Page values for "Street Fighter 6/Akuma/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringAkuma
nameStringAkuma
portraitStringSF6 Akuma Portrait.png
iconStringSF6 Akuma Face.png
hpWikitext string

9000

fwdWalkSpdWikitext string

0.052

bwdWalkSpdWikitext string

0.036

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.35

bwdDashDistWikitext string

0.92

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.880

dRushBlockWikitext string

2.121

dRushMaxWikitext string

3.425

"SF6_FrameData" values

89 rows are stored for this page
FieldField typeValue
moveIdStringakuma_5lp
moveTypeStringground_normal
charaStringAkuma
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Akuma_5lp.png
hitboxesList of String, delimiter: ,SF6_Akuma_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringakuma_5mp
moveTypeStringground_normal
charaStringAkuma
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Akuma_5mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

11

totalWikitext string

20

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

16

hitAdvWikitext string

+4

blockAdvWikitext string

+1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

+9

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Primary tool for block pressure (high active frame count makes it strong for oki); leads into much stronger combos on counter-hit

FieldField typeValue
moveIdStringakuma_5hp
moveTypeStringground_normal
charaStringAkuma
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Akuma_5hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

18

totalWikitext string

31

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long-range hitconfirmable poke with a great hitbox; special/DR cancel is delayed until after 3rd active frame

FieldField typeValue
moveIdStringakuma_5lk
moveTypeStringground_normal
charaStringAkuma
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Akuma_5lk.png
hitboxesList of String, delimiter: ,SF6_Akuma_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

11

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+2

blockAdvWikitext string

-4

punishAdvWikitext string

+6

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good range for a light normal; useful in light confirms, punishes, and neutral buffers; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringakuma_5mk
moveTypeStringground_normal
charaStringAkuma
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Akuma_5mk.png
hitboxesList of String, delimiter: ,SF6_Akuma_5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

5

recoveryWikitext string

15

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

17 (15*)

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand (important for 214LK in combos and whiff punishes); high active frame count and good hitbox for counterpoking and for meaty pressure; only 15f to hitconfirm TC cancel without CH/PC/DR

FieldField typeValue
moveIdStringakuma_5hk
moveTypeStringground_normal
charaStringAkuma
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Akuma_5hk.png SF6_Akuma_5hk_2.png
hitboxesList of String, delimiter: ,SF6_Akuma_5hk_hitbox.png SF6_Akuma_5hk_2_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13(24)

activeWikitext string

3(8)4

recoveryWikitext string

15(16)

totalWikitext string

42(43)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7

blockAdvWikitext string

+3(-13)

punishAdvWikitext string

+11

perfParryAdvWikitext string

-17(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

37(26)

blockstunWikitext string

33(22)

hitstopWikitext string

8(10),13

driveDmgBlkWikitext string

3000x2

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

0,1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits; 1st hit forces stand (important for combos); 2nd hit whiffs on crouch blocking opponents (if 1st hit is stand blocked, both hits will connect); 1f extra recovery when 2nd hit whiffs; Counter-hit/Punish Counter advantage carries through both hits; great punish starter since scaling doesn't apply; both hits put airborne opponents into limited juggle state

FieldField typeValue
moveIdStringakuma_2lp
moveTypeStringground_normal
charaStringAkuma
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Akuma_2lp.png
hitboxesList of String, delimiter: ,SF6_Akuma_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

9

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; Akuma's best light normal for combos due to 5LK link and 5MK counter-hit link; DR cancel is delayed until after active frames; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringakuma_2mp
moveTypeStringground_normal
charaStringAkuma
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Akuma_2mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3

recoveryWikitext string

14

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+6

blockAdvWikitext string

-1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Excellent button for combos, midscreen buffers, and Drive Rush pressure (more rewarding than 5MP); topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air

FieldField typeValue
moveIdStringakuma_2hp
moveTypeStringground_normal
charaStringAkuma
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Akuma_2hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

8

recoveryWikitext string

19

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

0

blockAdvWikitext string

-8

punishAdvWikitext string

+4

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand (important combo/punish tool for 214LK); head/arm hurtbox is anti-air invuln while active on frames 8-15; good anti-air for vertical approaches but cannot hit cross-up (anti-air hitbox takes ~11f to come out, making it slower than average); only cancelable on active frames 1-3

FieldField typeValue
moveIdStringakuma_2lk
moveTypeStringground_normal
charaStringAkuma
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Akuma_2lk.png
hitboxesList of String, delimiter: ,SF6_Akuma_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

16

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringakuma_2mk
moveTypeStringground_normal
charaStringAkuma
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Akuma_2mk.png
hitboxesList of String, delimiter: ,SF6_Akuma_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

29

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+1

blockAdvWikitext string

-6

punishAdvWikitext string

+5

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Range: 1.473; extends a wide hurtbox 3f before startup and during recovery; special/DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringakuma_2hk
moveTypeStringground_normal
charaStringAkuma
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Akuma_2hk.png
hitboxesList of String, delimiter: ,SF6_Akuma_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

23(29)

totalWikitext string

34(38)

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +32

blockAdvWikitext string

-12

punishAdvWikitext string

HKD +47

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6f extra recovery on block; good range and hitbox priority; has some juggle potential (no Hard Knockdown when juggled into); can set up auto-timed safe jumps when juggled into (like after 214LK); on block, always plays out a fixed 29f recovery (cannot be made safer with meaty timing)

FieldField typeValue
moveIdStringakuma_jlp
moveTypeStringair_normal
charaStringAkuma
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Akuma_jlp.png
hitboxesList of String, delimiter: ,SF6_Akuma_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+4(+9)

blockAdvWikitext string

~0(+5)

punishAdvWikitext string

~+8(+13)

perfParryAdvWikitext string

~-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Fast air-to-air; can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringakuma_jmp
moveTypeStringair_normal
charaStringAkuma
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Akuma_jmp.png
hitboxesList of String, delimiter: ,SF6_Akuma_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

Sp SA1

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+9(+11)

blockAdvWikitext string

~+5(+7)

punishAdvWikitext string

~+13(+15)

perfParryAdvWikitext string

~-4(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state but no juggle potential on its own; lenient cancel window to juggle into j.214K/j.236P/Air SA1

FieldField typeValue
moveIdStringakuma_jhp
moveTypeStringair_normal
charaStringAkuma
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Akuma_jhp.png
hitboxesList of String, delimiter: ,SF6_Akuma_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+8(+15)

blockAdvWikitext string

~+4(+11)

punishAdvWikitext string

~+12(+19)

perfParryAdvWikitext string

~-9(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; good hitbox priority for air approaches

FieldField typeValue
moveIdStringakuma_jlk
moveTypeStringair_normal
charaStringAkuma
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Akuma_jlk.png
hitboxesList of String, delimiter: ,SF6_Akuma_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+5(+10)

blockAdvWikitext string

~+1(+6)

punishAdvWikitext string

~+9(+14)

perfParryAdvWikitext string

~-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up

FieldField typeValue
moveIdStringakuma_jmk
moveTypeStringair_normal
charaStringAkuma
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Akuma_jmk.png
hitboxesList of String, delimiter: ,SF6_Akuma_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+8(+13)

blockAdvWikitext string

~+4(+9)

punishAdvWikitext string

~+12(+17)

perfParryAdvWikitext string

~-7(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; shifts Akuma's hurtbox upward during startup

FieldField typeValue
moveIdStringakuma_jhk
moveTypeStringair_normal
charaStringAkuma
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Akuma_jhk.png
hitboxesList of String, delimiter: ,SF6_Akuma_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

~+9(+15)

blockAdvWikitext string

~+5(+11)

punishAdvWikitext string

~+13(+19)

perfParryAdvWikitext string

~-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Most horizontal range of Akuma's air normals

FieldField typeValue
moveIdStringakuma_6mp
moveTypeStringground_normal
charaStringAkuma
inputString6MP
nameWikitext

Skull Splitter

imagesList of String, delimiter: ,SF6_Akuma_6mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_6mp_hitbox.png
damageWikitext string

200,400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

1(1)3

recoveryWikitext string

18

totalWikitext string

42

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-21(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26(24)

blockstunWikitext string

22(20)

hitstopWikitext string

8,12

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

750x2

superGainHitWikitext string

250x2 (175x2)

superGainBlkWikitext string

125x2 (62x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

0,0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hits; fast overhead with excellent reward (5MK) when used out of Drive Rush; if blocked, gets strong frame traps but is out of throw range

FieldField typeValue
moveIdStringakuma_6mk
moveTypeStringground_normal
charaStringAkuma
inputString6MK
nameWikitext

Resso Snap Kick

imagesList of String, delimiter: ,SF6_Akuma_6mk.png
hitboxesList of String, delimiter: ,SF6_Akuma_6mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

15(18)

totalWikitext string

27(30)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5

blockAdvWikitext string

-4

punishAdvWikitext string

+9

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3f extra recovery on whiff/block; long-range poke with great hitbox priority; good whiff punish tool that allows a link to 2HK from closer ranges, or into SA2 from around Akuma's 2MK range; safe from all reversal 4f normal even at point blank (except Zangief 2LK, which gets no follow-up)

FieldField typeValue
moveIdStringakuma_6hp
moveTypeStringground_normal
charaStringAkuma
inputString6HP
nameWikitext

Kikoku

imagesList of String, delimiter: ,SF6_Akuma_6hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_6hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

20

hitAdvWikitext string

+4

blockAdvWikitext string

-3

punishAdvWikitext string

+8

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Solid poke with easy hitconfirm timing; TC follow-up is always a true blockstring even at max delay; more damaging than 5HK when used mid-combo due to lack of damage scaling; useful out of Drive Rush for long-range oki (e.g. after midscreen throw)

FieldField typeValue
moveIdStringakuma_4hk
moveTypeStringground_normal
charaStringAkuma
inputString4HK
nameWikitext

Rago High Kick

imagesList of String, delimiter: ,SF6_Akuma_4hk.png
hitboxesList of String, delimiter: ,SF6_Akuma_4hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

5

recoveryWikitext string

27

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19

hitAdvWikitext string

KD +47

blockAdvWikitext string

-15

punishAdvWikitext string

KD +47

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

KD +69

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponents into limited juggle state (free juggle if used out of Drive Rush); upper body and kicking leg is anti-air invuln while active (frames 12-16); unreliable anti-air due to slow startup and extended vertical hurtbox before the invuln starts; being a cancelable launcher allows Akuma to juggle into Demon Raid follow-ups or charged fireballs

FieldField typeValue
moveIdStringakuma_j2mk
moveTypeStringair_normal
charaStringAkuma
inputStringj.2MK
nameWikitext

Tenmaku Blade Kick

imagesList of String, delimiter: ,SF6_Akuma_j2mk.png
hitboxesList of String, delimiter: ,SF6_Akuma_j2mk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

16

activeWikitext string

until land

recoveryWikitext string

7(13) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1(+11)

blockAdvWikitext string

-4(+6)

punishAdvWikitext string

+5(+15)

perfParryAdvWikitext string

-16(-6)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forward Jump only; 6f extra landing recovery on whiff; great tool for mixing up jump timings, especially against characters that rely on non-invincible anti-airs; much stronger hurtbox compared to other divekicks; cannot hit cross-up; all landing recovery after the first 2 frames has a crouch-sized hurtbox, and the final recovery frame is in a crouching state

FieldField typeValue
moveIdStringakuma_5mp_mp
moveTypeStringground_normal
charaStringAkuma
inputString5MP~MP
nameWikitext

Viscera Piercer

imagesList of String, delimiter: ,SF6_Akuma_5mp_mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_5mp_mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

38

hitAdvWikitext string

-1

blockAdvWikitext string

-6

punishAdvWikitext string

+3

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Important combo/hitconfirm tool

FieldField typeValue
moveIdStringakuma_5mk_hk
moveTypeStringground_normal
charaStringAkuma
inputString5MK~HK
nameWikitext

Bone Crusher Axe Kick

imagesList of String, delimiter: ,SF6_Akuma_5mk_hk.png
hitboxesList of String, delimiter: ,SF6_Akuma_5mk_hk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

20

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

42

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Safe overhead Target Combo that's great for chipping Drive gauge; puts airborne opponents into limited juggle OTG state (can be used in juggles where 5MK connects, like wallsplat or DR~5MK routes); interruptible 5f gap between hits on block (up to 8f at max delay); will not combo on final 2 cancelable frames of 5MK without CH/PC/DR starter making it very difficult to hitconfirm

FieldField typeValue
moveIdStringakuma_6hp_6hp
moveTypeStringground_normal
charaStringAkuma
inputString6HP~6HP
nameWikitext

Kikoku Combination 1

imagesList of String, delimiter: ,SF6_Akuma_6hp_6hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_6hp_6hp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

21(24)

totalWikitext string

33(36)

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

41-42

hitAdvWikitext string

KD +39

blockAdvWikitext string

-10

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

10

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3f extra recovery on block; always a true blockstring even at max delay; puts opponent into limited juggle state; can finish with HK ender midscreen or 623MP in the corner; stronger extensions possible on a higher juggle (like Wallsplat into 2HK or any Super); easily hitconfirmable combo extension

FieldField typeValue
moveIdStringakuma_6hp_6hp_hk
moveTypeStringground_normal
charaStringAkuma
inputString6HP~6HP~HK
nameWikitext

Kikoku Combination 2

imagesList of String, delimiter: ,SF6_Akuma_6hp_6hp_hk.png
hitboxesList of String, delimiter: ,SF6_Akuma_6hp_6hp_hk_hitbox.png
damageWikitext string

875(700)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35

blockAdvWikitext string

-13

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

13

hitstopWikitext string

13

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

() refers to scaled damage after 6HP~6HP combo starter; always a true blockstring even at max delay; puts opponent into limited juggle state; useful midscreen ender (623MP is stronger after a corner 6HP~6HP launch)

FieldField typeValue
moveIdStringakuma_lplk
moveTypeStringthrow
charaStringAkuma
inputStringLPLK
nameWikitext

Goshoha

imagesList of String, delimiter: ,SF6_Akuma_lplk.png
hitboxesList of String, delimiter: ,SF6_Akuma_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD + 28

blockAdvWikitext string

-

punishAdvWikitext string

HKD + 28

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can walk or Dash + walk for manually-timed corner throw loop; immediate TK Air Fireball can stuff some wakeup reversals and leave Akuma plus on block; midscreen, cannot get strike/throw mixup but can Drive Rush into delayed 6HP to beat wakeup 4f normals (+1 oB)

FieldField typeValue
moveIdStringakuma_4lplk
moveTypeStringthrow
charaStringAkuma
inputString4LPLK
nameWikitext

Shuretto

imagesList of String, delimiter: ,SF6_Akuma_4lplk.png
hitboxesList of String, delimiter: ,SF6_Akuma_4lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD + 14

blockAdvWikitext string

-

punishAdvWikitext string

HKD + 14

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switches; can walk for pseudo-throw loop after throwing opponent into corner (loses to reversal 4f normals); can use immediate DR~5MP for stronger oki (but loses to invincible reversals on reaction); immediate 6HP hits meaty, becoming +6/-1 with a link to 2MP on hit or 2HP on Counter-hit

FieldField typeValue
moveIdStringakuma_hphk
moveTypeStringdrive
charaStringAkuma
inputStringHPHK
nameWikitext

Oni Goroshi

imagesList of String, delimiter: ,SF6_Akuma_hphk.png
hitboxesList of String, delimiter: ,SF6_Akuma_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringakuma_6hphk
moveTypeStringdrive
charaStringAkuma
inputString6HPHK
nameWikitext

Souha Double Palm

imagesList of String, delimiter: ,SF6_Akuma_6hphk.png
hitboxesList of String, delimiter: ,SF6_Akuma_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringakuma_mpmk
moveTypeStringdrive
charaStringAkuma
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Akuma_mpmk.png
hitboxesList of String, delimiter: ,SF6_Akuma_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringakuma_66
moveTypeStringdrive
charaStringAkuma
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Akuma_66.png
hitboxesList of String, delimiter: ,SF6_Akuma_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string

{{{total}}}

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.880 (min/throw), 2.121 (min/block), 3.425 (max/final DR frame)

FieldField typeValue
moveIdStringakuma_236lp
moveTypeStringSpecial
charaStringAkuma
inputString236LP
nameWikitext

Gou Hadoken

imagesList of String, delimiter: ,SF6_Akuma_236lp.png
hitboxesList of String, delimiter: ,SF6_Akuma_236lp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16~32

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

0

blockAdvWikitext string

-4

punishAdvWikitext string

+4

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

2

jugLimitWikitext string

1

projSpeedWikitext string

0.055

notesWikitext string

1-hit projectile; slowest movement speed and startup but fastest recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 16~)

FieldField typeValue
moveIdStringakuma_236mp
moveTypeStringSpecial
charaStringAkuma
inputString236MP
nameWikitext

Gou Hadoken

imagesList of String, delimiter: ,SF6_Akuma_236mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_236mp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14~30

activeWikitext string

-

recoveryWikitext string

32

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

2

jugLimitWikitext string

1

projSpeedWikitext string

0.075

notesWikitext string

1-hit projectile; middle ground for startup, movement speed, and recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 14~)

FieldField typeValue
moveIdStringakuma_236hp
moveTypeStringSpecial
charaStringAkuma
inputString236HP
nameWikitext

Gou Hadoken

imagesList of String, delimiter: ,SF6_Akuma_236hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_236hp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12~28

activeWikitext string

-

recoveryWikitext string

34

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-4

blockAdvWikitext string

-8

punishAdvWikitext string

0

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

2

jugLimitWikitext string

1

projSpeedWikitext string

0.095

notesWikitext string

1-hit projectile; fastest movement speed and startup but slowest recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 12~)

FieldField typeValue
moveIdStringakuma_236pp
moveTypeStringSpecial
charaStringAkuma
inputString236PP
nameWikitext

Gou Hadoken

imagesList of String, delimiter: ,SF6_Akuma_236pp.png
hitboxesList of String, delimiter: ,SF6_Akuma_236pp_hitbox.png
damageWikitext string

400,600

chipWikitext string

100,150

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

12~27

activeWikitext string

-

recoveryWikitext string

29

totalWikitext string

41~56

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +55

blockAdvWikitext string

+2

punishAdvWikitext string

KD +55

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32 total

hitstopWikitext string

9,10

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,2

jugLimitWikitext string

1,6

projSpeedWikitext string

0.095

notesWikitext string

2 hits; holding buttons for 24f gives the fully charged 3-hit version; holding button 9-23f extends the startup while still giving uncharged version; projectile hitbox comes out 4f after button release; puts opponents into limited juggle state; arm hurtbox is not extended (slight leg hurtbox extension on frame 12~)

FieldField typeValue
moveIdStringakuma_236p_partial_hold
moveTypeStringSpecial
charaStringAkuma
inputString236{P}
nameWikitext

Gou Hadoken Lv.2

imagesList of String, delimiter: ,SF6_Akuma_236p_partial_hold.png
hitboxesList of String, delimiter: ,SF6_Akuma_236p_partial_hold_hitbox.png
damageWikitext string

400,600

chipWikitext string

100,150

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

(25~48)+6

activeWikitext string

-

recoveryWikitext string

29

totalWikitext string

60~83

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15

hitAdvWikitext string

KD +55

blockAdvWikitext string

+2

punishAdvWikitext string

KD +55

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32 total

hitstopWikitext string

9,10

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,2

jugLimitWikitext string

1,6

projSpeedWikitext string

LP 0.07 / MP 0.085 / HP 0.105

notesWikitext string

2 hits; projectile speed depends on button strength; button must be held at least 25f and up to 48f for Lv.2 version (total startup 31~54f); projectile hitbox comes out 6f after button release; puts opponents into limited juggle state; useful in certain combo/juggle routes and for zoning; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 13~

FieldField typeValue
moveIdStringakuma_236p_hold
moveTypeStringSpecial
charaStringAkuma
inputString236[P]
nameWikitext

Gou Hadoken Lv.3

imagesList of String, delimiter: ,SF6_Akuma_236p_hold.png
hitboxesList of String, delimiter: ,SF6_Akuma_236p_hold_hitbox.png
damageWikitext string

300x2,600 (1200)

chipWikitext string

75x2,150 (300)

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

56

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

84

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +57

blockAdvWikitext string

+5

punishAdvWikitext string

KD +57

perfParryAdvWikitext string

+4

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

5,5,10

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[2000x2,3000]

driveGainWikitext string

300x2,400

superGainHitWikitext string

200x3 (140x3)

superGainBlkWikitext string

100x3 (50x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,0,2

jugLimitWikitext string

1,1,6

projSpeedWikitext string

LP 0.09 / MP 0.115 / HP 0.145

notesWikitext string

3 hits; projectile speed depends on button strength; button must be held 49f to perform full charge; puts opponents into limited juggle state; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 13~

FieldField typeValue
moveIdStringakuma_236pp_hold
moveTypeStringSpecial
charaStringAkuma
inputString236[PP]
nameWikitext

OD Gou Hadoken Lv.2

imagesList of String, delimiter: ,SF6_Akuma_236pp_hold.png
hitboxesList of String, delimiter: ,SF6_Akuma_236pp_hold_hitbox.png
damageWikitext string

300x2,600 (1200)

chipWikitext string

75x2,150 (300)

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

31

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +57

blockAdvWikitext string

+5

punishAdvWikitext string

KD +57

perfParryAdvWikitext string

+4

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

5,5,10

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[2000x2,3000]

driveGainWikitext string

-20000

superGainHitWikitext string

200x3 (140x3)

superGainBlkWikitext string

100x3 (50x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,0,2

jugLimitWikitext string

1,1,6

projSpeedWikitext string

0.145

notesWikitext string

3 hits; buttons must be held 24f to perform full charge; puts opponents into limited juggle state; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 10~

FieldField typeValue
moveIdStringakuma_j236p
moveTypeStringSpecial
charaStringAkuma
inputStringj.236P
nameWikitext

Zanku Hadoken

imagesList of String, delimiter: ,SF6_Akuma_j236p.png
hitboxesList of String, delimiter: ,SF6_Akuma_j236p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

13

activeWikitext string

-

recoveryWikitext string

9(2) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

varies

blockAdvWikitext string

varies

punishAdvWikitext string

varies

perfParryAdvWikitext string

-20~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

3

projSpeedWikitext string

LP 0.04 / MP 0.055 / HP 0.075

notesWikitext string

Forward Jump only on airborne frame 9-33; 1-hit projectile; dissipates if Akuma is hit; button strength determines fireball trajectory (LP ~35 degrees / MP ~45 degrees, HP ~50 degrees); on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); advantage varies significantly depending on timing/spacing/angle (at worst, approximately -5 oB vs. tall characters, -3 oB vs. standard characters, and unsafe on Perfect Parry; always enough hit advantage to link); foot hurtbox is projectile invuln 1f~land

FieldField typeValue
moveIdStringakuma_j236pp
moveTypeStringSpecial
charaStringAkuma
inputStringj.236PP
nameWikitext

Zanku Hadoken

imagesList of String, delimiter: ,SF6_Akuma_j236pp.png
hitboxesList of String, delimiter: ,SF6_Akuma_j236pp_hitbox.png
damageWikitext string

300x3

chipWikitext string

75x3

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6(21)

activeWikitext string

-

recoveryWikitext string

9(2) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD~

blockAdvWikitext string

varies

punishAdvWikitext string

KD~

perfParryAdvWikitext string

+1~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

29 total

hitstopWikitext string

7x2,8 (8x3)

driveDmgBlkWikitext string

2000x2,1000

driveDmgHitWikitext string

[2000,0,1000]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2,400 (210x2,280)

superGainBlkWikitext string

150x2,200 (75x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 / 0 air

jugIncreaseWikitext string

0,0,0

jugLimitWikitext string

5,5,5

projSpeedWikitext string

0.075

notesWikitext string

Forward/Neutral Jump only on airborne frame 9-33; 3-hit OD projectile; dissipates if Akuma is hit; creates stationary projectile on frames 6-20, then shoots downward at ~50 degree angle (this projectile will only have 2 hits if the initial hitbox collided with opponent); on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); puts grounded opponents into limited juggle state; advantage varies significantly depending on timing/spacing/angle (at worst, approximately -3 oB vs. tall characters, -1 oB vs. standard characters, but +1~3 if all hits Perfect Parried); foot hurtbox is projectile invuln 1f~land

FieldField typeValue
moveIdStringakuma_623lp
moveTypeStringSpecial
charaStringAkuma
inputString623LP
nameWikitext

Gou Shoryuken

imagesList of String, delimiter: ,SF6_Akuma_623lp.png
hitboxesList of String, delimiter: ,SF6_Akuma_623lp_hitbox.png
damageWikitext string

1100(800)

chipWikitext string

275

dmgScalingWikitext string

20% Starter

startupWikitext string

5

activeWikitext string

10

recoveryWikitext string

21+12 land

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +38

blockAdvWikitext string

-23

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-41

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

1-14 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

7-35 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; 300 less damage on active frames 4-10; cannot hit cross-up; only the first active frame can cancel into SA3

FieldField typeValue
moveIdStringakuma_623mp
moveTypeStringSpecial
charaStringAkuma
inputString623MP
nameWikitext

Gou Shoryuken

imagesList of String, delimiter: ,SF6_Akuma_623mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_623mp_hitbox.png
damageWikitext string

700,600 (1300)

chipWikitext string

175,150 (325)

dmgScalingWikitext string

20% Starter

startupWikitext string

6

activeWikitext string

2,8

recoveryWikitext string

30+12 land

totalWikitext string

57

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +32

blockAdvWikitext string

-30

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

22 total

hitstopWikitext string

15,11

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

1-9 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-42 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string

5,7

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; cannot hit cross-up; only the first active frame can cancel into SA3

FieldField typeValue
moveIdStringakuma_623hp
moveTypeStringSpecial
charaStringAkuma
inputString623HP
nameWikitext

Gou Shoryuken

imagesList of String, delimiter: ,SF6_Akuma_623hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_623hp_hitbox.png
damageWikitext string

600,500,400 (1500)

chipWikitext string

150,125,(100) (375/275)

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

2,3,6

recoveryWikitext string

35+15 land

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

KD +30

blockAdvWikitext string

-36(-39)

punishAdvWikitext string

KD +30

perfParryAdvWikitext string

-52(-59)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25(22) total

hitstopWikitext string

15,7,6

driveDmgBlkWikitext string

2000x2~3

driveDmgHitWikitext string

[5000]

driveGainWikitext string

700x3

superGainHitWikitext string

400x3 (280x3)

superGainBlkWikitext string

200x2~3 (100x2~3)

invulnWikitext string

1-8 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

9-52 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,1

jugLimitWikitext string

5,7,8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; 3f worse on block and 100 less chip damage vs. crouching; cannot hit cross-up; only the first active frame can cancel into SA3

FieldField typeValue
moveIdStringakuma_623pp
moveTypeStringSpecial
charaStringAkuma
inputString623PP
nameWikitext

Gou Shoryuken

imagesList of String, delimiter: ,SF6_Akuma_623pp.png
hitboxesList of String, delimiter: ,SF6_Akuma_623pp_hitbox.png
damageWikitext string

300x3,1000 (1900)

chipWikitext string

75x2~3 (225/150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

2,2,7

recoveryWikitext string

37+15 land

totalWikitext string

68

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +14

blockAdvWikitext string

-39(-41)

punishAdvWikitext string

KD +14

perfParryAdvWikitext string

-61

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24(22) total

hitstopWikitext string

11,4,10

driveDmgBlkWikitext string

2500,1250,(1250)

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

100x2~3 (50x2~3)

invulnWikitext string

1-8 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

8-53 (FKD)

jugStartWikitext string

1(23)

jugIncreaseWikitext string

1,1,1,10,10

jugLimitWikitext string

7,8,9,50,50

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f worse on block and 75 less chip damage vs. crouching; cannot hit cross-up; transitions to follow-up slam on hit if either of the first 2 hits connect (active frames 1-4); if only 3rd hit connects, does not perform the slam and does only 300 damage; recovery/total refers to whiff/block version

FieldField typeValue
moveIdStringakuma_214lk
moveTypeStringSpecial
charaStringAkuma
inputString214LK
nameWikitext

Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_214lk.png
hitboxesList of String, delimiter: ,SF6_Akuma_214lk_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

12

activeWikitext string

2

recoveryWikitext string

14+7(13) land

totalWikitext string

34(40)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +50

blockAdvWikitext string

-13

punishAdvWikitext string

KD +50

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

5-27 (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6f extra recovery on block/whiff; whiffs on crouching opponents; puts opponent into limited juggle state

FieldField typeValue
moveIdStringakuma_214mk
moveTypeStringSpecial
charaStringAkuma
inputString214MK
nameWikitext

Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_214mk.png
hitboxesList of String, delimiter: ,SF6_Akuma_214mk_hitbox.png
damageWikitext string

500x2 (1000)

chipWikitext string

125x2

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

11

activeWikitext string

2(13)2

recoveryWikitext string

11+20 land

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +41(38)

blockAdvWikitext string

-13(-28)

punishAdvWikitext string

KD +41(38)

perfParryAdvWikitext string

-31(-46)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20x2 (35 total)

hitstopWikitext string

8,15

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

8-38 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

5-38 (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

0,2

jugLimitWikitext string

5,5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs on crouching opponents; 2 hits; -28 oB refers to fuzzy guard scenario where 1st hit can connect vs. crouch block

FieldField typeValue
moveIdStringakuma_214hk
moveTypeStringSpecial
charaStringAkuma
inputString214HK
nameWikitext

Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_214hk.png
hitboxesList of String, delimiter: ,SF6_Akuma_214hk_hitbox.png
damageWikitext string

400,300x2,600 (1600)

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3(6)3(9)3(18)3

recoveryWikitext string

21+14(20) land

totalWikitext string

86(92)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34

blockAdvWikitext string

-59

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-78

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

10,3x2,12

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[1000x3,2000]

driveGainWikitext string

500x4 (500)

superGainHitWikitext string

250x4 (175x4)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-72 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0,0,0,1

jugLimitWikitext string

5,5,5,8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6f extra recovery on block/whiff; can hit crouching opponents; upward angle

FieldField typeValue
moveIdStringakuma_214kk
moveTypeStringSpecial
charaStringAkuma
inputString214KK
nameWikitext

Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_214kk.png
hitboxesList of String, delimiter: ,SF6_Akuma_214kk_hitbox.png SF6_Akuma_214kk_2_hitbox.png
damageWikitext string

200x3,100,300 (1000)

chipWikitext string

50x2,(25,50,75) (100~250)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(4)2(4)2(3)2(4)2

recoveryWikitext string

7+19 land

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +46

blockAdvWikitext string

-17(-35)

punishAdvWikitext string

KD +46

perfParryAdvWikitext string

-25(-49)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34 total

hitstopWikitext string

6,2,1,4,13

driveDmgBlkWikitext string

800x5

driveDmgHitWikitext string

[1000x4,6000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

100x2,80x2,100 (50x2,40x2,50)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

5-44 (FKD)

jugStartWikitext string

3

jugIncreaseWikitext string

1,1,0,0,1

jugLimitWikitext string

10,11,12,13,14

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs on crouching opponents (if 1st hit is stand blocked, opponent can crouch block after 2nd hit resulting in much worse disadvantage); puts opponent into limited juggle state

FieldField typeValue
moveIdStringakuma_j214k
moveTypeStringSpecial
charaStringAkuma
inputStringj.214K
nameWikitext

Aerial Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_j214k.png
hitboxesList of String, delimiter: ,SF6_Akuma_j214k_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

30% Starter

startupWikitext string

11

activeWikitext string

2(5)2(5)2

recoveryWikitext string

16 land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +46(+52)

blockAdvWikitext string

-2(+3) Front
-6(-1) Back

punishAdvWikitext string

KD +46(+52)

perfParryAdvWikitext string

-22(-15)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20(16)

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

1

jugLimitWikitext string

8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can hit cross-up; puts opponent into limited juggle state

FieldField typeValue
moveIdStringakuma_j214kk
moveTypeStringSpecial
charaStringAkuma
inputStringj.214KK
nameWikitext

Aerial Tatsumaki Zanku-Kyaku

imagesList of String, delimiter: ,SF6_Akuma_j214kk.png
hitboxesList of String, delimiter: ,SF6_Akuma_j214kk_hitbox.png
damageWikitext string

200x4,500 (1300)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

11

activeWikitext string

2(1)3(1)3(1)3(2)2

recoveryWikitext string

16 land

totalWikitext string

{{{total}}}

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +40(+53)

blockAdvWikitext string

-

punishAdvWikitext string

KD +40(+53)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6,2x3,12

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[1000x4,6000]

driveGainWikitext string

-20000

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

0,0,0,0,1

jugLimitWikitext string

10,11,12,13,8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state; cannot hit cross-up or grounded opponents

FieldField typeValue
moveIdStringakuma_214lp
moveTypeStringSpecial
charaStringAkuma
inputString214LP
nameWikitext

Adamant Flame

imagesList of String, delimiter: ,SF6_Akuma_214lp.png
hitboxesList of String, delimiter: ,SF6_Akuma_214lp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 / 20 (6P)

hitAdvWikitext string

+1

blockAdvWikitext string

-8

punishAdvWikitext string

+5

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6P follow-up is a true blockstring even at max delay; can be spaced in neutral for +1f better advantage (very precise)

FieldField typeValue
moveIdStringakuma_214mp
moveTypeStringSpecial
charaStringAkuma
inputString214MP
nameWikitext

Adamant Flame

imagesList of String, delimiter: ,SF6_Akuma_214mp.png
hitboxesList of String, delimiter: ,SF6_Akuma_214mp_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

3

recoveryWikitext string

20(23)

totalWikitext string

41(44)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 / 20 (6P)

hitAdvWikitext string

+2

blockAdvWikitext string

-4

punishAdvWikitext string

+10

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3f extra recovery on whiff; extra advantage on Punish Counter makes it a strong shimmy tool; 6P follow-up is a true blockstring even at max delay; can be spaced in neutral for +1f better advantage (very precise)

FieldField typeValue
moveIdStringakuma_214hp
moveTypeStringSpecial
charaStringAkuma
inputString214HP
nameWikitext

Adamant Flame

imagesList of String, delimiter: ,SF6_Akuma_214hp.png
hitboxesList of String, delimiter: ,SF6_Akuma_214hp_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

3

recoveryWikitext string

19(21)

totalWikitext string

44(46)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15 / 20 (6P)

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+12

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f extra recovery on whiff; extra advantage on Punish Counter makes it a strong shimmy tool; 6P follow-up is a true blockstring even at max delay; can be spaced in neutral for +1f better advantage (very precise)

FieldField typeValue
moveIdStringakuma_214pp
moveTypeStringSpecial
charaStringAkuma
inputString214PP
nameWikitext

Adamant Flame

imagesList of String, delimiter: ,SF6_Akuma_214pp.png
hitboxesList of String, delimiter: ,SF6_Akuma_214pp_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

20% Starter

startupWikitext string

18

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

17 / 20 (6P)

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

KD +78 Crumple

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

23

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

0

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be spaced in neutral for +2f better advantage (very precise)

FieldField typeValue
moveIdStringakuma_214lp_6p
moveTypeStringSpecial
charaStringAkuma
inputString214LP~6P
nameWikitext

Adamant Flame Follow-Up

imagesList of String, delimiter: ,SF6_Akuma_214lp_6p.png
hitboxesList of String, delimiter: ,SF6_Akuma_214lp_6p_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

18(22)

totalWikitext string

28(32)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

45-48

hitAdvWikitext string

+3

blockAdvWikitext string

-10

punishAdvWikitext string

+7

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

16

hitstopWikitext string

16

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4f extra recovery on block; true blockstring from 214LP even at max delay

FieldField typeValue
moveIdStringakuma_214mp_6p
moveTypeStringSpecial
charaStringAkuma
inputString214MP~6P
nameWikitext

Adamant Flame Follow-Up

imagesList of String, delimiter: ,SF6_Akuma_214mp_6p.png
hitboxesList of String, delimiter: ,SF6_Akuma_214mp_6p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

32

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

45-48

hitAdvWikitext string

KD +32

blockAdvWikitext string

-18

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-34

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

16

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

True blockstring from 214MP even at max delay

FieldField typeValue
moveIdStringakuma_214hp_6p
moveTypeStringSpecial
charaStringAkuma
inputString214HP~6P
nameWikitext

Adamant Flame Follow-Up

imagesList of String, delimiter: ,SF6_Akuma_214hp_6p.png
hitboxesList of String, delimiter: ,SF6_Akuma_214hp_6p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

Combo (3 hits)

startupWikitext string

11

activeWikitext string

4

recoveryWikitext string

28

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

47-50

hitAdvWikitext string

KD +47

blockAdvWikitext string

-14

punishAdvWikitext string

KD +47

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

16

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

10

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

True blockstring from 214HP even at max delay

FieldField typeValue
moveIdStringakuma_214pp_6p
moveTypeStringSpecial
charaStringAkuma
inputString214PP~6P
nameWikitext

Adamant Flame Follow-Up

imagesList of String, delimiter: ,SF6_Akuma_214pp_6p.png
hitboxesList of String, delimiter: ,SF6_Akuma_214pp_6p_hitbox.png
damageWikitext string

300,400 (240,320)

chipWikitext string

75,100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4(4)3

recoveryWikitext string

25(31)

totalWikitext string

42(48)

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

54-57

hitAdvWikitext string

KD +45(+63)

blockAdvWikitext string

-18

punishAdvWikitext string

KD +45(+63)

perfParryAdvWikitext string

-32

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24 total

hitstopWikitext string

7,17(15)

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[7000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

500,250 (350,175)

superGainBlkWikitext string

250,125 (125,62)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0 / 2 air

jugIncreaseWikitext string

1,1

jugLimitWikitext string

10,15

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

() refers to scaled damage from 214PP combo starter; 6f extra recovery on block; true blockstring from 214PP even at max delay; wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner

FieldField typeValue
moveIdStringakuma_236k
moveTypeStringSpecial
charaStringAkuma
inputString236K
nameWikitext

Demon Raid

imagesList of String, delimiter: ,SF6_Akuma_236k.png
hitboxesList of String, delimiter: ,SF6_Akuma_236k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18~40

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

{{{total}}}

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

7-45 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Button strength determines trajectory (LK short, MK mid, HK far). Akuma is in counter-hit state for entire duration.

FieldField typeValue
moveIdStringakuma_236kk
moveTypeStringSpecial
charaStringAkuma
inputString236KK
nameWikitext

Demon Raid

imagesList of String, delimiter: ,SF6_Akuma_236kk.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16~40

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

{{{total}}}

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

7-45 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Tracks opponent's location regardless of distance

FieldField typeValue
moveIdStringakuma_236k_no_input
moveTypeStringSpecial
charaStringAkuma
inputString236K~No Input
nameWikitext

Demon Low Slash

imagesList of String, delimiter: ,SF6_Akuma_236k_no_input.png
hitboxesList of String, delimiter: ,SF6_Akuma_236k_no_input_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

53

activeWikitext string

4

recoveryWikitext string

15(19)

totalWikitext string

71(75)

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +39(+42)

blockAdvWikitext string

+2(+5)

punishAdvWikitext string

HKD +54(+57)

perfParryAdvWikitext string

-17(-14)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4f extra recovery on whiff; causes Akuma to auto-correct if Demon Raid crosses up; can be spaced for better frame advantage

FieldField typeValue
moveIdStringakuma_236kk_no_input
moveTypeStringSpecial
charaStringAkuma
inputString236KK~No Input
nameWikitext

Demon Low Slash

imagesList of String, delimiter: ,SF6_Akuma_236kk_no_input.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_no_input_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

53

activeWikitext string

4

recoveryWikitext string

15(19)

totalWikitext string

71(75)

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +39

blockAdvWikitext string

+2

punishAdvWikitext string

HKD +54

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4f extra recovery on whiff; causes Akuma to auto-correct if Demon Raid crosses up

FieldField typeValue
moveIdStringakuma_236k_p
moveTypeStringSpecial
charaStringAkuma
inputString236K~P
nameWikitext

Demon Guillotine

imagesList of String, delimiter: ,SF6_Akuma_236k_p.png
hitboxesList of String, delimiter: ,SF6_Akuma_236k_p_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18+16

activeWikitext string

until land

recoveryWikitext string

9 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +37(+41)

blockAdvWikitext string

+3(+7)

punishAdvWikitext string

KD +37(+41)

perfParryAdvWikitext string

-15(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string
FieldField typeValue
moveIdStringakuma_236kk_p
moveTypeStringSpecial
charaStringAkuma
inputString236KK~P
nameWikitext

Demon Guillotine

imagesList of String, delimiter: ,SF6_Akuma_236kk_p.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_p_hitbox.png
damageWikitext string

1300

chipWikitext string

325

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16+16

activeWikitext string

until land

recoveryWikitext string

9 land

totalWikitext string

{{{total}}}

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +37(+41)

blockAdvWikitext string

+3(+7)

punishAdvWikitext string

KD +37(+41)

perfParryAdvWikitext string

-15(-11)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string
FieldField typeValue
moveIdStringakuma_236k_k
moveTypeStringSpecial
charaStringAkuma
inputString236K~K
nameWikitext

Demon Blade Kick

imagesList of String, delimiter: ,SF6_Akuma_236k_k.png
hitboxesList of String, delimiter: ,SF6_Akuma_236k_k_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

18+13

activeWikitext string

until land

recoveryWikitext string

9(14) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0(+10)

blockAdvWikitext string

-5(+5)

punishAdvWikitext string

+4(+14)

perfParryAdvWikitext string

-18(-8)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5f extra recovery on whiff; button strength determines angle (LK short, MK mid, HK far)

FieldField typeValue
moveIdStringakuma_236kk_k
moveTypeStringSpecial
charaStringAkuma
inputString236KK~K
nameWikitext

Demon Blade Kick

imagesList of String, delimiter: ,SF6_Akuma_236kk_k.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_k_hitbox.png
damageWikitext string

700

chipWikitext string

175

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

16+13

activeWikitext string

until land

recoveryWikitext string

9(14) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0(+10)

blockAdvWikitext string

-5(+5)

punishAdvWikitext string

+4(+14)

perfParryAdvWikitext string

-18(-8)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5f extra recovery on whiff; button strength determines angle (LK short, MK mid, HK far)

FieldField typeValue
moveIdStringakuma_236k_2_hold
moveTypeStringSpecial
charaStringAkuma
inputString236K~[2]
nameWikitext

Demon Swoop

imagesList of String, delimiter: ,SF6_Akuma_236k_2_hold.png
hitboxesList of String, delimiter: ,SF6_Akuma_236k_2_hold_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

40

activeWikitext string

-

recoveryWikitext string

2+3 land

totalWikitext string

45

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful for baiting opponent's Drive Impact or Parry; must be inputting any Down direction on frame 41 of 236K

FieldField typeValue
moveIdStringakuma_236kk_2_hold
moveTypeStringSpecial
charaStringAkuma
inputString236KK~[2]
nameWikitext

Demon Swoop

imagesList of String, delimiter: ,SF6_Akuma_236kk_2_hold.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_2_hold_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

40

activeWikitext string

-

recoveryWikitext string

2+3 land

totalWikitext string

45

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful for baiting opponent's Drive Impact or Parry; must be inputting any Down direction on frame 41 of 236KK

FieldField typeValue
moveIdStringakuma_236kk_j236p
moveTypeStringSpecial
charaStringAkuma
inputString236KK~j.236P
nameWikitext

Demon Gou Zanku

imagesList of String, delimiter: ,SF6_Akuma_236kk_j236p.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_j236p_hitbox.png
damageWikitext string

300x3 (900)

chipWikitext string

75x3 (225)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16+6(21)

activeWikitext string

-

recoveryWikitext string

9(2) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD~ (varies)

blockAdvWikitext string

-3~ (varies)

punishAdvWikitext string

KD~ (varies)

perfParryAdvWikitext string

0~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

29 total

hitstopWikitext string

7x2,8 (8x3)

driveDmgBlkWikitext string

2000x2,1000

driveDmgHitWikitext string

[2000,0,1000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

300x2,400 (210x2,280)

superGainBlkWikitext string

150x2,200 (75x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1 / 0 air

jugIncreaseWikitext string

0,0,0

jugLimitWikitext string

5,5,5

projSpeedWikitext string

0.075

notesWikitext string

3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state

FieldField typeValue
moveIdStringakuma_236kk_j214k
moveTypeStringSpecial
charaStringAkuma
inputString236KK~j.214K
nameWikitext

Demon Gou Rasen

imagesList of String, delimiter: ,SF6_Akuma_236kk_j214k.png
hitboxesList of String, delimiter: ,SF6_Akuma_236kk_j214k_hitbox.png
damageWikitext string

200x4,500 (1300)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

16+5

activeWikitext string

2(2)3(2)3(1)3(1)2

recoveryWikitext string

10 land

totalWikitext string

{{{total}}}

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +46(+53)

blockAdvWikitext string

-

punishAdvWikitext string

KD +46(+53)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6,2x3,12

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[1000x4,6000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

2

jugIncreaseWikitext string

0,0,0,0,1

jugLimitWikitext string

10,11,12,13,8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch); cannot hit cross-up or grounded opponents

FieldField typeValue
moveIdStringakuma_4kkk
moveTypeStringSpecial
charaStringAkuma
inputString4KKK
nameWikitext

Ashura Senku (Backward)

imagesList of String, delimiter: ,SF6_Akuma_4kkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_4kkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

49 total

totalWikitext string

49

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot be canceled into; travels back ~1/2 screen; no collision box on frames 15-37; no invincibility whatsoever; counter-hit state for entire duration; Distance: 2.128

FieldField typeValue
moveIdStringakuma_6kkk
moveTypeStringSpecial
charaStringAkuma
inputString6KKK
nameWikitext

Ashura Senku (Forward)

imagesList of String, delimiter: ,SF6_Akuma_6kkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_6kkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

(23~)

activeWikitext string

-

recoveryWikitext string

51

totalWikitext string

51 total

guardWikitext string

-

cancelWikitext string

Sp*

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot be canceled into; no collision box on frames 17-35 (can pass through opponent); no invincibility whatsoever, but passing through opponent may cause attack hitbox to whiff; counter-hit state for entire duration; frames 24-38 are cancelable into Oboro Throw follow-up; Distance: 3.663

FieldField typeValue
moveIdStringakuma_6kkk_lplk
moveTypeStringSpecial
charaStringAkuma
inputString6KKK~LPLK
nameWikitext

Oboro Throw

imagesList of String, delimiter: ,SF6_Akuma_6kkk_lplk.png SF6_Akuma_6kkk_lplk_2.png
hitboxesList of String, delimiter: ,SF6_Akuma_6kkk_lplk_hitbox.png
damageWikitext string

2200 (2900)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

(23~37)+8

activeWikitext string

3

recoveryWikitext string

50

totalWikitext string

83(97)

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +20

blockAdvWikitext string

-

punishAdvWikitext string

HKD +20

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000 [6500]

superGainHitWikitext string

3000(2100) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Total startup 31-45f depending on input timing; can be activated even after passing through opponent; Range: 1.076 (not including 6KKK travel distance; maximum total range of 3.697)

FieldField typeValue
moveIdStringakuma_236236p
moveTypeStringSuper
charaStringAkuma
inputString236236P
nameWikitext

Messatsu Gohado

imagesList of String, delimiter: ,SF6_Akuma_236236p.png
hitboxesList of String, delimiter: ,SF6_Akuma_236236p_hitbox.png
damageWikitext string

400x4,600 (2200)

chipWikitext string

100x5 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

-

recoveryWikitext string

96

totalWikitext string

106

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +9

blockAdvWikitext string

-41

punishAdvWikitext string

KD +9

perfParryAdvWikitext string

-42

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

56 total

hitstopWikitext string

39 total

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

1000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-14 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

100

jugIncreaseWikitext string

1x4,100

jugLimitWikitext string

99

projSpeedWikitext string

0.12

notesWikitext string

5-hit Super projectile; projectile speed is not affected by button strength; can be used while OD projectiles are on-screen

FieldField typeValue
moveIdStringakuma_j236236k
moveTypeStringSuper
charaStringAkuma
inputStringj.236236K
nameWikitext

Tenma Gozanku

imagesList of String, delimiter: ,SF6_Akuma_j236236k.png
hitboxesList of String, delimiter: ,SF6_Akuma_j236236k_hitbox.png
damageWikitext string

400x5 (2000)

chipWikitext string

100x5 (500)

dmgScalingWikitext string

10% Starter; Combo (5% extra); 30% Minimum

startupWikitext string

14

activeWikitext string

-

recoveryWikitext string

23(33) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +49~

blockAdvWikitext string

-28~

punishAdvWikitext string

KD +49~

perfParryAdvWikitext string

-12~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

39 total

hitstopWikitext string

7x4,0 (8x5)

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

1000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0,0,0,0,1

jugLimitWikitext string

5,5,5,5,5

projSpeedWikitext string

0.075

notesWikitext string

5-hit Super projectile; during Forward or Neutral Jump only; 10f extra landing recovery on block/whiff; puts airborne opponents into limited juggle state; travels down at ~45 degree angle; projectile speed/angle is not affected by button strength; can be used while OD projectiles are on-screen; leg hurtbox is projectile invuln until landing

FieldField typeValue
moveIdStringakuma_214214p
moveTypeStringSuper
charaStringAkuma
inputString214214P
nameWikitext

Empyrean’s End

imagesList of String, delimiter: ,SF6_Akuma_214214p.png
hitboxesList of String, delimiter: ,SF6_Akuma_214214p_hitbox.png
damageWikitext string

2800

chipWikitext string

750

dmgScalingWikitext string

40% Starter; Combo (4 hits); 40% Minimum

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

52

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29 (HKD +97 Wallsplat)

blockAdvWikitext string

-35

punishAdvWikitext string

HKD +29 (HKD +97 Wallsplat)

perfParryAdvWikitext string

-53

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

16

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (Forced)

jugIncreaseWikitext string

1

jugLimitWikitext string

100

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Wallsplats opponent near the corner unless opponent was already wallsplat with 214PP~6P (can follow up with a juggle regardless of original juggle count)

FieldField typeValue
moveIdStringakuma_236236k
moveTypeStringSuper
charaStringAkuma
inputString236236K
nameWikitext

Sip of Calamity

imagesList of String, delimiter: ,SF6_Akuma_236236k.png
hitboxesList of String, delimiter: ,SF6_Akuma_236236k_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8(2)

activeWikitext string

4

recoveryWikitext string

58

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-41

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

-60

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

12

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cinematic time regenerates ~? Drive bars for Akuma; only 2f startup when canceled from 623P

FieldField typeValue
moveIdStringakuma_236236k(ca)
moveTypeStringSuper
charaStringAkuma
inputString236236K
nameWikitext

Sip of Calamity (CA)

imagesList of String, delimiter: ,SF6_Akuma_236236k_ca.png
hitboxesList of String, delimiter: ,SF6_Akuma_236236k_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8(2)

activeWikitext string

4

recoveryWikitext string

58

totalWikitext string

69

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-41

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

-60

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

12

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; only 2f startup when canceled from 623P

FieldField typeValue
moveIdStringakuma_lp_lp_6lk_hp(ca)
moveTypeStringSuper
charaStringAkuma
inputStringLP~LP~6LK~HP
nameWikitext

Shun Goku Satsu (CA)

imagesList of String, delimiter: ,SF6_Akuma_lp_lp_6lk_hp(ca).png
hitboxesList of String, delimiter: ,SF6_Akuma_lp_lp_6lk_hp(ca)_hitbox.png
damageWikitext string

4700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

6+0

activeWikitext string

21

recoveryWikitext string

57

totalWikitext string

84

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD + 18

blockAdvWikitext string

-

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1 Full, 6-27 Projectile

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze

FieldField typeValue
moveIdStringakuma_j214pp
moveTypeStringSpecial
charaStringAkuma
inputStringj.214PP
nameWikitext

Double Zanku Hadoken

imagesList of String, delimiter: ,SF6_Akuma_j214pp.png
hitboxesList of String, delimiter: ,SF6_Akuma_j214pp_hitbox.png
damageWikitext string

600x2

chipWikitext string

150x2

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

8(21)

activeWikitext string

-

recoveryWikitext string

9(2) land

totalWikitext string

{{{total}}}

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

varies

blockAdvWikitext string

varies

punishAdvWikitext string

varies

perfParryAdvWikitext string

-10~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28 each

blockstunWikitext string

26 each

hitstopWikitext string

8 each

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000x2

superGainHitWikitext string

1000x2 (700x2)

superGainBlkWikitext string

500x2 (250x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

0

jugIncreaseWikitext string

0,0

jugLimitWikitext string

3,3

projSpeedWikitext string

0.04 (1st) / 0.055 (2nd)

notesWikitext string

Shin Akuma only (Back Taunt~Down Taunt); forward Jump only on airborne frame 9-33; throws 2 consecutive 1-hit fireballs (2nd fireball travels faster and farther); dissipates if Akuma is hit; fireballs travel downward at ~45 degree angle; on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); advantage varies significantly depending on timing/spacing/angle (at worst, approximately +5 oB vs. tall characters, +7 oB vs. standard characters, and unsafe on Perfect Parry; always enough hit advantage to link); foot hurtbox is projectile invuln 1f~land

FieldField typeValue
moveIdStringakuma_214214k
moveTypeStringSuper
charaStringAkuma
inputString214214K
nameWikitext

Misogi

imagesList of String, delimiter: ,SF6_Akuma_214214k.png
hitboxesList of String, delimiter: ,SF6_Akuma_214214k_hitbox.png
damageWikitext string

2900

chipWikitext string

750

dmgScalingWikitext string

40% Minimum

startupWikitext string

5(9~10)

activeWikitext string

7

recoveryWikitext string

88(85)

totalWikitext string

99(96)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +25(26)

blockAdvWikitext string

-58(-57)

punishAdvWikitext string

KD +29(30)

perfParryAdvWikitext string

-86(-85)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

33(32)

hitstopWikitext string

5

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

50

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shin Akuma only (Back Taunt~Down Taunt); teleports above opponent from anywhere on screen; 3f less recovery on whiff or Perfect Parry; startup is functionally 9f on grounded opponents (10f vs. standard-height crouchers); much less KD advantage and 2f more recovery vs. airborne opponents; cannot be canceled into from OD specials like other Level 2 Supers; cannot be beaten with anti-air invincibility since Akuma is fully invuln and technically never goes airborne

FieldField typeValue
moveIdStringakuma_22ppp
moveTypeStringSuper
charaStringAkuma
inputString22PPP
nameWikitext

Kongou-Kokuretsuzan

imagesList of String, delimiter: ,SF6_Akuma_22ppp.png
hitboxesList of String, delimiter: ,SF6_Akuma_22ppp_hitbox.png
damageWikitext string

330x8,360 (3000)

chipWikitext string

82x8,90 (746)

dmgScalingWikitext string

40% Minimum

startupWikitext string

8

activeWikitext string

30

recoveryWikitext string

41

totalWikitext string

78

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +38

blockAdvWikitext string

-39

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-62

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32 total

hitstopWikitext string

2x8,12

driveDmgBlkWikitext string

500x8,1000 (5000)

driveDmgHitWikitext string

1000x8,2000 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-11 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shin Akuma only (Back Taunt~Down Taunt); 9-hit Super projectile with a massive vertical hitbox; cannot be canceled into from OD specials like other Level 2 Supers; puts opponent into limited juggle state (but very difficult to launch high enough for a follow-up)

FieldField typeValue
moveIdStringakuma_5pppkkk
moveTypeStringtaunt
charaStringAkuma
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Akuma_5pppkkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_5pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

433 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

433

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Witness the abyss before you."

FieldField typeValue
moveIdStringakuma_6pppkkk
moveTypeStringtaunt
charaStringAkuma
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Akuma_6pppkkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_6pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

570(514) (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

570(514)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Fullscreen proximity guard box on frames 107-570 (prevents opponent from walking back); "Are you prepared to tread down this path? If you are afraid... run."; "Hmph... you are a disgrace." (after opponent switches sides, resulting in shorter taunt animation)

FieldField typeValue
moveIdStringakuma_4pppkkk
moveTypeStringtaunt
charaStringAkuma
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Akuma_4pppkkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_4pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

765 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

765

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You have piqued my interest. Attack if you dare." "How disappointing." (if no attack); inputting a Down Taunt (2PPPKKK) on frames 592-628 causes Akuma to pull out a rice ball (gains 3 bars of Super meter and becomes Shin Akuma if fully consumed)

FieldField typeValue
moveIdStringakuma_4pppkkk_2pppkkk
moveTypeStringtaunt
charaStringAkuma
inputString4PPPKKK~2PPPKKK
nameWikitext

Back~Down Taunt

imagesList of String, delimiter: ,SF6_Akuma_4pppkkk_2pppkkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_4pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

1604

activeWikitext string

-

recoveryWikitext string

186

totalWikitext string

1790

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

5000x2,10000x2

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Inputting a Down Taunt on frames 592-628 of Back Taunt causes Akuma to pull out a rice ball; while eating, Akuma gains Super meter on each bite (1/2 bar on frames 931 and 1129, then 1 bar on frames 1353 and 1604); becomes Shin Akuma on frame 1604 (gains access to Hidden Arts: Double Zanku Hadoken, Misogi, and Kongou-Kokuretsuzan); if Akuma is hit before frame 1604, he does not become Shin Akuma

FieldField typeValue
moveIdStringakuma_2pppkkk
moveTypeStringtaunt
charaStringAkuma
inputString2PPPKKK
nameWikitext

Down Taunt

imagesList of String, delimiter: ,SF6_Akuma_2pppkkk.png
hitboxesList of String, delimiter: ,SF6_Akuma_2pppkkk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

123 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

123

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"滅 (Metsu!)"