Nickelodeon All-Star Brawl 2/Lucy Loud

From SuperCombo Wiki

About

Goth and gloomy. In a poetic way.

Gameplay

Lucy is a stance changing fighter who has access to the most variety of tools in the game, easily making her one of the most versatile and technical characters in the cast. She mainly specializes in offensive pressure, opening opponents up with her quick normals, hard to react teleport specials, and one of the best grabs in the game before punishing them with her devastating combo potential.

Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of Jumpscare makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her Umbrella Poke, which in this mode is a devastating Forward Air Charge attack that can lead to death regardless of how the opponent DI's due to both having high knockback and the ability to combo into itself on DI-in. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with Jumpscare having too many total frames to be thrown out lightly in neutral or as a recovery, and Flight of the Bats being incapable of snapping to the ledge in spite of its high vertical recovery. Quickly swapping to her other two modes on the fly will help cover these weaknesses, however.

Ghost Mode has access to high movement speed, incredible frame data, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her Dash Attack, Forward Air, and Up Air, is unrivaled. She can easily rack up high damage on even the lightest and floatiest characters. In addition, Lucy's Jumpscare in this mode moves her quickly and has low endlag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special Lucile is also fantastically versatile due to her ability to act out of it with any aerial attack or special, making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. Any mistake in this stance can end up leading to her death, making this mode the highest risk-reward of the bunch.

When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her Forward Air become dangerous kill moves, and her slower charge attacks like her Forward Air Charge can take stocks at very surprising percents. This combined with her Jumpscare in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's Forward Charge in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly.

If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud.

NASB2 LucyStock.png Lucy Loud

NASB2 Lucy Costume00.png
Franchise

The Loud House

Home Stage

Royal Woods Cemetery

Weight

0.90 (Normal)/ 0.65 (Ghost) / 0.75 (Vampire)

Fall Speed

0.95

Gravity

1.075

Run Speed

1.2

Air Speed

1.5




Strengths Weaknesses
  • Incredible Combo Game: Lucy's ability to rack up damage is among the highest in the cast. With the right setup and slime usage she can even convert her combos into 0-to-deaths.
  • Amazing Offense: With fast disjoints, an incredible grab, and a variety of hard to react teleport specials, Lucy can easily force engagements at her own pace. On top of it all, her tools are amazing at edgeguarding as well, allowing her to press her advantage to an oppressive degree.
  • High Mobility: Lucy's incredibly high double jump and a pseudo-triple jump in her Ghost Mode Up Special means that she can catch opponents at just about any height. Coupled with her teleports and her enhanced movement speed in Ghost Mode and she becomes a character who can move around the stage with ease.
  • Unpredictability: Having three stances to choose from, the options available to Lucy can change at any given time. Each stance also have different weight properties, making specific combos and confirms against her harder as well.
  • Difficult: Easily one of the most technical characters in the cast. Not only does Lucy have the most options of any character, but her access to Double Jump Cancel aerials can lead to dropped combos and even self-destructs off stage if used improperly. In addition, being caught in the wrong mode at the wrong time can be extremely punishing for Lucy. Time must be taken to learn this character properly to learn how to control her effectively and to know when to swap to the right mode at the right time.
  • Fragile: Access to Lucy's best tools require swapping to stances that have incredibly low weight. In spite of this, her unusual gravity means that she is still susceptible to kill confirms, unlike other floaties. This makes being at high percents as Lucy especially dangerous.
  • Poor Defensive Options: Lucy's fastest aerial normals have frame 8 startup, and her best reversals either require meter or are locked behind specific modes, making her options out-of-shield limited overall so long as her opponent is mindful of her grab.




Moveset

Ground Light Attacks

Fangs Attack
Light
NASB2 Lucy LightNeutral.png
"Go my child! Hold down the Neutral!"
Jab 1 Damage Startup Active Frames Total Frames Safety
3% 3 2 (3-4) 20 -9

One of the fastest jabs in the game, while also having a disjointed hitbox.

  • Despite its low safety on shield, the move still has to be respected due to its speed, range, and ability to jab infinite.
Jab 2 Damage Startup Active Frames Total Frames Safety
3% 3 2 (3-4) 20 -9

Practically identical to Jab 1 in all but animation.

Jab Infinite Damage Startup Active Frames Total Frames Safety
1% 4 8 (4-11) 11 -
Jab Finisher Damage Startup Active Frames Total Frames Safety
4% 2 6 (2-7) 38 -22

Finisher with very long reach compared to the initial hits.

  • Has kill power in Normal and Vampire modes.


Mortician's Club Gavel
Forward+Light
NASB2 Lucy LightForward-MorticiansClubGavel.png
"Oh wow! Guess that means I won!"
Damage Startup Active Frames Total Frames Safety
8% 5 6 (5-10) 25 -13

Fast, disjointed normal that moves Lucy forward.

  • Has mid percent combo potential on di-in.
  • Can potentially kill at late percents in Normal and Vampire mode.
  • While the move is a decent option if you need a fast move to turn around with, Lucy otherwise has more potent moves to utilize for both kills and combos.


Learning Your Doom
Up+Light
NASB2 Lucy LightUp-LearningYourDoom.png
"I foresee bad jump-ins in your future."
Damage Startup Active Frames Total Frames Safety
6% 5 11 (5-15) 30 -17

Fast anti-air projectile with long vertical range. Great for combo extensions.


Eight of Spades
Down+Light
NASB2 Lucy LightDown-EightOfSpades.png
"Can ya dig it?"
Damage Startup Active Frames Total Frames Safety
2% (initial), 6% (middle), 8/6/9% (late) 6 7 (6-12) 31 (IASA 23) -8

Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.

  • If the first two hitboxes do not connect, the move also has a late hitbox that sends at an inwards angle. This hitbox deals damage depending on Lucy's current mode.
  • One of Lucy's best combo starters and can lead into kill confirms at the right percents.
  • Hitting a shield with the last hitbox of the move at the very last active frame leaves you at -4 frame advantage, making it possible to beat a shield grab using a jab.


Ghostly Float (Normal Mode)
Light (Running)
NASB2 Lucy DashAttack-GhostlyFloatBatSwarm.png
"Am I floating?"
Damage Startup Active Frames Total Frames Safety
12% 8 9 (8-16) 34 -19

A decently quick Dash Attack with very good damage, but does not cover a lot of distance.

  • Has some combo potential if catching DI-in, especially good vs floatier characters.
Ghostly Float (Ghost Mode)
Light (Running)
NASB2 Lucy DashAttack-GhostlyFloat(GhostMode).png
"Are my enemies floating?"
Damage Startup Active Frames Total Frames Safety
10% 5 12 (5-16) 31 -23

One of the best Dash Attacks in the game. Covers low distance, but makes up for it in having a very good launch angle for combos. You can take fast fallers to high percents with this move alone.

  • Also the least safe dash attack on shield in Lucy's arsenal, and due to its low distance has less of a chance to cross-up on shield than other dash attacks in the game. Best used as a follow up to other moves, such as her Down Light.
Bat Swarm (Vampire Mode)
Light (Running)
NASB2 Lucy DashAttack-BatSwarm(VampMode).png
"Am I losing because I accidentally used this move?"
Damage Startup Active Frames Total Frames Safety
7% 29 2 (29-30) 45 -9

In addition to having one of the best dash attack in the game, she also has one of the worst ones in the game. This acts very similar to Vampire Mode's Side Special but without the distance or kill power. Strangely also the weakest dash attack of Lucy's kit damage wise.

  • The ability to combo out of this move is generally pretty low, but you can potentially hit a Vampire Mode Side Special out of it.
  • The only saving grace of this move is that it has low endlag, making it harder to react to than one might expect. It can also catch people off guard because they will not expect you to use such a bad move.


Air Light Attacks

Triangle of Power
Light (Airborne)
NASB2 Lucy LightNeutralAir-TriangleOfPower.png
"Illuminati CONFIRMED!"
Damage Startup Active Frames Total Frames Safety
10% (initial), 7% (late) 8 15 (8-9 (initial), 10-22 (late)) 40 -
  • DESCRIPTION PLACEHOLDER
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Fangs Attack
Forward+Light (Airborne)
NASB2 Lucy LightForwardAir-FangsAttack.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Axe Kick
Back+Light (Airborne)
NASB2 Lucy LightBackAir-BackAxeKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Three of Swords
Up+Light (Airborne)
NASB2 Lucy LightUpAir-ThreeOfSwords.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Spade Slice
Down+Light (Airborne)
NASB2 Lucy LightDownAir-SpadeSlice.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Crystal Ball (Normal Mode)
Strong
NASB2 Lucy ChargeForward-CrystalBallEdwinEtherealPower.png
"Like a cat with a vase."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER
Ethereal Power (Ghost Mode)
Strong
NASB2 Lucy ChargeForward-EtherealPower.png
"They really made Luigi's Fireball but better."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER
Edwin (Vampire Mode)
Strong
NASB2 Lucy ChargeForward-Edwin.png
"Bugs Bunny antics."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sigh
Up+Strong
NASB2 Lucy ChargeUp-Sigh.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Coffin Slam
Down+Strong
NASB2 Lucy ChargeDown-CoffinSlam.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Umbrella Poke / Shovel Poke
Strong (Airborne)
NASB2 Lucy ChargeForwardAir-UmbrellaPokeShovelPoke.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Aerial Scythe
Up+Strong (Airborne)
NASB2 Lucy ChargeUpAir-AerialScythe.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Fallout Digger
Down+Strong (Airborne)
NASB2 Lucy ChargeDownAir-FalloutDigger.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Dark Bite
Special
NASB2 Lucy SpecialNeutral-DarkBite.png
"I was bitten by Lana's liberated vampire bat."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Lucy lunges forward for a bite.
  • On hit, Lucy gains a buff and inflicts a debuff on her opponent.
  • Normal Mode: Gains increased damage / Steals Slime from the opponent.
  • Ghost Mode: Gains a movement speed boost / Inflicts Slowdown on the opponent.
  • Vampire Mode: Gains a knockback boost / Inflicts Poison on the opponent.


Jumpscare
Forward+Special
NASB2 Lucy SpecialForward-Jumpscare.png
"I'm standing right here."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Lucy disappears and reappears a small distance away, catching her opponents off guard.
  • Normal Mode: Deals damage when she disappears and reappears.
  • Ghost Mode: Deals no damage, but moves very quickly.
  • Vampire Mode: Deals high damage, but only when she reappears.


A Poem
Down+Special
NASB2 Lucy SpecialDown-APoem.png
"Failure. It is not an option."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Lucy changes her stance between Normal, Ghost and Vampire!
  • Ghost makes her faster but lighter, while Vampire makes her stronger but slower.


Flight of the Bats / Lucille / Song of Silence
Up+Special
NASB2 Lucy SpecialUp-FlightOfTheBatsLucilleSongOfSilence.png
"Hurry, Fangs. We're gonna be late."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Normal: Lucy grabs onto Fangs as he flies her upwards.
  • Ghost: Lucy holds onto Lucille to hover upwards.
  • Vampire: Lucy opens a pair of giant Bat wings, lifting herself up with one powerful flap.



Super

NAME PLACEHOLDER
Slime+Light
NASB2 Lucy Super.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

NAME PLACEHOLDER
Taunt
NASB2 Lucy TauntNeutral.png
"My future predicts that you will lose a stock."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Down+Taunt
NASB2 Lucy TauntDown.png
"Greatest, Day, EVER!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Up+Taunt
NASB2 Lucy TauntUp.png
"It's Madame Lucy."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Combos

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Matchups

+2 PLACEHOLDER
+1 PLACEHOLDER
0 PLACEHOLDER
-1 PLACEHOLDER
-2 PLACEHOLDER




Strategy

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Techniques

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Other Resources

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Costumes

NASB2 Lucy Costume01.png NASB2 Lucy Costume02.png NASB2 Lucy Costume03.png NASB2 Lucy Costume04.png NASB2 Lucy Costume05.png


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