Super Street Fighter IV AE/Sagat

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 40 50 20 sp/su 6 3 4 +4 +7
Close MP HL 85 100 40 sp/su 7 4 11 -1 +2
Close HP HL 110 200 60 - 10 3 15 0 +4
Close LK HL 20*30 30*20 20*20 sp/su 4 1*3 9 -1 +2
Close MK HL 60*60 50*50 40*40 sp/su 7 2*2 12 0 +3
Close HK HL 80*40 100*100 60*20 sp/su 5 2*3 18 -3 +1
Far LP HL 40 50 20 sp/su 5 3 5 +3 +6
Far MP HL 90 100 40 - 10 4 9 +1 +4
Far HP HL 120 200 60 - 10 3 15 0 +4
Far LK HL 20*30 30*20 20*20 sp/su 5 1*3 9 -1 +2
Far MK HL 80 100 40 - 9 3 11 0 +3
Far HK HL 80*40 100*100 60*20 su 5 2*3 18 -3 +1
crouch LP HL 30 50 20 sp/su 3 2 9 0 +3
crouch MP HL 70 100 40 sp/su 5 3 10 +1 +4
crouch HP HL 110 200 60 - 8 3 15 0 +4
crouch LK L 30 50 20 sp/su 5 3 5 +3 +6
crouch MK L 65 100 40 sp/su 7 3 15 -4 -1
crouch HK L 100 100 60 - 8 3 21 -6 -
Jump up LP H 50 50 20 - 5 12 - - -
Jump up MP H 90 100 40 - 6 4 - - -
Jump up HP H 140 200 60 - 7 5 - - -
Jump up LK H 50 50 20 - 7 7 - - -
Jump up MK H 90 100 40 - 5 6 - - -
Jump up HK H 130 200 60 - 7 6 - - -
Jump forward LP H 50 50 20 - 7 7 - - -
Jump forward MP H 90 100 40 - 11 10 - - -
Jump forward HP H 120 200 60 - 7 5 - - -
Jump forward LK H 50 50 20 - 7 6 - - -
Jump forward MK H 90 100 40 - 7 11 - - -
Jump forward HK H 120 200 60 - 7 4 - - -
Overhead F+HP H 100 150 60 - 20 5 16 -3 +2
F+LK L 50 50 20 sp/su 16 3 16 -1 +3
F+HK HL 100 200 60 sp/su 13 3 16 -1 +3
Fake Kick - - - - - - - 16 - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 64 2 35 - -
Forward Throw 0.94 140 160 40 - 3 2 20 - -
Back throw 0.94 140 120 40 - 3 2 20 - -
Tiger Shot P HL 65 100 10/20 su 11 - 39 -2 +2
Tiger Shot P EX HL 70*50 50*50 -250/0 su 11 - 39 +1 -
Tiger Shot K HL 60 100 10/20 su 12 - 45 -7 -3
Tiger Shot K EX HL 70*50 50*50 -250/0 su 12 - 45 -4 -
Tiger Uppercut LP HL 120[130](AC140) 200[100] 30/40 su 5 8 28+16 -31 -
Tiger Uppercut MP HL 120[140](AC160) 200[100] 30/40 su 5 10 28+16 -33 -
Tiger Uppercut HP HL 120[160](AC180) 200[100] 30/40 su 5 12 27+16 -34 -
Tiger Uppercut EX HL 120*20x4 150*20x4 -250/0 su 5 5*2x4 30+17 -39 -
Tiger Knee LK HL 90*30 100*100 20/16*16 su 7 2*12 3+13 -10 -
Tiger Knee MK HL 100*40 100*100 20/16*16 su 7 2*14 3+14 -13 -
Tiger Knee HK HL 110*50 100*100 20/16*16 su 7 2*12 8+16 -18 -
Tiger Knee EX HL 100*40*40 100*50*50 -250/0 su 7 3*6*6 3+10 -1 -
Angry Scar - - - -250/- - 1+0 - 13 - -
Super Combo LP HL 50x7 0 -1000/0 - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43+14 -38 -
Super Combo MP HL 50x7 0 -1000/0 - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39+14 -34 -
Super Combo HP HL 50x7 0 -1000/0 - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45+15 -42 -
Ultra Combo 1 HL 35x7*42x5*45 0 0/0 - 0+10 5x4(12)3(2)3*10 15+36 -48 -
Ultra Combo 2 HL 48x8 0 0/0 - 0+11 - 104 -25 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


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