JoJo's Bizarre Adventure: Heritage for the Future/Young Joseph

From SuperCombo Wiki
< JoJo's Bizarre Adventure: Heritage for the Future
Revision as of 23:33, 25 May 2006 by Firebrand (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Introduction

JoJo is Joeseph Joestar from the 2nd series of JoJo's Bizarre Adventure (vols. 6-12). According to the story of the game, Joeseph is made younger by Alessy, who then runs away, leaving Joseph young until he defeats Alessy. I don't know if this actually happens in the manga, though. He plays like Joseph, but without a stand, he loses quite a few moves, but he gains some as well.

Moves List

Normal Moves

Sobat- 6+C or 4+C

Slide kick- 3+B or 3+C NOTE: C version sweeps

Bola- S NOTE: Can be used in air

Bola Uppercut- 6+S NOTE: Juggles

Bola Sweep- 2+S

Slide Bola- 66+S


Special Moves

Hamon Overdrive- 236+(any attack) NOTE: The C version is delayed, but juggles.

Hamon Cola- 623+(any attack) NOTE: Juggles

Bola Rush- 236+S,S,S (upper,juggles) or 236+S,S,6+S (hop attack) or 236+S,S,2+S (sweep)

Hamon Bola- 214+S

Bow Gun- 63214+(any attack) NOTE: In the C version, Joseph fires the lead ball in the opposite direction. It will attack the opponent from the other side. It will not connect if Joseph is hit.


Super Moves

Master's Teachings- 236+(2 attacks)

Hamon Beam!- 214+(2 attacks)

The Basics

Combos

Slide Kick xx Hamon Overdrive

Slide Kick xx Bola Rush (upper)

c.A, c.A, s.B xx B Hamon Overdrive

j.C, c.B xx B Hamon Overdrive

c.A, c.A, s.C xx Bola Rush (upper)

j.C, c.A, s.C xx Bola Rush (upper)

C Hamon Overdrive (x3) [can get up to 5 on Jotaro]

Super Combos

(in corner) Bola Upper, s.A, s.A, s.B xx Master's Teachings

j.C, c.A, Slide Kick xx Master's Teachings

Advanced Strategy

The fact that the slide kick can cancel into any move is very advantageous. Basically, you can run away from the enemy, do a slide kick to punish your opponent for chasing you and cancel into anything you like.

The Hamon Beam is a terrible super to use point blank (since it can be ducked easily), and cannot be comboed into, due to delay so here is a set-up: throw your oponnent and do the Hamon Beam right before they hit the ground. By the time the start up is finished, your opponent will get up and eat the beam for massive damage!