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Super Street Fighter IV AE/Akuma
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Super Street Fighter IV AE
Revision as of 01:40, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
4
2
6
+3
+6
Close
HL
70
100
40
sp/su
3
2
13
-1
+4
Close
HL
100
200
60
sp/su
4
2
26
-10
-6
Close
HL
40
50
20
-
5
2
7
+2
+5
Close
HL
70
100
40
su
5
2
14
-2
+1
Close
HL
40*70
125*75
60*20
su
6
2(4)4
17
-3
+2
Far
HL
30
50
20
ch/sp/su
3
2
5
+4
+7
Far
HL
80
100
40
su
4
2
13
-1
+2
Far
HL
120
200
60
-
6
3
16
-1
+3
Far
HL
40
50
20
-
3
2
8
+1
+4
Far
HL
80
100
40
-
9
2
13
-1
+2
Far
HL
60*40
125*75
60*20
-
8
2(8)2
16
0
+5
crouch
HL
30
50
20
ch/sp/su
3
2
7
+2
+5
crouch
HL
60
100
40
sp/su
4
3
9
+2
+5
crouch
HL
100
200
60
sp/su
6
4
23
-9
-4
crouch
L
20
50
20
ch/sp/su
4
2
9
0
+3
crouch
L
60
100
40
sp/su
5
3
13
-2
+1
crouch
L
90
100
60
-
6
3
24
-9
-
Jump up
H
50
50
20
-
4
7
-
-
-
Jump up
H
80
100
40
-
5
3
-
-
-
Jump up
H
100
200
60
-
6
3
-
-
-
Jump up
H
40
50
20
-
5
6
-
-
-
Jump up
H
80
100
40
-
6
4
-
-
-
Jump up
H
100
200
60
-
5
3
-
-
-
Jump forward
H
50
50
20
-
4
7
-
-
-
Jump forward
H
80
100
40
-
5
3
-
-
-
Jump forward
H
100
200
60
-
6
3
-
-
-
Jump forward
H
40
50
20
-
4
6
-
-
-
Jump forward
H
70
100
40
-
6
3
-
-
-
Jump forward
H
100
200
60
-
7
3
-
-
-
+
overhead
H
30*50
50*50
40*20
-
17
2*2
17
-5
0
+
(air)
H
60
100
40
-
12
Until ground
-
-
-
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
140
200
60
-
65
2
40
-
-
Forward Throw
0.91
130
120
40
-
3
2
20
-
-
Back throw
0.91
130
120
40
-
3
2
20
-
-
Hadoken
HL
60
100
10/20
su
14
-
44
-4
0
Hadoken
HL
60*60
100*100
-250/0
su
14
-
44
-1
-
Shakunetsu Hadoken
HL
50
200
10/30
su
25
-
50
-4
-
Shakunetsu Hadoken
HL
35*35
50*100
10/16*16
su
25
-
57
-3
-
Shakunetsu Hadoken
HL
33x3
35x3
10/16x3
su
25
-
63
-1
-
Shakunetsu Hadoken
HL
47x3
70x2*100
-250/0
su
25
-
50
+12
-
Hadoken (air)
HL
40
50
5/20
-
14
-
16
-
-
Hadoken
(air)
HL
40*40
50*50
-250/0
-
8
-
9
-
-
Shoryuken
HL
100[70]
100
30/40
su
3
14
17+18
-28
-
Shoryuken
HL
70*60
80*50
30/30*16
su*su
3
2*12
25+18
-34
-
Shoryuken
HL
70*50*30
70*50*30
30/30*10*10
su*su*su
3
2*2*12
28+18
-37
-
Shoryuken
HL
80*60*50
100*50*50
-250/0
su*su*su
3
2*2*12
28+18
-37
-
Hurricane Kick
HL
70
50
20/20
-
11
2(6)2
12+8
-9
-
Hurricane Kick
HL
80*40*40
100*50*50
20/20*10*10
su
5
2(5)[2(5)2](5)1
16+12
-8
-
Hurricane Kick
HL
80*40x3
100*50x3
20/20*10x3
su
5
2(5)[1(5)1](5)[1(5)1](5)1
13+8
-1
-
Hurricane Kick
HL
35x5
40x5
-250/0
-
11
1(3)1(3)1(3)1(3)1
18+3
-1
-
Hurricane Kick (air)
HL
???
50
10/30
-
9
[2(6)2](6)2
10
-
-
Hurricane Kick
(air)
HL
40x5
50x5
-250/0
-
7
1(3)1(3)1(3)1(3)1
4
-
-
Demon Flip
-
-
-
20/-
-
-
-
-
-
-
Demon Flip
-
-
-
0/0
-
-
-
-
-
-
Hyakki Gouzan
L
100
200
0/40
-
39+7
15
14
-11
-
Hyakki Gousho
H
110
200
0/30
-
27+8
2
4
-
-
Hyakki Goujin
HL
70
100
0/30
-
27+11
Until ground
4
-
-
Hyakki Gousai
0.90
150
150
0/60
-
27+3
2
17
-
-
Teleport
-
-
-
-
-
-
-
61
-
-
Teleport
-
-
-
-
-
-
-
53
-
-
Super Combo
0.90
330
0
-1000/0
-
1+0
36
13
-
-
Ultra Combo 1
0.90
510
0
0/0
-
0+5
33
19
-
-
Ultra Combo 2
HL
50*450
0
0/0
-
0+14
2
46
-27
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: