Nickelodeon All-Star Brawl 2/Korra

From SuperCombo Wiki

About

The powerful Avatar of a new generation.

Gameplay

Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.

Korra

NASB2 Korra Costume00.png
Franchise

The Legend of Korra

Home Stage

Harmonic Convergence

Weight

1.09

Fall Speed

1.48

Gravity

1.275

Run Speed

1.35

Air Speed

0.93

Charactercord

KorraCord




Strengths Weaknesses
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • Fall Speed: Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
  • Linear Recovery: Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.




Moveset

Ground Light Attacks

Elemental Combo
Light
NASB2 Korra LightNeutral-ElementalCombo.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
3% 4 4-5 21 -5
  • 4 Hit Jab Combo, more data necessary to input, lotta cancel windows.
  • Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents.


Water Whips
Forward+Light
NASB2 Korra LightForward-WaterWhips.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
10% 15 15-22 37 -14
  • Korra whips her arms around and bends water outwards
  • Doesn't kill, but is disjointed and fairly long range. Can be slime cancelled into your imagination.


Rising Kick
Up+Light
NASB2 Korra LightUp-RisingKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Shattering Punch
Down+Light
NASB2 Korra LightDown-EarthShatteringPunch.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Waterbending Slide
Light(While Dashing)
NASB2 Korra DashAttack-WaterbendingSlide.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Spinning Spirit Kick
Jump+Light
NASB2 Korra LightNeutralAir-SpinningSpiritKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Fire Daggers
Jump+Forward+Light
NASB2 Korra LightForwardAir-FireDaggers.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cold Edge
Jump+Back+Light
NASB2 Korra LightBackAir-ColdEdge.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sky Hunter
Jump+Up+Light
NASB2 Korra LightUpAir-SkyHunter.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Spike
Jump+Down+Light
NASB2 Korra LightDownAir-EarthSpike.png
Ganondorf would be proud.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Inferno
Strong
NASB2 Korra ChargeForward-Inferno.png
For someone from the Water Tribe, she sure uses fire a lot.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Crescent Gale Kick
Up+Strong
NASB2 Korra ChargeUp-CrescentGaleKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Axe Stomp
Down+Strong
NASB2 Korra ChargeDown-AxeStomp.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Flame Cannon
Jump+Strong
NASB2 Korra ChargeForwardAir-FlameCannon.png
THE Combo Ender
Damage Startup Active Frames Total Frames Safety
14% 15 18-27 57 -25
  • Kills absurdly early and consistently, AND is extremely convenient to route into
  • Useful after a Grounded Up Special to catch high recoveries surprisingly fast


Aerial Earthbending
Jump+Up+Strong
NASB2 Korra ChargeUpAir-AerialEarthbending.png
A bit of an oxymoron, when you think about it.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dive Blast
Jump+Down+Strong
NASB2 Korra ChargeDownAir-DiveBlast.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Waterbend
Special
NASB2 Korra SpecialNeutral-Waterbend.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra surrounds herself with a water ring, then sends it down.
  • Perform the move in the air to send the water forward.
  • The Slime version sends the water up and then crashing down.


Burning Tackle
Forward+Special
NASB2 Korra SpecialForward-BurningTackle.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Metalbending
Down+Special
NASB2 Korra SpecialDown-Metalbending.png
The Beifong Family taught her well.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra performs a frontal attack with a metal wire.
  • If the tip connects, she drags her opponent back to her.


Earth Impulse
Up+Special
NASB2 Korra SpecialUp-EarthAirImpulse.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
6% 13 13-32 32 +20
  • Korra propels herself upwards with a rock while on the ground.
  • Cancellable into any action as early as frame 15
  • Fantastic combo tool when used after a slime cancel
  • Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 frame gap in pressure.


Air Impulse
Up+Special
NASB2 Korra SpecialUp-EarthAirImpulse.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 13 0-0 0 -0
  • Korra propels herself upwards with a gust of wind while in the air.
  • Leaves her in special fall
  • Does not snap to ledge


Ultimate

Time to Use the Avatar State!
Slime+Light
NASB2 Korra Super.png
"Time to Use the Avatar State!"
Damage Startup Active Frames Total Frames Safety
40% 26 1 or 4? 48 N/A
  • Invincible for the moves entire duration, making it effectively unpunishable if Korra is grounded and blocks or spot dodges.
  • Punishable only if she is airborn, and only if she is not in ledge grabbing range. The window is 4 frames if she decides to airdodge.
  • The move is very buggy and weird as of the 1.2 version of the game, making it very hard to fully understand.
  • Time to Use the Avatar State!



Taunts

NAME PLACEHOLDER
Taunt
NASB2 Korra TauntNeutral.png
"I'm the Avatar, you gotta deal with it!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Down+Taunt
NASB2 Korra TauntDown.png
"You are very... muscular for a woman." "Um, thanks! You too?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Up+Taunt
NASB2 Korra TauntUp.png
"Who do you think you are?" "Why don't you come and find out?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER





Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Matchups

+2 PLACEHOLDER
+1 PLACEHOLDER
0 PLACEHOLDER
-1 PLACEHOLDER
-2 PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Costumes

NASB2 Korra Costume01.png NASB2 Korra Costume02.png NASB2 Korra Costume03.png NASB2 Korra Costume04.png NASB2 Korra Costume05.png


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