Super Street Fighter IV AE/Rufus

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 2 7 +2 +5
Close MP HL 80 100 40 sp/su 5 2 10 +2 +5
Close HP HL 100 200 60 sp/su 6 2 23 -7 -2
Close LK HL 30 50 20 - 4 2 6 +3 +6
Close MK HL 30*50 50*50 40*20 sp/su 7 2(4)3 11 0 +3
Close HK HL 110 200 60 su 8 2 21 -5 0
Far LP HL 20 50 20 ch/sp/su 5 2 5 +4 +7
Far MP HL 90 100 40 - 7 2 12 0 +3
Far HP HL 120 200 60 - 9 3 16 0 +4
Far LK HL 40 50 20 - 6 2 7 +2 +5
Far MK HL 70 100 40 - 10 1 17 -4 -1
Far HK HL 90 150 60 - 17 2 14 +2 -
crouch LP HL 30 50 20 ch/sp/su 4 2 8 +1 +4
crouch MP HL 80 100 40 sp/su 7 3 10 +1 +4
crouch HP HL 100 200 60 - 14 2 30 -14 -10
crouch LK L 20 50 20 ch/sp/su 4 2 9 0 +3
crouch MK L 70 100 40 sp/su 6 1 16 -3 0
crouch HK L 110 200 60 - 12 2 22 -6 -
Jump up LP H 50 50 20 - 5 7 - - -
Jump up MP H 80 100 40 - 6 5 - - -
Jump up HP H 100 200 60 - 5 7 - - -
Jump up LK H 50 50 20 - 5 6 - - -
Jump up MK H 90 100 40 - 4 6 - - -
Jump up HK H 110 200 60 - 6 4 - - -
Jump forward LP H 50 50 20 - 6 6 - - -
Jump forward MP H 80 100 40 - 6 9 - - -
Jump forward HP H 100 200 60 - 7 5 - - -
Jump forward LK H 50 50 20 - 6 7 - - -
Jump forward MK H 80 100 40 - 7 5 - - -
Jump forward HK H 50*40 50*100 60*20 - 7 3(4)3 - - -
F+MK L 60 50 40 - 21 2 16 -4 -1
DF+MK H 50 50 40 - 21 2 12 0 +3
F+HP HL 100 150 60 - 19 5 18 -5 -
DF+MK(air) HL 70 100 40 - 11 Until ground - +7 -
Target Combo 1 HL 70 100 30 - 8 2 21 -5 -
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 58 2 35 - -
Forward Throw 0.90 150 120 40 - 3 2 20 - -
Back throw 0.90 130 160 40 - 3 2 20 - -
Messiah Kick LK HL 80 100 20/30 - 24 2 8+20 -9 -5
Messiah Kick MK HL 80 100 20/30 - 26 2 11+20 -12 -8
Messiah Kick HK HL 80 100 20/30 - 35 2 5+20 -6 -2
Messiah Kick EX HL 15x4*20 10x4*50 -250/0 - 11 3(1)2(1)2(1)2(8)2 6+27 -14 -10
Messiah Kick LK followup HL 60 100 20/30 su 12 4 14+21 -18 -
Messiah Kick MK followup L 80 100 20/30 - 19 2 19 0 -
Messiah Kick HK followup H 90 150 20/30 - 26 5 20 -1 -
Tornado Galaxy LP HL 40*50 50*50 20/10*20 su 10 8(6)2 20 -1 -
Tornado Galaxy MP HL 50*20*40 50x3 20/10*10*20 su 14 10*11(5)2 20 -1 -
Tornado Galaxy HP HL 50*20*50 50x3 20/10*10*20 su 15 10*11(5)2 20 -1 -
Tornado Galaxy EX HL 0*130 0*100 -250/0 su 11 19(3)1 20 -2 -
Jatotsu Nature LP HL 40x5 40x5 20/16x7 - 8 1(3)1(3)1(4)1(3)1 1+17 +2 +6
Jatotsu Nature MP HL 40x7 40x7 20/16x7 - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 0 +4
Jatotsu Nature HP HL 40x7 40x7 20/16x7 - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 -1 +3
Jatotsu Nature EX HL 30x7 30x7 -250/0 - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 - -
Super Combo LP HL 100*80*150 0 -1000/0 - 1+6 1(14)1 29 -9 -
Super Combo MP HL 100*80*150 0 -1000/0 - 1+13 2(14)1 29 -9 -
Super Combo HP HL 100*80*150 0 -1000/0 - 1+15 3(14)1 29 -9 -
Ultra Combo 1 HL 30*30*38x7*134 0 0/0 - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 -13 -
Ultra Combo 2 HL 47*373 0 0/0 - 0+11 88 87 -74 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: