Thrill Kill/Oddball/Introduction

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< Thrill Kill‎ | Oddball
Revision as of 23:43, 1 May 2023 by TG (talk | contribs) (Created page with "==Overview== Oddball is a high-skill character who struggles to participate the main meta of ''Thrill Kill''. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This doesn't make him unplayable however - his incredibly fast dash cooldown and slippery hitbox make him a mosquito of a hit and run character and can be a nuisance to catch when played well.<br/> <br/> What Oddball does have going fo...")
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Overview

Oddball is a high-skill character who struggles to participate the main meta of Thrill Kill. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This doesn't make him unplayable however - his incredibly fast dash cooldown and slippery hitbox make him a mosquito of a hit and run character and can be a nuisance to catch when played well.

What Oddball does have going for him is he is only one of two characters that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air. Since Oddball possesses quite a large amount of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball - otherwise an opponent familiar with Oddball's strings can easily counter out of his limited selection of high/low mixup strings when trying to play a more straightforward play style.

At a glance:
Pros Cons
  • Very fast dash cooldown: you can dart around the stage very quickly.
  • His squatting stance makes his hitbox very slippery, and can cause opponent's high attacks to whiff at certain angles.
  • Plenty of both mid and low hitting launchers.
  • Has access to a super launcher: any launching hit can be converted into good damage with lots of practice.
  • Requires a lot of practice to play well.
  • His odd stance means low attacks have much longer range against him.
  • Doesn't have a safe mid-hitting string to punish with.