Akuma (SFIV)

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Revision as of 03:49, 9 November 2008 by Gilley (talk | contribs) (→‎Frame Data)

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 6 +3 +6 10 13 30 50 20 HL CSpS -
close MP 3 2 13 -1 +4 13 18 70 100 40 HL SpS -
close HP 4 2 26 -10 -6 17 21 100 200 60 HL SpS -
close LK 5 2 7 +2 +5 10 13 40 50 20 HL C -
close MK 5 2 14 -2 +1 13 16 70 100 40 HL S -
close HK 6 2(4)4 17 -3 +2 17 21*22 40*70 125*75 60*20 HL S*- -
far LP 3 2 5 +4 +7 10 13 30 50 20 HL CSpS -
far MP 4 2 13 -1 +2 13 16 80 100 40 HL S -
far HP 6 3 16 -1 +3 17 22 120 200 60 HL - -
far LK 3 2 8 +1 +4 10 13 40 50 20 HL - -
far MK 9 2 13 -1 +2 13 16 80 100 40 HL - -
far HK 7 2(8)2 16 0 +5 17 22 50*60 125*75 60*20 HL - -
crouch LP 3 2 7 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 4 3 9 +2 +5 13 16 70 100 40 HL SpS -
crouch HP 6 4 23 -9 -4 17 22 100 200 60 HL SpS -
crouch LK 4 2 9 0 +3 10 13 20 50 20 L CSpS -
crouch MK 5 3 13 -2 +1 13 16 70 100 40 L SpS -
crouch HK 6 3 24 -9 - 17 - 110 200 60 L - -
jump up LP 4 7 - - - 8 11 50 50 20 H - -
jump up MP 5 3 - - - 11 15 80 100 40 H - -
jump up HP 6 3 - - - 15 18 100 200 60 H - -
jump up LK 5 6 - - - 8 11 40 50 20 H - -
jump up MK 6 4 - - - 11 15 80 100 40 H - -
jump up HK 5 3 - - - 15 18 100 200 60 H - -
jump forward LP 4 7 - - - 8 11 50 50 20 H - -
jump forward MP 5 3 - - - 11 15 80 100 40 H - -
jump forward HP 6 3 - - - 15 18 100 200 60 H - -
jump forward LK 4 6 - - - 8 11 40 50 20 H - -
jump forward MK 6 3 - - - 11 15 70 100 40 H - -
jump forward HK 7 3 - - - 15 18 100 200 60 H - -
F+MP 17 2*2 17 -5 0 13 18 30*50 50*50 40*20 H - -
D+MK (air) 12 ??? - - - 10 13 60 100 40 H - -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+12 2 35 -15 - 21 - 80 150 40 HL - -
level3 FA 65 2 40 - - - - 140 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 120 40 0.9 - -
B+LP+LK 3 2 20 - - - - 130 120 40 0.9 - -
Hadouken 14 - 44 -4 0 18 22 60 100 10/20 HL S -
Hadouken EX 14 - 44 -1 - 13 - 60*60 100*100 0/0 HL S -
Shakunetsu Hadouken LP 25 - 50 -4 - 13 - 50 100 20/30 HL S -
Shakunetsu Hadouken MP 25 - 57 -3 - 13 - 50*50 100*100 20/16x2 HL S -
Shakunetsu Hadouken HP 25 - 63 -1 - 13 - 50x3 50*50*100 20/16x3 HL S -
Shakunetsu Hadouken EX 25 - 50 +12 - 13 - 60x3 100x3 0/0 HL S -
Hadouken (air) 14 - 14 - - 20 24 40 50 10/20 HL - -
Hadouken EX (air) 8 - 7 - - 20 24 40*40 50 0/0 HL - -
Shoryuken LP 3 14 17+18 -28 - 20 - 130[70] 200 30/40 HL S -
Shoryuken MP 3 2*12 25+18 -34 - 20 24*- 80*80 100*100 30/16x2 HL S -
Shoryuken HP 3 2*2*12 28+18 -37 - 20 24*-*- 80*60*50 100*50*50 30/30*10*10 HL S -
Shoryuken EX 3 2*2*12 28+18 -37 - 20 - 80*60*50 100*50*50 0/0 HL S -
Hurricane Kick LK 11 2(6)2 12+8 -9 - 20 - 70 100 20/20 HL - -
Hurricane Kick MK 5 2(5)2(5)2(5)1 16+12 -8 - 20 24*-*- 80*40*40 100*50*50 20/20*10*10 HL S*-*- -
Hurricane Kick HK 5 ??? 13+8 -1 - 20 24*-x3 80*40x3 100*50x3 20/20*10x3 HL S*-x3 -
Hurricane Kick EX 11 ??? 18+3 -1 - 20 - 40x5 50 0/0 HL - -
Hurricane Kick (air) 9 2(6)2(6)2 10 - - 20 - ??? 50 10/30 HL - -
Hurricane Kick EX(air) 7 ??? 4 - - 20 - 40x5 50 0/0 HL - -
Demon Flip - - - - - - - - - 20 - - -
Hyakki Gouzan 39+7 15 14 -11 - 17 - 100 200 -/40 L - -
Hyakki Gousho 27+8 2 4 - - 17 - 110 200 -/30 H - -
Hyakki Goujin 27+11 ??? 4 - - 17 21 70 100 -/30 HL - -
Hyakki Gousai 27+3 2 4 - - - - 150 200 -/60 0.9 - -
Teleport PPP - - 57 - - - - - - - - - -
Teleport KKK - - 49 - - - - - - - - - -
Super Combo 1+0 35 13 - - - - 330 0 0/0 0.9 - -
Ultra Combo 1+4 33 19 - - - - 400 0 0/0 0.9 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability