Template:FrameData-SF6/Documentation

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{{FrameData-SF6 | character = | moveId = | moveType =
| input		=
| inputInfo	=
| name		=
| subtitle	=
| images	=
| hitboxes	=
| cost          =
| damage	=
| chip          =
| driveDamage   =
| startup	=
| active	=
| recovery	=
| invuln        =
| hitAdv        =
| blockAdv      =
| backAdv       =
| guard		=
| cancel	=
| punish        =
| hitstun       =
| blockstun     =
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input		= 5LP
| inputInfo	=
| name		= Standing Light Punch
| subtitle	=
| images	= SF6_Ken_5LP.png, placeholder.png
| hitboxes	= SF6_Ken_5LP_hb.png
| cost          =
| damage	= 30
| chip          =
| driveDamage   = 
| startup	= 4
| active	= 2
| recovery	= 7
| invuln        =
| hitAdv        = 5
| blockAdv      = 2
| backAdv       =
| guard		= H
| cancel	= sp, su
| punish        =
| hitstun       = 3
| blockstun     = 5
| notes         = Example notes.
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.pngFile:Placeholder.png
File:SF6 Ken 5LP hb.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30 - H sp, su -
Startup Active Recovery Total Hitstun Blockstun
4 2 7 - 3 5
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5 2
Notes
Example notes.