Super Street Fighter IV AE/Akuma

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 6 +3 +6
Close Strong.gif HL 70 100 40 sp/su 3 2 13 -1 +4
Close Fierce.gif HL 100 200 60 sp/su 4 2 26 -10 -6
Close Short.gif HL 40 50 20 - 5 2 7 +2 +5
Close Forward.gif HL 70 100 40 su 5 2 14 -2 +1
Close Roundhouse.gif HL 40*70 125*75 60*20 su 6 2(4)4 17 -3 +2
Far Jab.gif HL 30 50 20 ch/sp/su 3 2 5 +4 +7
Far Strong.gif HL 80 100 40 su 4 2 13 -1 +2
Far Fierce.gif HL 120 200 60 - 6 3 16 -1 +3
Far Short.gif HL 40 50 20 - 3 2 8 +1 +4
Far Forward.gif HL 80 100 40 - 9 2 13 -1 +2
Far Roundhouse.gif HL 60*40 125*75 60*20 - 8 2(8)2 16 0 +5
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 4 3 9 +2 +5
crouch Fierce.gif HL 100 200 60 sp/su 6 4 23 -9 -4
crouch Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3
crouch Forward.gif L 60 100 40 sp/su 5 3 13 -2 +1
crouch Roundhouse.gif L 90 100 60 - 6 3 24 -9 -
Jump up Jab.gif H 50 50 20 - 4 7 - - -
Jump up Strong.gif H 80 100 40 - 5 3 - - -
Jump up Fierce.gif H 100 200 60 - 6 3 - - -
Jump up Short.gif H 40 50 20 - 5 6 - - -
Jump up Forward.gif H 80 100 40 - 6 4 - - -
Jump up Roundhouse.gif H 100 200 60 - 5 3 - - -
Jump forward Jab.gif H 50 50 20 - 4 7 - - -
Jump forward Strong.gif H 80 100 40 - 5 3 - - -
Jump forward Fierce.gif H 100 200 60 - 6 3 - - -
Jump forward Short.gif H 40 50 20 - 4 6 - - -
Jump forward Forward.gif H 70 100 40 - 6 3 - - -
Jump forward Roundhouse.gif H 100 200 60 - 7 3 - - -
Right.gif+Strong.gif overhead H 30*50 50*50 40*20 - 17 2*2 17 -5 0
Down.gif+Forward.gif (air) H 60 100 40 - 12 Until ground - - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 40 - -
Forward Throw 0.91 130 120 40 - 3 2 20 - -
Back throw 0.91 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 14 - 44 -4 0
Hadoken EX.gif HL 60*60 100*100 -250/0 su 14 - 44 -1 -
Shakunetsu Hadoken Jab.gif HL 50 200 10/30 su 25 - 50 -4 -
Shakunetsu Hadoken Strong.gif HL 35*35 50*100 10/16*16 su 25 - 57 -3 -
Shakunetsu Hadoken Fierce.gif HL 33x3 35x3 10/16x3 su 25 - 63 -1 -
Shakunetsu Hadoken EX.gif HL 47x3 70x2*100 -250/0 su 25 - 50 +12 -
Hadoken (air) HL 40 50 5/20 - 14 - 16 - -
Hadoken EX.gif (air) HL 40*40 50*50 -250/0 - 8 - 9 - -
Shoryuken Jab.gif HL 100[70] 100 30/40 su 3 14 17+18 -28 -
Shoryuken Strong.gif HL 70*60 80*50 30/30*16 su*su 3 2*12 25+18 -34 -
Shoryuken Fierce.gif HL 70*50*30 70*50*30 30/30*10*10 su*su*su 3 2*2*12 28+18 -37 -
Shoryuken EX.gif HL 80*60*50 100*50*50 -250/0 su*su*su 3 2*2*12 28+18 -37 -
Hurricane Kick Short.gif HL 70 50 20/20 - 11 2(6)2 12+8 -9 -
Hurricane Kick Forward.gif HL 80*40*40 100*50*50 20/20*10*10 su 5 2(5)[2(5)2](5)1 16+12 -8 -
Hurricane Kick Roundhouse.gif HL 80*40x3 100*50x3 20/20*10x3 su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+8 -1 -
Hurricane Kick EX.gif HL 35x5 40x5 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 -
Hurricane Kick (air) HL ??? 50 10/30 - 9 [2(6)2](6)2 10 - -
Hurricane Kick EX.gif (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - -
Demon Flip - - - 20/- - - - - - -
Demon Flip EX.gif - - - 0/0 - - - - - -
Hyakki Gouzan L 100 200 0/40 - 39+7 15 14 -11 -
Hyakki Gousho H 110 200 0/30 - 27+8 2 4 - -
Hyakki Goujin HL 70 100 0/30 - 27+11 Until ground 4 - -
Hyakki Gousai 0.90 150 150 0/60 - 27+3 2 17 - -
Teleport Punch.gifPunch.gifPunch.gif - - - - - - - 61 - -
Teleport Kick.gifKick.gifKick.gif - - - - - - - 53 - -
Super Combo 0.90 330 0 -1000/0 - 1+0 36 13 - -
Ultra Combo 1 0.90 510 0 0/0 - 0+5 33 19 - -
Ultra Combo 2 HL 50*450 0 0/0 - 0+14 2 46 -27 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: