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Super Street Fighter IV AE/Ken
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Super Street Fighter IV AE
Revision as of 20:11, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
4
2
5
+4
+7
Close
HL
60
100
40
sp/su
6
3
18
-7
-2
Close
HL
90
150
60
sp/su
6
3
19
-4
+1
Close
HL
30
50
20
ch/sp/su
6
2
7
+2
+5
Close
HL
70
100
40
sp/su
8
3
12
-1
+7
Close
HL
110
200
60
sp/su
8
3
21
-6
-2
Far
HL
20
50
20
ch/sp/su
4
2
5
+4
+7
Far
HL
70
100
40
su
7
5
5
+4
+7
Far
HL
100
200
60
-
11
3
16
-1
+3
Far
HL
40
50
20
-
4
3
7
+1
+4
Far
HL
80
100
40
-
7
3
13
-2
+1
Far
HL
130
200
60
-
12
3
21
-6
-2
crouch
HL
30
50
20
ch/sp/su
3
3
6
+2
+5
crouch
HL
60
100
40
sp/su
5
5
8
+1
+4
crouch
HL
100
200
60
sp/su
5
5
22
-9
-4
crouch
L
20
50
20
ch/sp/su
3
4
7
0
+3
crouch
L
60
100
40
sp/su
4
2
16
-4
-1
crouch
L
100
100
60
-
7
3
22
-7
-
Jump up
H
50
50
20
-
7
9
-
-
-
Jump up
H
80
100
40
-
5
4
-
-
-
Jump up
H
100
200
60
-
7
4
-
-
-
Jump up
H
40
50
20
-
7
10
-
-
-
Jump up
H
80
100
40
-
6
7
-
-
-
Jump up
H
100
200
60
-
6
2
-
-
-
Jump forward
H
40
50
20
-
7
8
-
-
-
Jump forward
H
70
100
40
-
5
6
-
-
-
Jump forward
H
100
200
60
-
5
4
-
-
-
Jump forward
H
50
50
20
-
5
7
-
-
-
Jump forward
H
80
100
40
-
6
4
-
-
-
Jump forward
H
100
200
60
-
5
7
-
-
-
+
H
80
100
40
-
15
2
17
-5
-2
+
HL
60
100
40
-
11
5
11
-2
+1
+
H
120
150
60
-
21
2
20
-4
-1
Target Combo 1
HL
70
50
30
sp/su
6
3
24
-9
-4
Focus Attack LVL 1
HL
60
100
20
-
22
2
42
-28
-28
Focus attack LVL 2
HL
90
150
40
-
17+13
2
42
-22
-
Focus attack LVL 3
-
150
200
60
-
68
2
42
-
-
Forward Throw
0.92
120
80
40
-
3
2
20
-
-
Back throw
0.92
130
80
40
-
3
2
20
-
-
Hadoken
HL
60
100
10/20
su
14
-
47
-7
-3
Hadoken EX
HL
50*40
50*50
-250/0
su
14
-
43
0
+3
Shoryuken
HL
120[80]
100
30/40
su
3
11
18+8
-20
-
Shoryuken
HL
90*60
125*75
30/30*16
su
4
3*11
25+14
-29
-
Shoryuken
HL
70*40*30
100*50*50
30/30*10*10
su
3
2*2*12
30+9
-30
-
Shoryuken EX
HL
70*30*30*50
100*25*25*80
-250/0
su
4
2*2*2*6
45+9
-41
-
Hurricane Kick
HL
60*50*50
70*50*50
20/20*10*10
su
6
1(4)2(6)2
11+6
-6
-2
Hurricane Kick
HL
60*30x3
50*40x3
20/20*10x3
su
6
2(5)2(5)1(5)2(5)2
14+9
-4
0
Hurricane Kick
HL
60*30x4
50*40x4
20/20*10x4
su
6
2(6)1(5)1(5)1(5)1(5)1(5)2(4)2
12+12
-5
-1
Hurricane Kick EX
HL
50*40x4
50x5
-250/0
su
6
2(4)1(3)1(4)1(3)1(4)1(4)1(3)1
9+14
-3
+1
Hurricane Kick
(air)
HL
50
50
10/30
-
8
2x4
10
-
-
Hurricane Kick
(air)
HL
60
50
10/30
-
7
1x5
10
-
-
Hurricane Kick
(air)
HL
70
50
10/30
-
7
1x5
10
-
-
Hurricane Kick EX (air)
H
40
50
-250/0
-
6
1x6*2
-
-
-
Super Combo
HL
40x3*50*100x2
0
-1000/0
-
1+1
2*1*8(20)1*3*7
31+12
-29
-
Ultra Combo 1
HL
60*30x9[500]
0
0/0
-
0+10
2*2*5x7*1
32+50
-94
-
Ultra Combo 2
HL
75*17x9*23*225
0
0/0
-
0+7
2(5)93
8+42
-40
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: