Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
5
|
4
|
10
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
75
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
90[80]
|
200[150]
|
60
|
HL
|
sp/su
|
4
|
5
|
20
|
4
|
28
|
5
|
5
|
20
|
18
|
23
|
-7
|
-2
|
[] refers to active frames 3~5f
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
35
|
50
|
20
|
HL
|
-
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
12
|
7
|
20
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
7
|
2*2
|
16
|
7
|
26
|
2
|
4
|
16
|
18
|
23
|
0
|
5
|
Only +4 hit advantage vs crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
5
|
2
|
5
|
5
|
11
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
100
|
40
|
HL
|
su
|
6
|
2
|
13
|
6
|
20
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
80
|
200
|
60
|
HL
|
-
|
13
|
3
|
30
|
13
|
45
|
3
|
3
|
30
|
25
|
28
|
-8
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
60
|
100
|
40
|
HL
|
-
|
8
|
3
|
12
|
8
|
22
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
90
|
200
|
60
|
HL
|
-
|
10
|
3
|
18
|
10
|
30
|
3
|
3
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
50
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
9
|
5
|
17
|
2
|
2
|
11
|
14
|
18
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
60*30
|
100*100
|
60*20
|
HL
|
sp/su
|
10
|
2(2)2
|
19
|
10
|
34
|
2
|
6
|
19
|
18
|
-
|
-3
|
-
|
|
|
|
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Forces stand, 2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
5
|
2
|
8
|
5
|
14
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
50
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
14
|
7
|
23
|
3
|
3
|
14
|
12
|
16
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
80
|
100
|
60
|
L
|
-
|
8
|
2
|
25
|
8
|
34
|
2
|
2
|
25
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
80
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
45
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
50*30
|
50*50
|
40*20
|
H
|
-
|
4
|
2*3
|
-
|
4
|
8
|
3
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
1st Hit: Free Juggle, 2nd Hit: Soft Knockdown
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
80
|
200
|
60
|
H
|
-
|
4
|
4
|
-
|
4
|
7
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
45
|
50
|
20
|
H
|
-
|
6
|
8
|
-
|
6
|
13
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
6
|
8
|
-
|
6
|
13
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yosokyaku (1)
|
Head Stomp (1)
|
50
|
50
|
40
|
H
|
-
|
3
|
3
|
After landing 7
|
3
|
13
|
3
|
4
|
7
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (2)
|
Head Stomp (2)
|
30
|
50
|
40
|
H
|
-
|
4
|
3
|
After landing 7
|
4
|
14
|
3
|
4
|
7
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (3)
|
Head Stomp (3)
|
35
|
50
|
40
|
H
|
-
|
5
|
3
|
After landing 7
|
5
|
15
|
3
|
4
|
7
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
60
|
100
|
60
|
H
|
-
|
12
|
Until ground
|
-
|
12
|
#VALUE!
|
Until ground
|
Until ground
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
#VALUE!
|
-
|
-
|
-
|
|
|
-
|
-
|
Can perform until 27f of jump
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
65
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
85
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Genocide Shot
|
Forward Throw
|
130
|
150
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Death Throw
|
Back Throw
|
130
|
150
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sonic Boom
|
Sonic Boom
|
60
|
50
|
10/20
|
HL
|
su
|
14
|
-
|
Total 47
|
14
|
61
|
|
0
|
47
|
|
|
-5
|
-1
|
17~18f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Sonic Boom
|
Sonic Boom
|
45*45
|
50*50
|
-250/0
|
HL
|
su
|
14
|
-
|
Total 58
|
14
|
72
|
|
0
|
58
|
|
|
-3
|
1
|
30~31f cancellable, 2nd hit starts on 27f
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Shoryuken
|
Shoryuken
|
80*60
|
100*50
|
30/40*10
|
HL
|
su*-
|
5
|
2*16
|
11+13
|
5
|
46
|
|
18
|
24
|
|
|
-21
|
-
|
1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~22f
|
|
Shoryuken
|
90*60
|
100*50
|
30/40*10
|
HL
|
su*-
|
5
|
2*16
|
21+13
|
5
|
56
|
|
18
|
34
|
|
|
-31
|
-
|
1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
Lower body: 8~22f
|
|
Shoryuken
|
100*80
|
100*50
|
30/40*10
|
HL
|
su*-
|
5
|
2*16
|
24+13
|
5
|
59
|
|
18
|
37
|
|
|
-34
|
-
|
1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne
|
|
|
|
|
|
|
|
-
|
All: 1~5f
|
Lower body: 8~22f
|
EX Shoryuken
|
Shoryuken
|
100*50
|
100*50
|
-250/0
|
HL
|
su*-
|
5
|
2*16
|
26+13
|
5
|
61
|
|
18
|
39
|
|
|
-34
|
-
|
1~22f invincible, 8f~ airborne,
|
|
|
|
|
|
|
|
-
|
All: 1~22f
|
-
|
Shoryuken Followup 1
|
Shoryuken Followup 1
|
40
|
25
|
0/10
|
HL
|
-
|
4
|
8
|
After landing 13
|
4
|
-
|
|
8
|
After landing 13
|
|
|
-
|
-
|
EX version does not gain meter
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Shoryuken Followup 2
|
Shoryuken Followup 2
|
10[20x5]
|
10[10x5]
|
0/10[0]
|
HL
|
-
|
4
|
20[4x5]
|
After landing 13
|
4
|
-
|
|
20[4x5]
|
After landing 13
|
|
|
-
|
-
|
[] refers to EX version
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Hyakuretsukyaku
|
Spin Kicks
|
10*120
|
0*100
|
20/10*35
|
HL
|
-
|
12
|
2
|
36
|
12
|
49
|
|
2
|
36
|
|
|
-24
|
-
|
1st hit goes into animation
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Spin Kicks
|
10*130
|
0*100
|
20/10*35
|
HL
|
-
|
14
|
2
|
36
|
14
|
51
|
|
2
|
36
|
|
|
-24
|
-
|
1st hit goes into animation
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Spin Kicks
|
20*140
|
0*150
|
20/10*35
|
HL
|
-
|
16
|
2
|
36
|
16
|
53
|
|
2
|
36
|
|
|
-24
|
-
|
1st hit goes into animation
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hyakuretsukyaku
|
Spin Kicks
|
20*110
|
0*250
|
-250/0
|
HL
|
-
|
16
|
2
|
36
|
16
|
53
|
|
2
|
36
|
|
|
-24
|
-
|
1st hit goes into animation
|
X
|
|
|
|
|
|
|
-
|
-
|
All: 1~15f
|
Tanden Engine
|
Tanden Engine
|
0
|
0
|
10/1
|
2.5
|
-
|
21
|
24
|
25
|
21
|
69
|
|
24
|
25
|
|
|
19
|
23
|
Cannot be canceled into, cannot be countered
|
|
|
X
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
-
|
-
|
-
|
-
|
-
|
|
Tanden Engine
|
0
|
0
|
10/1
|
3.5
|
-
|
24
|
25
|
25
|
24
|
73
|
|
25
|
25
|
|
|
19
|
23
|
Cannot be canceled into, cannot be countered
|
|
|
X
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
-
|
-
|
-
|
-
|
-
|
|
Tanden Engine
|
0
|
0
|
1-Oct
|
4.5
|
-
|
26
|
25
|
25
|
26
|
75
|
|
25
|
25
|
|
|
19
|
23
|
Cannot be canceled into, cannot be countered
|
|
|
X
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
-
|
-
|
-
|
-
|
-
|
EX Tanden Engine
|
Tanden Engine
|
0
|
0
|
#DIV/0!
|
HL
|
-
|
23
|
24
|
25
|
23
|
71
|
|
24
|
25
|
|
|
19
|
23
|
Cannot be countered
|
X
|
|
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
Forces stand, Vacuum effect
|
-
|
-
|
-
|
Spinning Piledriver
|
Spinning Pile Driver
|
130
|
150
|
30/80
|
1.18
|
-
|
3
|
2
|
49
|
3
|
53
|
|
2
|
49
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Spinning Pile Driver
|
140
|
150
|
30/80
|
1.08
|
-
|
3
|
2
|
53
|
3
|
57
|
|
2
|
53
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Spinning Pile Driver
|
150
|
150
|
30/80
|
0.98
|
-
|
3
|
2
|
56
|
3
|
60
|
|
2
|
56
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Spinning Piledriver
|
Spinning Pile Driver
|
170
|
150
|
#DIV/0!
|
1.13
|
-
|
3
|
2
|
49
|
3
|
53
|
|
2
|
49
|
|
|
-
|
-
|
|
|
|
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
All: 1~4f
|
Yoga Teleport
|
Teleport
|
0
|
0
|
-
|
-
|
-
|
-
|
-
|
48
|
0
|
48
|
|
0
|
48
|
|
|
-
|
-
|
Teleport complete on 19f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~31f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Storm
|
Super Combo
|
10x20*120
|
0
|
#DIV/0!
|
HL
|
-
|
1+5
|
80
|
81
|
6
|
166
|
|
80
|
81
|
|
|
-45
|
-
|
Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack
|
|
X
|
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
|
Super Combo
|
10x20*120
|
0
|
#DIV/0!
|
HL
|
-
|
1+10
|
80
|
81
|
11
|
171
|
|
80
|
81
|
|
|
-45
|
-
|
Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack
|
|
X
|
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
10x20*120
|
0
|
#DIV/0!
|
HL
|
-
|
1+15
|
80
|
81
|
16
|
176
|
|
80
|
81
|
|
|
-45
|
-
|
Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack
|
|
X
|
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
1st Hit: Vacuum, 21st Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Stream
|
Ultra Combo 1
|
340
|
0
|
0/0
|
HL
|
-
|
1+10
|
-
|
Total 55
|
11
|
66
|
|
0
|
55
|
|
|
-25
|
-
|
Invincible on hit
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Tanden Typhoon
|
Ultra Combo 2
|
0*24x13*60
|
0
|
0/0
|
HL
|
-
|
1+10
|
80
|
104
|
11
|
194
|
|
80
|
104
|
|
|
-70
|
-
|
Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox
|
X
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|