Super Street Fighter IV AE/Fei Long

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Close MP HL 70 100 40 sp/su 5 2 16 +3 +7
Close HP HL 100[80] 200[150] 60 sp/su 4 5 25 -12 -7
Close LK HL 30 50 20 - 4 2 9 0 +3
Close MK HL 75 100 40 sp/su 4 2 18 -6 -3
Close HK HL 120 200 60 su 6 3 24 -9 -5
Far LP HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Far MP HL 80 100 40 su 5 2 16 -4 -1
Far HP HL 120 200 60 - 7 3 18 -3 +1
Far LK HL 40 50 20 - 4 2 11 -2 +1
Far MK HL 70 100 40 - 7 2 18 -6 -3
Far HK HL 110 200 60 - 9 4 20 -6 -2
crouch LP HL 20 50 20 ch/sp/su 3 2 9 0 +3
crouch MP HL 65 100 40 su 4 3 9 +2 +5
crouch HP HL 100 200 60 - 8 3 20 -5 0
crouch LK L 30 50 20 ch/su 3 3 8 0 +3
crouch MK L 80 100 40 su 5 4 13 -3 0
crouch HK L 100 150 60 - 6 2 25 -9 -
Jump up LP H 50 50 20 - 4 4 - - -
Jump up MP H 80 100 40 - 5 3 - - -
Jump up HP H 100 200 60 - 6 4 - - -
Jump up LK H 50 50 20 - 4 5 - - -
Jump up MK H 80 100 40 - 6 6 - - -
Jump up HK H 100 200 60 - 6 5 - - -
Jump forward LP H 50 50 20 - 4 5 - - -
Jump forward MP H 80 100 40 - 5 5 - - -
Jump forward HP H 100 200 60 - 6 6 - - -
Jump forward LK H 40 50 20 - 4 8 - - -
Jump forward MK H 70 100 40 - 5 4 - - -
Jump forward HK H 100 200 60 - 6 7 - - -
Overhead H 60 100 40 - 18 2 2+???14 -4 +1
f+HK HL 90*60 150*50 60*20 - 15 2(7)2 15 -1 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.88 130 130 40 - 3 2 20 - -
Back throw 0.88 140 140 40 - 3 2 20 - -
Rekka Ken LP(1) HL 50 50 10/10 - 7 2 21 -4 0
Rekka Ken MP(1) HL 55 50 10/10 - 9 2 23 -6 -2
Rekka Ken HP(1) HL 60 50 10/10 - 10 2 25 -8 -4
Rekka Ken LP(2) HL 50 50 10/10 - 7 2 23 -6 -2
Rekka Ken MP(2) HL 55 50 10/10 - 7 2 25 -8 -4
Rekka Ken HP(2) HL 60 50 10/10 - 7 2 27 -10 -6
Rekka Ken LP(3) HL 60 50 10/10 - 7 2 36 -19 -
Rekka Ken MP(3) HL 60 50 10/10 - 9 2 36 -19 -
Rekka Ken HP(3) HL 60 50 10/10 - 9 2 40 -23 -
Rekka Ken EX(1) HL 65 50 -250/0 - 7 2 25 0 +2
Rekka Ken EX(2) HL 65 50 0/0 - 7 2 27 -1 0
Rekka Ken EX(3) HL 70 50 0/0 - 9 2 40 -23 -
Flame Kick LK HL 120[70] 200[100] 30/40 su 5 12 16+22 -29 -
Flame Kick MK HL 140[90] 200[100] 30/40 su 5 12 20+22 -31 -
Flame Kick HK HL 100*60 100*100 30/40*20 su 5 2*10 24+22 -35 -
Flame Kick EX HL 100*50x2 100*50x2 -250/0 su 5 2*8*10 18+22 -38 -
Flying Kick LK HL 30*30*40 50x3 10/30*20*20 - 14 2(5)4(6)2 5+16 -4 0
Flying Kick MK HL 30*30*50 50x3 10/30*20*20 - 16 2(5)4(6)2 5+14 -2 +2
Flying Kick HK HL 40*40*60 50x3 10/30*20*20 - 18 2(5)4(6)2 4+13 0 +4
Flying Kick EX HL 30*30*40 50x3 -250/0 - 18 2(5)4(6)2 4+13 0 +4
Kaiten 0.92 0 0 10/40 - 14 2 51 - +7
Kaiten EX 1.23 0 0 -250/0 - 12 2 51 - +7
Super Combo HL 50x4*170 0 -1000/0 - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Ultra Combo 1 HL 60x4*165[375] 0 0/0 - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Ultra Combo 2 - 470 0 0/0 - 0+1 35 61 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: