Mortal Kombat 1/Homelander

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Introduction

The World's Greatest Superhero

"Homelander is the most powerful being on the planet and the leader of The Seven, the elite superhero team owned and managed by Vought International. In a world where “Supes” are made, he's the strongest of them all. He can fly, has super strength, and can laser enemies with his eyes. Homelander presents himself as the ultimate patriot and protector, but don't let his movie star good looks or high approval rating fool you. He is a murderous, narcissistic sociopath with an insatiable need for validation, love, and power. Homelander's destruction of enemies and lust for power does not end with his world. Challengers from other realms will face his wrath."

Homelander is fly and lasers.

Strengths Weaknesses
  • The Only Man in the Sky: Homelander can take free flight at will and can even cancel into it out of buttons, giving him unique options, such as...
  • "Instant" Overheads: Flight bypasses the usual instant overhead prevention on aerial normals, creating unique mix-up opportunities;
  • Fire the Laser: Many of Homelander's normals and specials feature a plethora of ranged laser beams to control space; his downward laser in flight hits at an angle that is difficult for grounded opponents to challenge;
  • Smile for the Camera!: His back throw can loop into itself and enables trivial conversions with Kameos;
  • Carpal Tunnel: Optimizing his combos requires making use of flight cancels, requiring fast and more specific inputs than most characters will need for their combos;
  • Stop Ducking!: When Homelander is on the ground, he has few tools to discourage opponents from ducking: many of his command normals are Highs, his main Mid string requires a difficult one-hit confirm to combo or else settle for a knockdown, and he has no grounded Overheads because of what Flight offers in that department;
  • Bad Product: Bugs and oversights on launch make him quite janky: whether it's canceling the ground pound giving Homelander greater movement speed and sliding while idle, certain combo routes being gated by meter despite not actually reducing meter when performed, or a corner blockstun infinite with flight!J4, player experience may prove questionable.
Homelander
Mk1 homelander portrait.png
Base Health 1000.00

Normals and Strings

Grounded

1

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - - -

d1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

2

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

3

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

4

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -



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