit=
|block=
|block=
Line 182: Line 182:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=300+400
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|startup=10
|active=
|active=3(6)3
|recovery=
|recovery=33
|hit=
|hit=
|block=
|block=

Revision as of 14:24, 3 May 2024

Mvci logo.png

Firebrand

Mvci Firebrand.png

In a nutshell
WIP

Introduction

Players to Watch

Apologyman, Angelic

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Hell Dive & Wall Cling

Move List

Unique Trait

Chaos Tide: Firebrand is the only one in the game who has two level 3 hypers, Chaos Tide summons another Firebrand that will do your bidding depending on the button pressed. Utilizing a second Red Arremer, Firebrand can create unique lock down sequences and self made mix-ups.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 6 2 12 -2 -1
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300+400 11 3(7)4 26 -5 -10
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 5 3 12 -2 -7
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 14 6 47 -26 -31
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 5 3 12 -4 -3
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 12 6 28 20 -13 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 6 5 30 -12 -16
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 10 12 24 42 -17
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 6 5 22
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 11 5 32
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 9 6 21
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300+400 High 10 3(6)3 33 Groundbounce Hardknockdown

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Firebrand

Top of Page

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