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Street Fighter Alpha/Birdie
+360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit
-Slowest Forward walk in the game By a pretty big margin
360 + P connects close; unblockable
Charge b for 2 seconds,f, b, f + P
qcf, qcf + P/K
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2