Street Fighter 3: 3rd Strike/Hugo/Archive

From SuperCombo Wiki
Hugo's Character Select Portrait
Hugo's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

Neck Hanging Three LP + LK
Body Slam F or B + LP + LK

Command Normals

Body Press While jumping, D + HP
Hammer Hook F + HP

Target Combos

  • None

Special Moves

Giant Palm Bomber D, DB, B + P (EX)
Moonsault Press 360 + P
Monster Lariat D, DF, F + K (EX)
Shootdown Backbreaker F, D, DF + K
Meat Squasher 360 + K
Ultra Throw F, DF, D, DB, B + K

Super Arts

I Gigas Breaker 720 + K 1 stock
II Megaton Press D, DF, F, D, DF, F + K 2 stocks
III Hammer Frenzy D, DF, F, D, DF, F + P 2 stocks

Move Analysis

Combos

Instead of Jumping HP, you can use Down+HP in the air for any combo that starts with Jumping HP.

Combos: Midscreen

  • Jumping HP-->Standing LK-->QCF+2K
  • QCB+2P-->QCF+HK
  • HCB+HK-->SA II
  • QCB+HP-->QCB+MP/LPxxSA III
  • Jumping HP-->Standing LK-->SA III
  • HCB+HK-->F, D, DF+HK
  • QCB+HP-->QCB+MP/LP-->Crouching MK
  • QCB+HP-->QCB+MP/LP-->QCF+2K
  • Crouching LK-->SA III

Combos:Corner

  • HCB+HK-->QCB+P-->F, D, DF+HK
  • HCB+HK-->QCB+HPxxSA II

Stun Finisher

  • HCB+HK-->Standing MP (x4)-->F, D, DF+LK

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Attack and Defense up, max 4 per round. Holding HP+HK = Throw damage up.

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups