Soulcalibur VI/Geralt/Combos

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Normal Hit

Starter Level Route Damage Notes Ring Out
3B M 6AB 51 Hard knockdown. Can start oki from this combo. At ring edge.
3B M 66AB 38 Less damage but forces opponent to deal with Quen. At ring edge.
3B M 6B(B) 60 More damage but opponent can choose where they land with aerial control. At ring edge.
3B M 236A+B+K 62 Enters SC and gives advantage for a mix-up. At ring edge (but save your meter).
3B M A+B+K 88 Good way to close out a round or to load up signs for your lethal hits.
3B whilst opponent is SC M 6B+KB 8A+B 1AA 77 Makes use of the silver sword. Catches ukemi and increases the damage to 81. You can also omit the 8A+B for 78 damage instead (boosted to 76 damage if it catches ukemi). At ring edge.
6B+K(B) M 1AA 52 If the opponent is in SC then it will do 59 damage. At ring edge.
66B+K M 4AA 1AA 85 Does 92 damage if the opponent tries to ukemi the 1AA. 4AA will ring out at ring edge.
66B+K M 4AA 8A+B 1AA 87 Slightly more damage at the cost of some meter. 4AA will ring out at ring edge.
66B+K M 4AA 66 8A+B 236A+B+K 89 Enters SC. Before or after the 8A+B you will have to step forward slightly. 4AA will ring out at ring edge.
66B+K M A+B+K 91
(3)_(9)B M 236A+B+K 72 Enters SC.
(3)_(9)B M 6B(B) A+B+K 83 You can stop the combo at 6B(B) for 60 damage or 6BB for 49.
B+K M 6AB 63
B+K M 236A+B+K 72
B+K M A+B+K 100
4A+B GI 66B+K 4AA 1AA 67 Does 73 damage if they ukemi the 1AA.

Counter Hit

Starter Level Route Damage Notes Ring Out
4AA M 8A+B 65 Only available follow-up. Wallsplats.
4AA whilst opponent is SC M 66B+K 8A+B 1AA 108 You can omit the 8A+B for 91 damage instead. If the opponent tries to ukemi the 66B+K it will launch them again and allow for more follow-ups. At rings edge, however (as stated before) if the opponent ukemis the 66B+K then you can push them as far as centre stage (depending on the stage).
4KK M (6A+B) B 1AA 67
4KK M (6A+B) B 236A+B+K 68 Enters SC.
4KK M (6A+B) (B) 44 Guaranteed ring out. At ring edge.

Lethal Hit

Starter Level Route Damage Notes Ring Out
1AB M 3B 6AB 53 If the B in 1AB hits by itself At ring edge.
1AB (Counter Hit) L 3B 6AB 75 At ring edge.
4B M 66B+K 4AA 1AA 89 At ring edge.
4(B) M 4(B) 6B+K(B) 95 At ring edge.