Super Street Fighter IV AE/Zangief

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 ch/sp/su 4 6 7 -1 +2
Close Strong.gif HL 90 100 40 sp/su 5 2 14 -2 +1
Close Fierce.gif HL 140 200 60 - 7 4 20 -6 -1
Close Short.gif HL 30 50 20 - 4 2 10 -1 +2
Close Forward.gif HL 90 100 40 sp/su 5 2 15 -3 0
Close Roundhouse.gif HL 140 200 60 - 7 4 21 -5 -1
Far Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +3 +6
Far Strong.gif HL 70 100 40 - 4 2 10 +2 +5
Far Fierce.gif HL 140 200 60 - 12 3 18 -3 +1
Far Short.gif HL 30 50 20 sp/su 4 2 7 +2 +5
Far Forward.gif HL 90 100 40 - 7 6 18 -10 -7
Far Roundhouse.gif HL 140 200 60 - 11 4 16 -2 +2
crouch Jab.gif HL 20 50 20 ch/sp/su 4 3 6 +2 +5
crouch Strong.gif HL 80 100 40 - 8 5 12 -3 +3
crouch Fierce.gif HL 120 200 60 su 12 4 16 -2 +2
crouch Short.gif L 40 50 20 sp/su 4 3 7 +1 +4
crouch Forward.gif L 90 100 40 - 9 4 15 -5 -2
crouch Roundhouse.gif L 120 200 60 - 9 5 18 -5 -
Jump up Jab.gif H 60 50 20 - 5 5 - - -
Jump up Strong.gif H 90 100 40 - 7 4 - - -
Jump up Fierce.gif H 140 200 60 - 10 6 - - -
Jump up Short.gif H 50 50 20 - 7 4 - - -
Jump up Forward.gif H 90 100 40 - 9 5 - - -
Jump up Roundhouse.gif H 120 200 60 - 9 6 - - -
Jump forward Jab.gif H 60 50 20 - 6 5 - - -
Jump forward Strong.gif H 90 100 40 - 7 3 - - -
Jump forward Fierce.gif H 120 200 60 - 11 6 - - -
Jump forward Short.gif H 50 50 20 - 7 4 - - -
Jump forward Forward.gif H 80 100 40 - 9 10 - - -
Jump forward Roundhouse.gif H 120 200 60 - 9 6 - - -
Down.gif+Fierce.gif(air) H 100 150 60 - 6 7 - - -
Down.gif+Short.gif(air) H 50 50 20 - 8 6 - - -
Up.gif+Strong.gif(air) H 100 500 40 - 4 6 - - -
Up.gif+Fierce.gif(air) H 120 600 60 - 6 12 - - -
Downright.gif+Roundhouse.gif L 120 200 60 - 14 7 22 -11 -
Focus Attack LVL 1 HL 90 100 20 - 23 5 32 -21 -21
Focus attack LVL 2 HL 120 150 40 - 17+16 5 32 -15 -
Focus attack LVL 3 - 170 200 60 - 65 5 32 - -
Forward Throw 0.94 160 180 40 - 3 2 20 - -
Back throw 0.94 160 180 40 - 3 2 20 - -
Spinning Piledriver Jab.gif 1.75 180 100 40/100 - 2 2 52 - -
Spinning Piledriver Strong.gif 1.45 200 150 40/100 - 2 2 50 - -
Spinning Piledriver Fierce.gif 1.35 250 200 40/100 - 2 2 48 - -
Spinning Piledriver EX 1.35 200 150 -250/0 - 4 2 47 - -
Banishing Flat Jab.gif HL 120 100 30/30 su 11 2 21 -7 -5
Banishing Flat Strong.gif HL 130 150 30/30 su 13 2 22 -8 -6
Banishing Flat Fierce.gif HL 140 200 30/30 su 16 2 23 -9 -7
Banishing Flat EX HL 80*50 50*50 -250/0 su 13 1*1 27 -9 +1
Lariet Punch.gifPunch.gifPunch.gif HL 120*140 150*200 30/40 su 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 -
Lariet Kick.gifKick.gifKick.gif HL 110*130 100*150 20/30 su 4 2(4)5(3)8(4)3 14 -22 -
Double German Suplex 1.00 220 200 30/140 - 2 2 45 - -
Double German Suplex EX 1.00 240 200 -250/0 - 2 2 45 - -
Running Bear Grab 2.92 200 150 30/80 - 1 2 45 - -
Running Bear Grab EX 5.06 220 200 -250/0 - 1 2 45 - -
Super Combo 1.24 450 0 -1000/0 - 1+0 2 46 - -
Ultra Combo 1 1.44 520 0 0/0 - 1+0 2 46 - -
Ultra Combo 2 0.95 450 0 0/0 - 0+3 ??? 58 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: