Super Street Fighter IV AE/Ken

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 2 5 +4 +7
Close MP HL 60 100 40 sp/su 6 3 18 -7 -2
Close HP HL 90 150 60 sp/su 6 3 19 -4 +1
Close LK HL 30 50 20 ch/sp/su 6 2 7 +2 +5
Close MK HL 70 100 40 sp/su 8 3 12 -1 +7
Close HK HL 110 200 60 sp/su 8 3 21 -6 -2
Far LP HL 20 50 20 ch/sp/su 4 2 5 +4 +7
Far MP HL 70 100 40 su 7 5 5 +4 +7
Far HP HL 100 200 60 - 11 3 16 -1 +3
Far LK HL 40 50 20 - 4 3 7 +1 +4
Far MK HL 80 100 40 - 7 3 13 -2 +1
Far HK HL 130 200 60 - 12 3 21 -6 -2
crouch LP HL 30 50 20 ch/sp/su 3 3 6 +2 +5
crouch MP HL 60 100 40 sp/su 5 5 8 +1 +4
crouch HP HL 100 200 60 sp/su 5 5 22 -9 -4
crouch LK L 20 50 20 ch/sp/su 3 4 7 0 +3
crouch MK L 60 100 40 sp/su 4 2 16 -4 -1
crouch HK L 100 100 60 - 7 3 22 -7 -
Jump up LP H 50 50 20 - 7 9 - - -
Jump up MP H 80 100 40 - 5 4 - - -
Jump up HP H 100 200 60 - 7 4 - - -
Jump up LK H 40 50 20 - 7 10 - - -
Jump up MK H 80 100 40 - 6 7 - - -
Jump up HK H 100 200 60 - 6 2 - - -
Jump forward LP H 40 50 20 - 7 8 - - -
Jump forward MP H 70 100 40 - 5 6 - - -
Jump forward HP H 100 200 60 - 5 4 - - -
Jump forward LK H 50 50 20 - 5 7 - - -
Jump forward MK H 80 100 40 - 6 4 - - -
Jump forward HK H 100 200 60 - 5 7 - - -
b+MK H 80 100 40 - 15 2 17 -5 -2
f+MK HL 60 100 40 - 11 5 11 -2 +1
f+HK H 120 150 60 - 21 2 20 -4 -1
Target Combo 1 HL 70 50 30 sp/su 6 3 24 -9 -4
Focus Attack LVL 1 HL 60 100 20 - 22 2 42 -28 -28
Focus attack LVL 2 HL 90 150 40 - 17+13 2 42 -22 -
Focus attack LVL 3 - 150 200 60 - 68 2 42 - -
Forward Throw 0.92 120 80 40 - 3 2 20 - -
Back throw 0.92 130 80 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 14 - 47 -7 -3
Hadoken EX HL 50*40 50*50 -250/0 su 14 - 43 0 +3
Shoryuken LP HL 120[80] 100 30/40 su 3 11 18+8 -20 -
Shoryuken MP HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 -
Shoryuken HP HL 70*40*30 100*50*50 30/30*10*10 su 3 2*2*12 30+9 -30 -
Shoryuken EX HL 70*30*30*50 100*25*25*80 -250/0 su 4 2*2*2*6 45+9 -41 -
Hurricane Kick LK HL 60*50*50 70*50*50 20/20*10*10 su 6 1(4)2(6)2 11+6 -6 -2
Hurricane Kick MK HL 60*30x3 50*40x3 20/20*10x3 su 6 2(5)2(5)1(5)2(5)2 14+9 -4 0
Hurricane Kick HK HL 60*30x4 50*40x4 20/20*10x4 su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 -5 -1
Hurricane Kick EX HL 50*40x4 50x5 -250/0 su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 -3 +1
Hurricane Kick LK (air) HL 50 50 10/30 - 8 2x4 10 - -
Hurricane Kick MK (air) HL 60 50 10/30 - 7 1x5 10 - -
Hurricane Kick HK (air) HL 70 50 10/30 - 7 1x5 10 - -
Hurricane Kick EX (air) H 40 50 -250/0 - 6 1x6*2 - - -
Super Combo HL 40x3*50*100x2 0 -1000/0 - 1+1 2*1*8(20)1*3*7 31+12 -29 -
Ultra Combo 1 HL 60*30x9[500] 0 0/0 - 0+10 2*2*5x7*1 32+50 -94 -
Ultra Combo 2 HL 75*17x9*23*225 0 0/0 - 0+7 2(5)93 8+42 -40 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: