Super Street Fighter IV AE/Rose

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 10 -1 +2
Close MP HL 70 100 40 sp/su 6 2 11 +1 +4
Close HP HL 90 200 60 sp/su 6 2 19 -3 +1
Close LK HL 40 50 20 sp/su 4 2 10 -1 +2
Close MK HL 70 100 40 sp/su 7 3 11 0 +3
Close HK HL 100 200 60 sp/su 7 2 18 -2 +3
Far LP HL 20 50 20 ch/sp/su 4 2 11 -2 +1
Far MP HL 70 100 40 sp/su 7 2 12 0 +3
Far HP HL 100 200 60 - 11 5 18 -5 -1
Far LK HL 30 50 20 - 4 2 10 -1 +2
Far MK HL 70 100 40 - 6 2 13 -1 +2
Far HK HL 100 200 60 - 9 2 19 -3 +1
crouch LP HL 20 50 20 ch/sp/su 3 3 8 0 +3
crouch MP HL 60 100 40 sp/su 4 3 14 -3 0
crouch HP HL 100 150 60 sp/su 5 5 28 -15 -10
crouch LK L 30 50 20 - 4 4 6 +1 +4
crouch MK L 60 100 40 sp/su 7 2 12 0 +3
crouch HK L 90 200 60 - 9 2 26 -10 -
Jump up LP H 40 50 20 - 4 6 - - -
Jump up MP H 70 100 40 - 6 6 - - -
Jump up HP H 90 150 60 - 9 6 - - -
Jump up LK H 50 50 20 - 4 7 - - -
Jump up MK H 80 100 40 - 7 6 - - -
Jump up HK H 90 200 60 - 11 5 - - -
Jump forward LP H 40 50 20 - 4 6 - - -
Jump forward MP H 70 100 40 - 7 3 - - -
Jump forward HP H 90 150 60 - 7 7 - - -
Jump forward LK H 30 50 20 - 4 7 - - -
Jump forward MK H 60 100 40 - 7 5 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Slide L 60 100 40 - 7 8 12 -6 -3
Soul Piety HL 100 200 60 - 11 2 21 -5 -1
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+14 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.00 140 100 40 - 3 2 20 - -
Back throw 1.00 140 100 40 - 3 2 20 - -
Soul Spark LP HL 80 50 20/20 su 14 - 52 -12 -8
Soul Spark MP HL 80 50 20/20 su 22 - 52 -4 0
Soul Spark HP HL 80 50 20/20 su 29 - 53 +2 +6
Soul Spark EX HL 30*70 50*50 -250/0 su 14 - 48 0 +4
Soul Spiral LK HL 100 100 20/40 su 12 6 23 -8 -
Soul Spiral MK HL 100 100 20/40 su 15 6 21 -6 -
Soul Spiral HK HL 100 100 20/40 su 16 6 19 -4 -
Soul Spiral EX HL 100 100 -250/0 su 13 6 21 -6 -
Soul Reflect LP HL 50 100 20/30 su 13 2 27 -8 -
Soul Reflect MP HL 50 100 20/30 su 13 3 25 -7 -
Soul Reflect HP HL 50 100 20/30 su 12 2 26 -7 -
Soul Reflect EX HL 50 100 -250/0 su 8 2 24 -5 -
Soul Throw LP 0.55 160 100 40/40 - 6 10 26+8 - -
Soul Throw MP 0.55 160 100 40/40 - 6 11 27+8 - -
Soul Throw HP 0.55 160 100 40/40 - 6 11 30+8 - -
Soul Throw EX 0.55 160 100 -250/0 - 6 11 30+8 - -
Super Combo HL 50x4*100 0 -1000/0 - 1+8 - 53 +16 -
Ultra Combo 1 HL 498 0 0/0 - 0+12 14 44 -37 -
Ultra Combo 2 HL 120*120 0 0/0 - 0+7 600 4 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: