Soulcalibur VI/Geralt/Combos

From SuperCombo Wiki
< Soulcalibur VI‎ | Geralt
Revision as of 18:07, 2 January 2022 by WhatTheCookie (talk | contribs) (Created page with "== Normal Hit == {| class="wikitable" |- ! scope="col" style="width: 80px;" | Starter ! scope="col" style="width: 25px;" | Level ! scope="col" style="min-width: 225px; max-wid...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Normal Hit

Starter Level Route Damage Notes Ring Out
3B M 6AB 51 Hard knockdown. Can start oki from this combo. At ring edge.
3B M 66AB 38 Less damage but forces opponent to deal with Quen At ring edge.
3B M 6B(B) 60 More damage but opponent can choose where they land with aerial control. At ring edge.
3B M 236A+B+K 62 Enters SC and gives advantage for a mix-up. At ring edge (but save your meter).
3B M A+B+K 88 Good way to close out a round or to load up signs for your lethal hits.
3B whilst opponent is SC M 6B+KB 8A+B 1AA 77 Makes use of the silver sword. Catches ukemi and increases the damage to 81. You can also omit the 8A+B for 78 damage instead (boosted to 76 damage if it catches ukemi). At ring edge
6B+K(B) M 1AA 52 If the opponent is in SC then it will do 59 damage. At ring edge
66B+K M 4AA 1AA 85 Does 92 damage if the opponent tries to ukemi the 1AA. 4AA will ring out at ring edge.
66B+K M 4AA 8A+B 1AA 87 Slightly more damage at the cost of some meter. 4AA will ring out at ring edge.
66B+K M 4AA 66 8A+B 236A+B+K 89 Enters SC. Before or after the 8A+B you will have to step forward slightly. 4AA will ring out at ring edge.
66B+K M A+B+K 91
(3)_(9)B M 236A+B+K 72 Enters SC.
(3)_(9)B M 6B(B) A+B+K 83 You can stop the combo at 6B(B) for 60 damage or 6BB for 49.
B+K M 6AB 63
B+K M 236A+B+K 72
B+K M A+B+K 100
4A+B GI 66B+K 4AA 1AA 67 Does 73 damage if they ukemi the 1AA.