Super Street Fighter IV AE/Blanka

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 sp/su 4 2 10 -1 +2
Close MP HL 80 100 40 su 6 2 10 +2 +5
Close HP HL 110[90] 200[150] 60 su 7 4 22 -7 -1
Close LK HL 40 50 20 sp/su 4 3 10 -2 +1
Close MK HL 40*40 50*50 40*20 su 5 2(3)2 12 0 +3
Close HK HL 100[80] 200[150] 60 su 7 6 19 -6 -1
Far LP HL 30 50 20 sp/su 3 2 9 0 +3
Far MP HL 80 100 40 - 7 4 9 +1 +4
Far HP HL 120 200 60 su 7 6 20 -6 -1
Far LK HL 30 50 20 su 5 2 12 -3 0
Far MK HL 90 100 40 - 5 2 19 -7 -4
Far HK HL 100[80] 200[150] 60 sp/su 3 6 23 -10 -5
crouch LP HL 30 50 20 su 4 2 9 0 +3
crouch MP HL 90 100 40 su 7 4 15 -5 -2
crouch HP HL 100 200 60 sp/su 8 4 25 -10 -4
crouch LK L 30 50 20 sp/su 4 3 7 +1 +4
crouch MK L 70 100 40 su 5 2 11 +1 +4
crouch HK L 90 150 60 - 6 5 21 -7 -
Jump up LP H 40 50 20 - 5 7 - - -
Jump up MP H 70 100 40 - 6 3 - - -
Jump up HP H 120 200 60 - 4 3 - - -
Jump up LK H 40 50 20 - 4 3 - - -
Jump up MK H 60 100 40 - 5 5 - - -
Jump up HK H 120 200 60 - 7 7 - - -
Jump forward LP H 40 50 20 - 5 7 - - -
Jump forward MP H 70 100 40 - 6 5 - - -
Jump forward HP H 90 200 60 - 5 4 - - -
Jump forward LK H 40 50 20 - 5 5 - - -
Jump forward MK H 60 100 40 - 5 5 - - -
Jump forward HK H 110 200 60 - 7 6 - - -
B or F+MP(close) HL 50*40 50*50 40*20 sp/su 7 2(1)5 11 -2 +3
Overhead H 50*40 50*50 40*20 - 25 2(1)4 11 -1 +4
DF+HP L 100 200 60 - 10 16 16 -11 -
F+KKK - - - - - - - 22 - -
B+KKK - - - - - - - 29 - -
D+PPP - - - - - sp/su - - 53 -
D+PPP (???) - - - - sp/su - - 90 - -
Focus Attack LVL 1 HL 60 100 20 - 20 2 38 -24 -24
Focus attack LVL 2 HL 90 150 40 - 17+11 2 38 -18 -
Focus attack LVL 3 - 150 200 60 - 63 2 39 - -
Forward Throw 0.93 130 140 40 - 3 2 20 - -
Back throw 0.93 120 120 40 - 3 2 20 - -
Rolling Attack LP HL 100 100 30/30 su 6 18 4+2 -24 -15
Rolling Attack MP HL 110 150 30/30 su 6 33 4+2 -24 -15
Rolling Attack HP HL 120 200 30/30 su 6 33 4+3 -24 -15
Rolling Attack EX HL 110 150 -250/0 su 6 33 4+3 -24 -15
Backstep Rolling LK HL 110 200 30/40 - 28 25 6 - -
Backstep Rolling MK HL 120 200 30/40 - 28 29 6 - -
Backstep Rolling HK HL 130 200 30/40 - 28 33 6 - -
Backstep Rolling EX HL 120 200 -250/0 - 28 33 6 - -
Anti Air Rolling LK HL 100 200 30/30 - 4 18 40+5 -21 -17
Anti Air Rolling MK HL 110 200 30/30 - 4 15 42+10 -21 -17
Anti Air Rolling HK HL 120 200 30/30 - 4 12 46+4 -21 -17
Anti Air Rolling EX HL 120 200 -250/0 - 4 18 47+10 -21 -17
Electricity LP HL 120 200 20/20 su 5 {4(4)}x3*4 9 +5 -
Electricity MP HL 130 200 20/20 su 7 {2(2)}x7*2 9 +8 -
Electricity HP HL 140 200 20/20 su 10 {1(1)}x16*2 9 +10 -
Electricity EX HL 150 200 -250/0 su 5 {1(1)}x16*2 11 +8 -
Super Combo HL 100x5 0 -1000/0 - 1+4 16*1x14 12 -32 -
Ultra Combo 1 L*H*H*HLx4 0*120*125x3 0 0/0 - 0+4 2(20)26*1x20 17 -41 -
Ultra Combo 2 KKK L 120x2*90x3 0 0/0 - 0+12 2(7)2(33)90 31 -57 -
Ultra Combo 2 PPP - 30*195[470] 0 0/0 - 0+7 55(10)6 80 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: