X-Men: Children of the Atom/Sentinel/Introduction

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Introduction

Once thought of as far and away the best character of the game, Sentinel is still very strong but far from unbeatable. Sentinel controls space very well and is a threat from almost anywhere on the screen. With float and fly cancels, he also moves through space pretty well. His downsides are being the biggest/tallest target, an OTG penalty (only if you don't roll), and a blockstun trap in flight. There's also a potential blocking vulnerability (either unblockable or crossup) if an attack (upward striking in particular) hits the far back lower quadrant of hit air guard.

Ground Chain: Weak Start
Normal Jump Chain: Kick to Punch (any)
Super Jump Chain: Zig Zag 2

Xmcota-sentinel.png
Strengths Weaknesses
  • Damaging and Zoning Tools Normals xx Rocket Punch are the best 2-in-1 plan
  • Tank Gameplan Best Stamina in the game
  • Easiest Punish Combo Target A good controlled rushing character can counter his gameplan easily with a stun combo
  • Lack of Approaching Tools Jumping Down Fierce had more risks than rewards