Super Street Fighter IV AE/El Fuerte

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 sp/su 4 2 7 +2 +5
Close MP HL 70 100 40 sp/su 7 2 11 +1 +4
Close HP HL 90 150 60 sp/su 8 2 17 -1 +3
Close LK HL 30 50 20 sp/su 5 1 7 +3 +6
Close MK HL 70 100 40 - 14 2 5+??8 -1 +2
Close HK HL 80 150 60 sp/su 12 2 16 0 -
Far LP HL 30 50 20 sp/su 4 3 6 +2 +5
Far MP HL 80 100 40 sp/su 7 3 10 +2 +5
Far HP HL 120 200 60 - 17 2 11 +5 +9
Far LK HL 30 50 20 sp/su 5 1 8 +2 +5
Far MK HL 70 100 40 sp/su 11 3 15 -4 -1
Far HK HL*H 110*100 200 60 - 19 2(6)3 ??12 -5 -1
crouch LP HL 30 50 20 ch/sp/su 4 3 7 +1 +4
crouch MP HL 70 100 40 sp/su 9 2 12 0 +3
crouch HP HL 100 200 60 - 8 4 15 -1 +4
crouch LK L 20 50 20 sp/su 5 2 6 +3 +6
crouch MK L 70 100 40 sp/su 6 2 13 -1 +2
crouch HK L 80 150 60 - 17 10 9 -1 -
Jump up LP H 50 50 20 - 5 8 - - -
Jump up MP H 80 100 40 - 8 4 - - -
Jump up HP H 100 200 60 - 9 6 - - -
Jump up LK H 40 50 20 - 5 9 - - -
Jump up MK H 80 100 40 - 6 9 - - -
Jump up HK H 100 200 60 - 7 10 - - -
Jump forward LP H 50 50 20 - 5 8 - - -
Jump forward MP H 80 100 40 - 8 4 - - -
Jump forward HP H 100 200 60 - 9 6 - - -
Jump forward LK H 40 50 20 - 5 9 - - -
Jump forward MK H 80 100 40 - 6 9 - - -
Jump forward HK H 100 200 60 - 7 10 - - -
Triangle Jump - - - - - - - - - -
Tostada Press (wall jump) H 100 100 20/30 - 2+12 until ground 35 -17 -
Fajita Buster (wall jump) 1.91 150 150 20/60 - 2+12 until ground 36 - -
F+MK H 50 100 40 - 16 2 11 +1 +5
Target Combo 1 HL 70 100 40 - 14 2 5+10 -3 0
Focus Attack LVL 1 HL 60 100 20 - 21 3 34 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 3 34 -15 -
Focus attack LVL 3 - 140 200 60 - 65 3 34 - -
Forward Throw 0.90 120 120 40 - 3 2 20 - -
Back throw 0.90 120 120 40 - 3 2 20 - -
Air Throw 1.15 140 150 40 - 3 2 - - -
Habanero Dash F - - - - - - - 71 - -
Habanero Dash F EX - - - -250/0 - - - 49 - -
Habenero Dash B - - - - - - - ??? - -
Habanero Dash B EX - - - -250/0 - - - ??? - -
Sudden Stop - - - 0/0 - - - 3 - -
Tostada Press F dash H 100 100 20/30 - 6+20 7 34 -16 -
Tostada Press B dash H 100 100 20/30 - 6+20 7 30 -12 -
Fajita Buster F dash 1.80 150 150 20/60 - 6+23 6 2+34 - -
Back Step - - - - - - - 17 - -
Gordita Sobat HL 80 100 20/30 su 6+14 2 18 +1 +5
Calamari Slide L 100 200 20/30 - 6+12 6 24 -9 -
Propeller Tortilla 1.73 132 150 20/60 - 6+22 4 4+16 - -
Picadillo Jump - - - - - - - 40 - -
Quesadilla Bomb LVL1 HL 50 100 30/40 su 17 11 18 -17 -13
Quesadilla Bomb LVL2 HL 100 150 30/40 su 17 11 18 -17 -
Quesadilla Bomb LVL3 HL 150 200 30/40 su 17 11 18 -17 -
Quesadilla Bomb EX HL 200 300 -250/0 su 17 11 18 -17 -
Guacamole Leg Throw LK - 0*120 100 20/0*60 - 7 6 17+11 - -
Guacamole Leg Throw MK - 0*130 100 20/0*60 - 9 6 20+11 - -
Guacamole Leg Throw HK - 0*140 100 20/0*60 - 11 9 16+11 - -
Guacamole Leg Throw EX - 0*180 200 -250/0 - 11 9 12+13 - -
Super Combo LK HL 35x4*190 0 -1000/0 - 1+3 4(8)5(14)5(13)4 32 -15 -
Super Combo MK HL 35x4*190 0 -1000/0 - 1+4 5(8)5(14)5(13)4 32 -15 -
Super Combo HK HL 35x4*190 0 -1000/0 - 1+5 6(8)5(14)5(13)4 32 -15 -
Ultra Combo 1 2.14 470 0 0/0 - 0+5 12 54 - -
Ultra Combo 2 1.55 450 0 0/0 - 0+4 11 65 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: