Fatal Fury 1/System

From SuperCombo Wiki

Controls

  • F.png - Move forward
  • B.png - Move backward/block attacks
  • Ub.png or U.png or Uf.png - Jump
  • Db.png or D.png or Df.png - Crouch
  • Kof.lp.png - Punch
  • Kof.lk.png - Kick
  • Kof.sp.png - Throw

Mechanics

  • Throws: Throws are finnicky. When you're not close enough in proximity, your character will whiff the throw attempt and put themselves in a whiff animation, where their pushbox also pushes the opponent farther away slightly. You need to basically be hugging the opponent for throw to connect, and it can still whiff. Hold forward while doing a throw attempt by walking into the opponent to ensure it doesn't whiff. Throws cannot be escaped from.
  • Jump attacks: Each character has 6 total jump attacks, between their diagonal jump attacks for each button, an attack for when they're rising up in their neutral jump, and an attack when they're falling from their neutral jump.
  • Variable Frame Data: Attacks in Fatal Fury do not have a consistent, set frame advantage on them. It depends on the attack, special moves are exempt from the rule, but generally there is a variance between how plus you are after doing an attack whether it hits or is blocked.

Game Navigation

General/Characters (Arcade)
FAQ
System
Andy
Joe
Terry