Super Street Fighter IV AE/Makoto

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Stand LP HL 30 50 20 sp/su 4 4 5 +2 +5
Stand MP HL 60 100 40 sp/su 5 7 7 +2 +5
Stand HP HL 80 200 60 sp/su 6 3 24 -9 -5
Stand LK HL 40 50 20 sp/su 5 3 8 0 +3
Stand MK HL 70 100 40 sp/su 6 4 12 -2 +1
Stand HK HL 100 250 60 su 8 8 12 -2 +2
F+LP HL 30 50 20 sp/su 3 4 7 0 +3
F+MP HL 90 100 40 su 7 6 8 0 +3
F+HP HL 90 200 60 - 13 8 18 -8 -4
F+LK HL 40 50 20 - 7 3 12 -4 -1
F+MK HL 90 100 40 - 15 3 16 -1 +2
F+HK L 110 200 60 - 19 3 23 -8 -
crouch LP HL 20 50 20 ch/sp/su 4 4 6 +1 +4
crouch MP HL 60 100 40 sp/su 7 6 9 -1 +2
crouch HP L 90 100 60 - 7 3 24 -9 -
crouch LK L 30 50 20 sp/su 4 4 7 0 +3
crouch MK HL 70 100 40 - 7 6 8 0 +3
crouch HK HL 90 100 60 - 9 4 17 -3 +1
Jump up LP H 50 50 20 - 4 9 - - -
Jump up MP H 80 100 40 - 5 6 - - -
Jump up HP H 100 250 60 - 8 2 - - -
Jump up LK H 40 50 20 - 4 9 - - -
Jump up MK H 80 100 40 - 7 10 - - -
Jump up HK H 100 200 60 - 7 5 - - -
Jump forward LP H 50 50 20 -- 4 9 - - -
Jump forward MP H 80 100 40 - 5 6 - - -
Jump forward HP H 100 200 60 - 6 5 - - -
Jump forward LK H 40 50 40 - 4 9 - - -
Jump forward MK H 80 100 40 - 7 5 - - -
Jump forward HK H 100 200 60 - 9 5 - - -
Yamase (F_HP > HP) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1
LK > MK HL 50 100 40 - 2 4 14 -4 -1
F+MK > HK HL 100 200 60 - 8 7 14 -3 +1
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 64 2 35 - -
Forward Throw 0.90 100 200 40 - 3 2 20 - +1
Back Throw 0.90 130 120 40 - 3 2 20 - -
Fukiage LP HL 100 160 30/40 su 8 8 31 - -
Fukiage MP HL 100 160 30/40 su 10 8 32 - -
Fukiage HP HL 100 160 30/40 su 13 8 32 - -
Fukiage EX HL 140 200 -250/0 su 10 8 32 - -
Hayate LP (Lv1) HL 90 120 20/40 su 8 5 23 -8 0
Hayate LP (Lv2) HL 105 135 20/40 su 4+8 5 23 -7 +1
Hayate LP (Lv3) HL 120 150 20/40 su 24+8 5 23 -6 +2
Hayate LP (Lv4) HL 135 165 20/40 su 44+8 5 23 -5 -
Hayate LP (Lv5) HL 150 180 20/40 su 64+8 5 23 -4 -
Hayate MP (Lv1) HL 100 120 20/40 su 15 5 21 -7 +1
Hayate MP (Lv2) HL 115 135 20/40 su 4+15 5 21 -6 +2
Hayate MP (Lv3) HL 130 150 20/40 su 24+15 5 21 -5 +3
Hayate MP (Lv4) HL 145 165 20/40 su 44+15 5 21 -4 -
Hayate MP (Lv5) HL 160 180 20/40 su 64+15 5 21 -3 -
Hayate HP (Lv1) HL 110 120 20/40 su 20 5 19 -6 +2
Hayate HP (Lv2) HL 125 135 20/40 su 4+20 5 19 -5 +3
Hayate HP (Lv3) HL 140 150 20/40 su 24+20 5 19 -4 +4
Hayate HP (Lv4) HL 155 165 20/40 su 44+20 5 19 -3 -
Hayate HP (Lv5) HL 170 180 20/40 su 64+20 5 19 -2 -
Hayate EX HL 120 150 -250/0 su 13 6 16 -4 -
Hayate Cancel - - - - - - - 12 - -
Oroshi LP H 90 200 30/30 su 22 6 16 -4 +4
Oroshi MP H 100 200 30/30 su 23 6 15 -5 +5
Oroshi HP H 150 200 30/30 su 24 6 14 -5 -
Oroshi EX H 120 200 -250/0 su 18 6 19 -4 -
Karakusa ??? 40 80 20/40 - ??? 2 47 - +12
Karakusa EX 0.98 60 120 -250/0 - 5 2 47 - +12
Tsurugi LK HL 90 120 10/40 - 11 4 11 - -
Tsurugi MK HL 100 140 10/40 - 13 4 11 - -
Tsurugi HK HL 150 200 10/40 - 15 4 11 - -
Tsurugi EX H 60*100 100*120 -250/0 - 15 1*4 11 - -
Super Combo HL - - -1000/0 - 1+0 720 11 - -
Ultra Combo 1 HL 75*405 0 0/0 - 0+6 3 47 -29 -
Ultra Combo 2 HL 105*75*60*150[60*45*45*60] 0 0/0 ??? ??? ??? 26 -28 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: