Soulcalibur VI/Hwang/Introduction

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Introduction

Hwang is a tricky character with deceptively massive range and debilitating attacks through his talisman stances. However, he literally puts his life on the line as he fights - his very lifeforce is an expendable resource, and if stretched too thin, he will begin rounds with chunks of health missing.


Strengths Weaknesses
  • Huge range, combo and resources benefits from talismans and auras
  • Strong range overall
  • Massive hail-mary potential in round 5 where he can use life force with no repercussions
  • Extra decision-making when it comes to resource management
  • Potential health/meter penalty for overusing lifeforce
  • Weak frame data overall
  • Poor punishment game

Unique Mechanics

Lifeforce Techniques

Hwang has a Lifeforce counter as as unique UI element, which starts at 4 and can range from -9 to 9. Certain stances and attacks spend Lifeforce while some grant more; he also gains access to different lethal hits at various levels of Lifeforce. However, if his Lifeforce goes into the negative, he will start the next round at a health deficit, ranging all the way down to half health at -9 Lifeforce, where he will also lose half a bar of Soul Gauge.

Talisman Auras

Hwang can also spend his Lifeforce to apply a talisman to himself, enveloping himself in an aura. Each aura changes the properties of some of his moves, causing them to grant different benefits on hit. They also unlock some unique lethal hit conditions per each aura. The auras are as follows:
• Might - A blue aura which revolves around restoring Hwang's guard stamina.
• Devastation - A red aura which revolves around building Hwang's meter (and stealing the opponent's if they are in Soul Charge).
• Resolve - A green aura which revolves around healing Hwang.
• Iron will - A special yellow aura only accessible by ending his Soul Charge. Forces his next attack to be a counterhit on hit. It will also cause certain moves to grant him a large chunk of Lifeforce.

The moves which gain benefits from the auras universally are 6B+K, DW BB_B[B], A+B and his Soul Attack.


See Strategy for a full strategy breakdown.