Street Fighter Alpha/Birdie

From SuperCombo Wiki

Sfabirdie.png

Introduction

+360 command grab in a game with no throw protection


+The Birdie has good range therefore can be easy to hit "unblockable"


-Normals are overall Slower on average then most if not all chars


-Cannot block alot of buttons from the very tip due to his huge hurtbox


-Final tap Does Less damage Then A heavy dp from A shoto..


-Least ammount of lows of any character


-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best


- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit


-Slowest Forward walk in the game By a pretty big margin

Moves List

Normal Moves

st.Lp.png
A1 Birdie S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - 0 - Mid.png Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Birdie Cr.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - +1 - Mid.png Specialcancel.png
Supercancel.png
dj.Lp.png
A1 Birdie J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 1 - - - High.png -
Nj.Lp.png
A1 Birdie Nj.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Birdie S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-15 6 6 - 0 - Mid.png -
cr.Mp.png
A1 Birdie Cr.MP.png
A1 Birdie Cr.MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5-10 6 4 - -3 - Mid.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Birdie J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-15 6 1 - - - High.png -

Jump Jab with more damage/Better Hurtbox but since its still 1 frame this is an above average move On birdie Somehow

Nj.Mp.png
A1 Birdie Nj.mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Birdie S.HP.png
A1 Birdie S.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 5,3 6 - -5 - Mid.png -
cr.Hp.png
A1 Birdie Cr.HP.png
A1 Birdie Cr.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15,9 8,8 3 - -4,-6 if only one hit connects - Mid.png Specialcancel.png
Supercancel.png

Both hits can be canceld But the second hit is fickle about connecting at all

dj.Hp.png
A1 Birdie J.Hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-17 8 5 - - - High.png -
Nj.Hp.png
A1 Birdie Nj.hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Birdie S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - -3 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Birdie Cr.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - +1 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Birdie J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - High.png -
Nj.Lk.png
A1 Birdie Nj.Lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mk.png
A1 Birdie S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 7 - -4 - Mid.png -
cr.Mk.png
A1 Birdie Cr.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 3 6 - -3 - Mid.png -
dj.Mk.png
A1 Birdie J.MK.PNg
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 3 2 - - - High.png -
Nj.Mk.png
A1 Birdie Nj.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hk.png
A1 Birdie S.HK.png
A1 Birdie S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14,8 4,4 7 - +1,+9 - Mid.png -

Your only Move with Good + frames on hit or block but thats only on the second hit and its still a weird and slow move overall. Decent to kara into 360s for meter gain.

cr.Hk.png
A1 Birdie Cr.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17-20 3 7 - +1(block) - Low.png -
dj.Hk.png
A1 Birdie J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 6 2 - - - High.png -
Nj.Hk.png
A1 Birdie NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Command Moves

D.png +Hp.png In Air
A1 Birdie Bodysplashu.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 8 2 - - - Mid.png -

A cross up that whiffs every crouching character in the game.... Yeah

Special Moves

Bull Head
A1 Birdie Bull head.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lp.png 17-20 8 4 - -9 - Mid.png -

Punishable on hit if you end up too close to them Which happens alot if you try to combo into this

B.png(2 seconds), F.png + Mp.png 18-23 10 7 - -11 - Mid.png -

Ditto as the above

B.png(2 seconds), F.png + Hp.png 20-29 12 11 - -15(block) - Mid.png -

This one actually knocks down so it can be realistically Comboed into


Murderer Chain
360 + P connects close; unblockable

Bull Horn

Charge Any Combination of 2 P.png Or 2 K.png level 1 is 1-2 seconds level 2 is 3-4 level 3 5-8 level 4 10-17 Final is 18+ seconds of charging
A1 Birdie Bull head.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - 19,19,19,22,23 - +2 - Mid.png -

You might notice this is the exact same picture as above well..thats because all versions of both moves Have the same hitbox. This move is a bit more usable then bull Head and is actually + on hit But has no iframes or anything. It is possible to charge multiple taps at once.

Super Moves

The Birdie
Charge b for 2 seconds,f, b, f + P

Bull Revenger
qcf, qcf + P/K

Combos

-j.HK,c.LK,c.HP,HP Bull Head

-j.HK,c.LK,c.HP,The Birdie Lvl2

-crossup j.HP,c.LK,c.MP,c.HK

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom