~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
Strategy
Matchups
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TBW
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TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
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TBW
TBW
TBW
Frame Data
|
Block
|
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|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
2
|
17
|
+2
|
+8
|
|
|
Close
|
HL
|
95
|
200
|
60
|
sp/su
|
8
|
2
|
19
|
-3
|
+1
|
|
|
Close
|
HL
|
25
|
50
|
20
|
-
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
40*30
|
50*50
|
40*20
|
sp/su*-
|
6
|
2*2
|
14
|
-2
|
+1
|
|
|
Close
|
HL
|
100
|
200
|
60
|
su
|
8
|
2
|
14
|
+2
|
+6
|
|
|
Far
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
70
|
100
|
40
|
su
|
6
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
11
|
2
|
18
|
-2
|
+2
|
|
|
Far
|
HL
|
35
|
50
|
20
|
-
|
4
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
14
|
-2
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
11
|
2
|
18
|
-2
|
+2
|
|
|
crouch
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
10
|
+2
|
+5
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
11
|
3
|
22
|
-7
|
-2
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
7
|
2
|
12
|
0
|
+3
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
10
|
2
|
22
|
-6
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
45
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
75[25]
|
100[50]
|
40[20]
|
-
|
8
|
6
|
-
|
-
|
-
|
Pursuit property, [] refers to active frames 3~6
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
12
|
4
|
-
|
-
|
-
|
[Air hit] Limited juggle, pursuit property
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
75
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
10
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
45
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
75
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
95
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
9
|
5
|
-
|
-
|
-
|
|
|
Jump Taunt
|
HL
|
0
|
0
|
0/70[30]
|
-
|
14
|
30
|
After landing 22
|
-
|
-
|
[] refers to on block
|
|
Crouch Taunt
|
HL
|
0
|
0
|
0/70[30]
|
-
|
14
|
26
|
21
|
-36
|
-33
|
[] refers to on block
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.03
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.96
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
8
|
Total 40
|
0
|
+4
|
15~16f cancellable
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
10
|
Total 41
|
-1
|
+3
|
15~16f cancellable
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
15
|
Total 42
|
-2
|
+2
|
15~16f cancellable
|
|
Gadoken
|
HL
|
50*60
|
50*50
|
-250/0
|
su
|
14
|
20
|
Total 40
|
+3
|
+6
|
Pursuit property, 15~16f cancellable
|
|
Koryuken
|
HL
|
110[70]
|
200[100]
|
30/40
|
su
|
4
|
13
|
15+11
|
-18
|
-
|
1~2f Invincible, 3~16f lower body strike and projectile invincible, 3~4f unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
120[80]
|
200[100]
|
30/40
|
su
|
4
|
13
|
25+19
|
-36
|
-
|
1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
140[100]
|
200[100]
|
30/40
|
su
|
4
|
13
|
28+19
|
-39
|
-
|
1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
70*60
|
100*100
|
-250/0
|
su
|
4
|
1*12
|
31+19
|
-40
|
-
|
1~16f Invincible, 6f~ airborne, 2nd hit pursuit property
|
|
Dankukyaku
|
HL
|
90
|
100
|
40/30
|
-
|
17
|
10
|
After landing 11
|
0
|
-
|
10f~ airborne, armor break
|
|
Dankukyaku
|
HL
|
60*40
|
100*50
|
40/30*20
|
-
|
17
|
2(6)2
|
10+11
|
-2
|
-
|
8f~ airborne, armor break, 2nd pursuit property
|
|
Dankukyaku
|
HL
|
50*40*40
|
100*50*50
|
40/30*20*10
|
-
|
17
|
2(6)3(6)2
|
10+11
|
-2
|
-
|
8f~ airborne, armor break, 2nd-3rd hit pursuit property
|
|
Dankukyaku (1 hit)
|
HL
|
40
|
100
|
-250/0
|
-
|
8
|
10
|
5+9
|
-3
|
-
|
4f~ airborne, armor break, on hit goes into 2nd and 3rd hit
|
|
Dankukyaku (2, 3hit)
|
HL
|
40x2
|
75*75
|
-
|
-
|
8
|
2(9)2
|
8+25
|
-
|
-
|
Pursuit property
|
|
Dankukyaku (air)
|
HL
|
90
|
100
|
10/30
|
-
|
8
|
14
|
After landing 17
|
-
|
-
|
|
|
Dankukyaku (air)
|
HL
|
60*40
|
100*100
|
10/30*30
|
-
|
5
|
1(9)2
|
After landing 17
|
-
|
-
|
2nd hit Pursuit Property
|
|
Dankukyaku (air)
|
HL
|
50*50*50
|
100x3
|
10/30x3
|
-
|
5
|
1(9)1(10)2
|
After landing 17
|
-
|
-
|
2nd-3rd hit Pursuit Property
|
|
Dankukyaku (air)
|
HL
|
50x3
|
100*75x2
|
-250/0
|
-
|
5
|
1(6)1(7)1
|
After landing 7
|
-
|
-
|
2nd-3rd hit Pursuit Property
|
|
Hisshou Buraiken
|
HL
|
15x18*80
|
0
|
-1000/0
|
-
|
1+3
|
174(22)14
|
23+26
|
-42
|
-
|
1~12f Invincible, Untechable limited juggle knockdown, pursuit property, (information about active frames)
|
|
Legendary Taunt
|
-
|
-
|
-
|
-1000/0
|
See notes
|
1+0
|
-
|
Total 397
|
-
|
-
|
232~294f airborne, Can cancel into ultra until 231f
|
|
Ultra Combo 1
|
HL
|
465
|
0
|
0/0
|
-
|
0+10
|
12
|
64
|
-55
|
-
|
1~9f Invincible, Hard knockdown, On hit goes into animation
|
|
Ultra Combo 2
|
HL
|
60x5*68
|
0
|
0/0
|
-
|
0+15
|
22
|
Total 156
|
-85
|
-
|
1~8f Invincible, Untechable limited juggle knockdown
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|