Asura Buster: Eternal Warriors/Alice/Introduction

From SuperCombo Wiki

Alice is a young girl wielding a special book that gives her control over the undead.

Still determined to learn about the secret of immortality, Alice, who has now gotten a bit more powerful while learning new magic and necromancy, forms a contract with Dead Man Walking, a skeleton who is the reanimated corpse of a man falsely executed for murder.

They head off on a new adventure in order to learn about the mystery of the lost continent, believing that it could help with her current research.

Alice is a puppet character who can also plant stationary bombs on screen. Alice's skeletal familiar, 「DEAD MAN WALKING」, is invincible, does very high damage and can break the opponent's combos if properly set up. He will always try to follow her, but moves much slower than she does. Certain attacks can also be used to change his position, and he can be controlled to attack remotely.

Alice differs greatly from the rest of the cast and has a rather high skill floor. New players should consider playing another character alongside her to familiarize themselves with the game's mechanics.

Overview

AB Alice idle.png
Alice is a tricky puppet character who can take control of the screen with her skeleton familiar and bombs.
Pros Cons
  • Strong keepaway game thanks to bombs and 「DEAD MAN WALKING」
  • High mobility
  • Holds leads safely thanks to fullscreen harassment tools and double jump
  • Potent offensive potential with 「DEAD MAN WALKING」
  • 「DEAD MAN WALKING」 can provide insurance, since he can act even if Alice cannot
  • 「DEAD MAN WALKING」 is completely invincible
  • Disjointed hitbox on many normals
  • Tiny hurtbox
  • Subpar guard cancel options
  • Struggles escaping corner pressure
  • Unintuitive gameplan
  • Underwhelming normals
  • Terrible boost mode
  • Lackluster super