Super Street Fighter IV AE/T. Hawk

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T. Hawk

SSFIV-THawk Face.jpg

T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.


In a nutshell

Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponent. But T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent. His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with him. However, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.


Moves

Unique Attacks

Name
Command
Notes
Heavy Body Press
(during angled jump) d + hp
high
Heavy Shoulder
(during angled jump) d + mp
high
Thrust Peak
df + lp

Throws

Name
Command
Notes
Neck Hanging Tree
f or n + lp + lk
throw
Mexican Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Mexican Typhoon
360 + p
ex
Tomahawk Buster
dp + p
ex version can be canceled into ex Condor Dive if connected; ex
Condor Dive
(during vertical or forward jump) 3p
ex version only possible during ex Tomahawk Buster; ex
Condor Spire
rdp + p
armorbreak only during ex ; ex

Super Combo

Name
Command
Notes
Double Typhoon
360 360 + p
throw

Ultra Combos

Name
Command
Notes
Raging Typhoon
360 360 + 3p
throw
Raging Slash
hcb hcb + 3p
Cannot hit grounded opponents


AE Changes

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 ch/sp/su 3 2 6 +3 +7
Close Strong.gif HL 70 100 40 sp/su 5 4 10 0 +6
Close Fierce.gif HL 130 200 60 - 8 3 14 +1 +6
Close Short.gif HL 30 50 20 sp/su 3 3 10 -2 +1
Close Forward.gif HL 90 100 40 sp/su 6 3 12 -1 +2
Close Roundhouse.gif HL 140 200 60 - 8 3 14 0 +4
Far Jab.gif HL 40 50 20 sp/su 4 2 7 +3 +6
Far Strong.gif HL 90 100 40 - 6 3 12 -1 +2
Far Fierce.gif HL 120 200 60 - 8 2 21 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 4 9 -2 +1
Far Forward.gif HL 70 100 40 - 6 3 11 0 +3
Far Roundhouse.gif HL 120 200 60 - 10 5 22 -7 -3
crouch Jab.gif HL 30 50 20 ch/sp/su 4 3 8 0 +3
crouch Strong.gif HL 80 100 40 - 6 3 13 -2 +1
crouch Fierce.gif HL 90*50 100*100 60*20 - 8 2*3 20 -5 -1
crouch Short.gif L 40 50 20 sp/su 4 3 8 0 +3
crouch Forward.gif L 70 100 40 - 6 4 12 -2 +1
crouch Roundhouse.gif L 120*50 100*100 30*30 - 11 2(9)2 20 -7 -
Jump up Jab.gif H 60 50 20 sp 4 4 - - -
Jump up Strong.gif H 90 100 40 - 6 5 - - -
Jump up Fierce.gif H 140 200 60 - 10 4 - - -
Jump up Short.gif H 50 50 20 - 4 3 - - -
Jump up Forward.gif H 90 100 40 - 7 3 - - -
Jump up Roundhouse.gif H 120 200 60 - 10 4 - - -
Jump forward Jab.gif H 60 50 20 sp 4 6 - - -
Jump forward Strong.gif H 90 100 40 - 8 4 - - -
Jump forward Fierce.gif H 120 200 60 - 10 3 - - -
Jump forward Short.gif H 50 50 20 - 4 8 - - -
Jump forward Forward.gif H 90 100 40 - 7 6 - - -
Jump forward Roundhouse.gif H 120 200 60 - 10 5 - - -
Heavy Body Press (Down.gif+Fierce.gif air) H 110 150 60 - 6 9 - - -
Heavy Shoulder (Down.gif+Strong.gif air) - 80 90 40 - 7 10 - - -
Thrust Peak (Downright.gif+Jab.gif) HL 40 50 20 sp/su 3 7 12 -8 -5
Focus Attack LVL1 HL 90 100 20 - 23 5 32 -21 -21
Focus Attack LVL2 HL 120 150 40 - 17+16 5 32 -15 -
Focus Attack LVL3 - 170 200 60 - 65 5 32 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back Throw 0.9 160 140 40 - 3 2 20 - -
Mexican Typhoon Jab.gif 1.50 150 200 40/100 - 2 2 52 - -
Mexican Typhoon Strong.gif 1.45 200 200 40/100 - 2 2 50 - -
Mexican Typhoon Fierce.gif 1.40 230 200 40/100 - 2 2 48 - -
Mexican Typhoon EX.gif 1.45 200 150 -250/0 - 4 2 47 - -
Tomahawk Buster Jab.gif HL 130 200 30/40 - 5 4*7 17+11 -14 -
Tomahawk Buster Strong.gif HL 150 200 30/40 - 6 4*7 21+11 -18 -
Tomahawk Buster Fierce.gif HL 160 200 30/40 - 8 4*7 26+11 -23 -
Tomahawk Buster EX.gif HL 80*50 150*150 -250/0 - 5 4*7 29+11 -26 -
Condor Dive HL 120 100 20/30 - 11 until ground 22 - -
Condor Dive EX.gif H 100[150] 50[100] -250/0 - 11 until ground 22 - -
Condor Spire Jab.gif HL 120 200 30/30 - 20 9 4+7 -7 -5
Condor Spire Strong.gif HL 120 200 30/30 - 20 10 4+7 -8 -6
Condor Spire Fierce.gif HL 120 200 30/30 - 20 11 5+7 -10 -8
Condor Spire EX.gif HL 150 150 -250/0 - 15 9 4+7 -3 -
Super Combo 1.53 430 0 -1000/0 - 1+0 2 41 - -
Ultra Combo 1 1.46 510 0 0/0 - 1+0 2 41 - -
Ultra Combo 2 1.63 450 0 0/0 - 0+3 6 18+26 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: