Thrill Kill/Mammoth/Introduction

From SuperCombo Wiki

Overview

 On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.

 His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, L2PlusCross (Low counterable)TK-input-comma.pngL2PlusCross pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.

At a glance:
Pros Cons
  • Damage Potential: Mammoth can deal an absurd amount of damage in the corner with his super launcher strings.
  • Dash Attacks: Both Rolling Boulder and Running Boulder together form the basis of your infamous bowling ball 50/50s, and can be incredibly hard to sidestep for the slower members of the cast.
  • Rreeaallyy Ssllooww: Even his dash speed is pitiful, making it so he has to use a backwards dash attack to run away from pressure.
  • Big 'ol Hitbox: Other characters have Mammoth-specific corner juggle strings that allow for more damage.
  • Slow Buttons: If your opponent is right in your face, you're pretty much forced to guess with counters since you won't be able to attack out of even fairly minus moves.