The King of Fighters XIII/K'

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K'

KOFXIII-K' Face.png

In a nutshell


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
1st hit: 40
2nd hit: 30
Standing Heavy Kick
hk
80
nocancel
Close Hard Kick
hk
70
low
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
45
high
Jumping Light Kick
air lk
45
high nocancel
Jumping Hard Punch
air hp
72
high
Jumping Hard Kick
air hk
70
high
Jumping Blowback Attack
air hp + hk
80
softknockdown
Hopping Light Punch
air lp
40
high
Hopping Light Kick
air lk
40
high nocancel
Hopping Hard Punch
air hp
70
high
Hopping Hard Kick
air hk
68
high
Hopping Blowback Attack
air hp + hk
70
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
f + lp
75
crumple nocancel
One Inch (cancelled-into)
f + lp
60

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ein Trigger
qcf + p
p : 50
ex : 60
lp and ex : juggle softknockdown
* Second Shoot
Ein Trigger, then f + lk
50
ex : 80
ex : cancels out normal projectiles.
*Second Shell
Ein Trigger, then f + hk
40
ex 1st till 2nd hit: 25x2
juggle softknockdown
*Black Out
Ein Trigger, then b + k
Teleport. Strength determines distance.
Black Out
qcf + k
Teleport. Strength determines distance.
ex : completely invincibile.
Minutes Spike
qcb + k
k : 70
ex : 150
airok softknockdown
ex : armor
air ex : anywherejuggle
*Narrow Spike
Minutes Spike, then qcb + k
k : 60
ex : 130
low juggle softknockdown
Crow Bites
dp + p
lp 1st hit: 60
2nd hit : 40
hp 1st hit : 50 < br> 2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
startupinv softknockdown
*Crow Bites follow-up
Strong Crow Bites, then f + lk or hk
40
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Heat Drive
qcf qcf + p
200
startupinv softknockdown
Chain Drive
qcf hcb + p
p 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
startupinv softknockdown
Hyper Chain Drive
hcb hcb lp + hp
1st till 3rd hit: 20x3
4th till 45th hit: (20+0)x21

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar, 0% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

2 Bar 100% Drive

Basic Strategy

Advanced Strategy

Frame Data