Capcom vs SNK 2/Rugal

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

I dunno how to work the normals table, so I'm just gonna copy and paste from kcxj's post

far and close s.LP 500 +5/+5 4/6/7


far and close s.MP 1100 -8/-8 5/4/24


close s.HP 1300 -14/-14 4/4/34


far s.HP 1100 -12/-12 10/6/30


d.LP 400 +5/+5 4/4/6


d.MP 1000 -1/-1 4/3/18


d.HP 400+1200 -10/-10 8/2/7/27


close s.LK 600 +2/+2 4/4/9


far s.LK 500 +2/+2 4/6/9


close s.MK 1200 0/0 4/11/11


far s.MK 1100 -10/-10 5/5/27


close s.HK 1300,1100 -9/-9 4/7/26


far s.HK 1500,1300 -8/-8 10/8/24


d.LK 300 +2/+2 o/o/o 3/4/9


d.MK 1000 -4/-4 x/o/o 5/7/19


d.HK 1500 knockdown/-9 x/o/o 6/4/29


j.MK 1000 7/7

Cross-up attack.


j.HP 1400 5/6


j.HK 1500 10/10


punch throw 2000 damage 52 pixels 3 frame startup


kick throw 2100 52 pixels 5 frame startup 2100 damage

Special Moves

qcf+P

LP 800 -4/-4 15/40 MP 900 -5/-5 15/40 HP 1000 -5/-5 15/40


hcf+K

All versions 1100,1000 knockdown/0 19/63


dp+K

All versions have no upper body invincibilty frames.

LK 1100+400,400 knockdown/-22 6/10/31 11 frames feet invincibility


hcb+P

All versions have 13 frame startup, -23 on the block.

Supers

Rugal's Supers:

qcf, qcf+K


qcf, hcb+P

The Basics

Bread and Butter Combos

Openings

Super Combos

Custom Combos

Advanced Strategy

Matchups

Random Tricks/Notes