View table: UMVC3_FrameData

Table structure:

  1. moveId - String
  2. chara - String
  3. input - String
  4. moveType - String
  5. name - Wikitext string
  6. images - List of String, delimiter: ,
  7. hitboxes - List of String, delimiter: ,
  8. damage - Wikitext string
  9. startup - Wikitext string
  10. active - Wikitext string
  11. recovery - Wikitext string
  12. onBlock - Wikitext string
  13. onHit - Wikitext string
  14. guard - Wikitext string
  15. invuln - Wikitext string
  16. cancel - Wikitext string
  17. attackLevel - Wikitext string
  18. blockstun - Wikitext string
  19. hitstun - Wikitext string
  20. hitstop - Wikitext string
  21. meter - Wikitext string
  22. chip - Wikitext string
  23. properties - List of Wikitext string, delimiter: \

This table has 1 row altogether.

Recreate data.

Page moveId chara input moveType name images hitboxes damage startup active recovery onBlock onHit guard invuln cancel attackLevel blockstun hitstun hitstop meter chip properties
UMVC3/C. Viper/Data (edit) c.viper_5l C. Viper 5L Normal UMVC3 CViper 5L.png

40,000

5

3

10

-1

0

Low

S/SU

{{{AttackLevel}}}

This is a test

Viper is cool

TEST

Softknockdown.png