m (→Combos) |
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Line 34: | Line 34: | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=350 | |damage=350/385 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=9 | |startup=9 | ||
|active=3 | |active=3 | ||
|recovery=14 | |recovery=14/13 | ||
|hit=1 | |hit=+1 | ||
|block=-1 | |block=-1 | ||
|notes=Decent long range poke | |notes=Second Set of damage and frame data is for Devil Trigger. Decent long range poke | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 48: | Line 48: | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700/770 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
|active=3 | |active=3 | ||
|recovery=35 | |recovery=35/33 | ||
|hit=-13 | |hit=-13 | ||
|block=-17 | |block=-17 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 62: | Line 62: | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=100*4(370) | |damage=100*4(370)/110*4(407) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=9 | |startup=9 | ||
|active=2(4)2(3)2(3)2 | |active=2(4)2(3)2(3)2/2(4)2(2)2(3)2 | ||
|recovery=17 | |recovery=17/16 | ||
|hit=-1 | |hit=-1 | ||
|block=1 | |block=+1 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 76: | Line 76: | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=200*4(780) | |damage=200*4(780)/220*4(858) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=13 | |startup=13 | ||
|active=5(7)5(7)5(7)5 | |active=5(7)5(7)5(7)5/5(6)5(7)4(7)5 | ||
|recovery=17 | |recovery=17/16 | ||
|hit=2 | |hit=2 | ||
|block=-2 | |block=-2 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=400 | |damage=400/440 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=12 | |startup=12/11 | ||
|active=2 | |active=2 | ||
|recovery=33 | |recovery=33/32 | ||
|hit=-17 | |hit=-17 | ||
|block=-19 | |block=-19 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700/770 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup=12 | |startup=12/11 | ||
|active=4 | |active=4 | ||
|recovery=35 | |recovery=35/33 | ||
|hit=12 | |hit=+12 | ||
|block=-18 | |block=-18 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage=350 | |damage=350/385 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
|active=3 | |active=3 | ||
|recovery=17 | |recovery=17/16 | ||
|hit=-2 | |hit=-2 | ||
|block=-5 | |block=-5 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 132: | Line 132: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=900 | |damage=500+400(900)/550+440(990) | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup=16 | |startup=16/15 | ||
|active=4(16)3 | |active=4(16)3/4(15)3 | ||
|recovery=47 | |recovery=47/45 | ||
|hit=25 | |hit=+25 | ||
|block=-31 | |block=-31 | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage=300 | |damage=300/330 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup=8 | |startup=8 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 160: | Line 160: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700/770 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 174: | Line 174: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage=190 | |damage=100*2(190)/110*2(209) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=16 | |startup=16/15 | ||
|active= | |active=1(3)2/4(1)7 | ||
|recovery=18 | |recovery=18/12 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 188: | Line 188: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage=700 | |damage=700/770 | ||
|guard=High | |guard=High | ||
|properties=Hard knockdown | |properties=Hard knockdown | ||
|startup=14 | |startup=14 | ||
|active=3 | |active=3 | ||
|recovery=43 | |recovery=43/41 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
Revision as of 11:57, 3 May 2024
Dante
In a nutshell
WIP
Introduction
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2/4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840 | Unblockable | 3 | 1 | |||||
Additional damage scales by 50% |
Air Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
940 (front) or 760 (back) | Unblockable | 3 | 1 | |||||
Additional damage scales by 50% |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you your tag-in |
Command Normals
Raise the Flag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | mid | 10 | 4 | 23 | -7 | -9 | ||
Stinger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 16 | 6 | 30 | -12 | -16 | ||
Million Stabs -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | mid | |||||||
Air Trick -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
0 | N/A | N/A | N/A | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | |||||||
Drive -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
mid | ||||||||
Volcano -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Beehive -> -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Clay Pigeon |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Reverse Edge |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Helmet Breaker |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Rain Storm |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Specials
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hypers
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind