{{FrameData-SF6 | character = | moveId = | moveType = | input = | inputInfo = | name = | subtitle = | images = | hitboxes = | cost = | damage = | chip = | driveDamage = | startup = | active = | recovery = | invuln = | hitAdv = | blockAdv = | backAdv = | guard = | cancel = | punish = | hitstun = | blockstun = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | input = 5LP | inputInfo = | name = Standing Light Punch | subtitle = | images = SF6_Ken_5LP.png, placeholder.png | hitboxes = SF6_Ken_5LP_hb.png | cost = | damage = 30 | chip = | driveDamage = | startup = 4 | active = 2 | recovery = 7 | invuln = | hitAdv = 5 | blockAdv = 2 | backAdv = | guard = H | cancel = sp, su | punish = | hitstun = 3 | blockstun = 5 | notes = Example notes. }}
Ken
ken_5lp
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5LP Standing Light Punch
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![]() File:SF6 Ken 5LP hb.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
30 | - | H | sp, su | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
4 | 2 | 7 | - | 3 | 5 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 5 | 2 | |||
Notes | |||||
Example notes. |