Soulcalibur VI/Maxi/Strategy

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< Soulcalibur VI‎ | Maxi
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Combat Lessons=

Fighting Style

Shissen Karihadi originated in the Ryukyu Kingdom long ago, and its whirling nunchaku can unleash a flurry of brutal strikes that leave no time for a foe to get in an attack of their own. Seemingly endless combinations can be spun out through a series of different stances, and most opponents will have a difficult time judging just where the next attack will come from.

Flowing smoothly from stance to stance, the force of a spinning nunchaku can deliver a stunning amount of damage, and quickly lay low even a hardy warrior.

Style Lesson: Beginner

Before Learning Special Stances...

This fighting style utilizes a variety of special stances to defeat an opponent, but you should start by learning its regular moves first.

Fight at Close Range

Nunchaku are primarily designed to allow the fighter to get up close and personal with their opponent. After moving in, use a Tongue (2A) to put them on the defensive, then unleash the middle attack Dragon's Brand (6A+B) and the low attack Guillotine Dance (2A+B). The Dragon's Brand (6A+B) is useful for deflecting your opponent's high attacks, so keep that in mind.

Tongue

Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
max-4
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Tech Crouch[8-RC]

Dragon's Breath

Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
max-61
Impact Damage Block Hit Counter Guard Burst
16 35 -8 KND KND 9%
Tech Crouch[4-16]

Guilotine Dance

Sc 2.pngSc A.pngSc +.pngSc B.png 2A+B - Attack Level: Sc L.pngSc H.png
max-63
Impact Damage Block Hit Counter Guard Burst
30 18,20 -24 KND KND 4%
Normal Hit Combo. Tech Crouch

Closing Distance

Charging attacks are useful for getting closer to your opponent. Striking Snake (33_66_99A) is a quick horizontal attack; Rolling Sobat (33_66_99K) and Dragon Cannon (33_66_99B+K) are extremely useful attacks for getting close from somewhat far away.

Striking Snake

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
max-85
Impact Damage Block Hit Counter Guard Burst
20 20 -6 10 10 1%

Dragon Cannon

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc +.pngSc K.png (3)_(6)_(9)B+K - Attack Level: Sc M.png
max-107
Impact Damage Block Hit Counter Guard Burst
24 42 -12 KND KND 9%
Tech Crouch[14-21]. Tech Jump[27-50]

Style Lesson: Adept

Hound Your Opponent with Combos

The Snake Wing Sobat (4BBK) is a middle attack and combo starter effective against crouching opponents. If your opponent guards against the high kick of the third strike, the opening is still small enough that you'll be able to continue attacking. If they guard against the first two and then go to duck the third, press 4BBAA to change the third attack into a Dragon's Beard (during Right Cross AA).

Snake Kiss ~ Left Outer

Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
max-32
Impact Damage Block Hit Counter Guard Burst
18 16 8 16 16 2%
Sc SS.png into LO. Tech Crouch[10-13]

LO ~ Wing Sobat

LO Sc B.pngSc K.png BK - Attack Level: Sc M.pngSc H.png
max-119
Impact Damage Block Hit Counter Guard Burst
16 16,24 -2 KND KND 4%
Counter Hit Combo. Tech Jump[12-30]

LO ~ Wing Sobat ~ Right Cross

LO Sc B.png B - Attack Level: Sc M.png
max-118
Impact Damage Block Hit Counter Guard Burst
16 16 -4 2 STN 2%
Sc SS.png into RC. Tech Crouch[5-16]

RC ~ Dragon's Breath ~ Left Inner

RC Sc A.pngSc A.png AA - Attack Level: Sc M.pngSc H.png
max-131
Impact Damage Block Hit Counter Guard Burst
22 14,20 8 18 18 8%
Normal Hit Combo. Sc SS.png into LI

Use Special Stances to Break Your Opponent's Guard

The third blow of a Dragon Snake Bite (BAK) strikes in the middle; the third blow of a Swooping Falcon (BA delay KK) strikes low. Both are extremely useful for getting past your opponent's guard at close range. The fourth blow of a Serpent's Bane (4AAAB) hits in the middle, but you can move into a Behind Lower stance by stopping after the third hit. Enter 4AAAKK to switch to the Swooping Falcon's third and fourth attacks, strike low, and break your opponent's standing guard.

Snake Bite ~ Right Outer

Sc B.png B - Attack Level: Sc M.png
max-25
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO

RO ~ Dragon Bite

RO Sc A.pngSc K.png AK - Attack Level: Sc H.pngSc M.png
max-109
Impact Damage Block Hit Counter Guard Burst
14 14,26 -10 6 6 5%
Normal Hit Combo Can be partially charged, grants knockdown

RO ~ Dragon Bite ~ Behind Lower

RO Sc A.png A - Attack Level: Sc H.png
max-108
Impact Damage Block Hit Counter Guard Burst
14 14 5 12 13 1%
TS right. Sc SS.png into BL

BL ~ Fury Kicks

BL Sc K.pngSc K.png KK - Attack Level: Sc L.pngSc H.png
max-140
Impact Damage Block Hit Counter Guard Burst
24 22,22 -14 KND KND 2%
Normal Hit Combo

Dragon's Roar ~ Left Inner

SC Sc 4.pngSc A.pngSc A.pngSc A.pngSc B.png 4AAAB - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.png
max-181
Impact Damage Block Hit Counter Guard Burst
24 19,15,15,23 10 KND KND 15%
Normal Hit Combo. SS into LI BA. Tech Crouch[3-14]

Serpent's Bane ~ Behind Lower

Sc 4.pngSc A.pngSc A.pngSc A.png 4AAA - Attack Level: Sc H.pngSc M.pngSc M.png
max-10
Impact Damage Block Hit Counter Guard Burst
24 18,14,14 9 17 17 5%
Normal Hit Combo. Sc SS.png into BL

Style Lesson: Master

Aim for a Lethal Hit with the Seven Stars Rebirth

When in a stance, you don't always have to attack right away. Try using Seven Stars Rebirth to switch to another stance first. For example, you can trick your opponent into thinking you're going to use a Dragon Snake Bite (BAK), but then use B6 to perform a Seven Stars Rebirth and unleash Fury Kicks (during Behind Lower KK) instead. Doing so can catch your opponent off guard, allowing a low attack to hit. Additionally. transitioning into a Seven Stars Rebirth from a Black Serpent (during Behind Lower B) results in a lethal hit, adding more guard smashing capabilities to your arsenal.

BL ~ Black Serpent ~ Right Cross

BL Sc B.png B - Attack Level: Sc M.png
max-137
Impact Damage Block Hit Counter Guard Burst
22 16 4 14 14 4%
Sc SS.png into RC. Sc LH.png When done after a PSL transition
BL Sc BB.png (B) - Attack Level: Sc M.png
max-138
Impact Damage Block Hit Counter Guard Burst
22 16 8 18 18 4%
Sc SS.png into LO. Sc LH.png When done after a PSL transition

Performing an attack after Seven Stars Rebirth will also light up a star corresponding to your stance, and each new star you light up will increase your soul gauge. Take advantage of any opening your opponent shows to use Seven Stars Rebirth and power yourself up.

Seven Stars Severance

If you use Seven Stars Rebirth to change stances and attack from all of the special stances (Right Outer, Right Cross, Behind Lower, Left Outer. Left Inner, Neutral Guard), you'll trigger the Seven Stars Severance. Once it's been triggered, it stays active across all rounds in a match. While Seven Stars Severance is active, you can use an enhanced version of Fury (B+KBBBA), Astral Fury.

Fury

Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.pngSc M.png
max-67
Impact Damage Block Hit Counter Guard Burst
20 3,3 -10 -2 -2 0%
Normal Hit Combo
Sc B.pngSc +.pngSc K.pngSc B.png B+KB - Attack Level: Sc M.pngSc M.pngSc M.png
max-68
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4 -16 -6 -6 1%
Normal Hit Combo. Perfect input required.
Sc B.pngSc +.pngSc K.pngSc B.pngSc B.png B+KBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
max-69
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5 -20 -10 -10 3%
Normal Hit Combo. Perfect input required.
Sc B.pngSc +.pngSc K.pngSc B.pngSc B.pngSc B.png B+KBBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc H.png
max-70
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5,6,6 -18 -8 -8 4%
Normal Hit Combo. Perfect input required.

~ Right Outer

Sc B.pngSc +.pngSc K.pngSc B.pngSc B.pngSc B.pngSc A.png B+KBBBA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc H.png
max-71
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5,6,6,16 -32 KND KND 5%
Normal Hit Combo. Perfect input required. Sc SS.png into RO

Critical Edge

Raging Dragon Zodiac

Properties

A downward middle attack with a long reach. it can be used from both a neutral stance and a Neutral Guard, where it becomes a break attack. Additionally, it deals a large amount of damage when shifting to an attack throw during Seven Stars Severance.

Raising Dragon Zodiac

NG Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
max-153
Impact Damage Block Hit Counter Guard Burst
16 90 0 KND KND 8%
Damage increases to 100 when 7SR is active. Sc CE.png. Sc BA.png
Tips

Unleash it after evading an attack with an 8—way run, or integrate it into a stun combo. Hold the final input to switch to Right Outer instead of an attack throw. Remember to choose a stance and follow-up attack that suits the situation.

Raising Dragon Zodiac: Reprisal

NG Sc AA.png+Sc BB.png+Sc KK.png (A)+(B)+(K) - Attack Level: Sc M.png
max-154
Impact Damage Block Hit Counter Guard Burst
16 32 0 LNC LNC 8%
Sc CE.png. Sc BA.png

Soul Charge

Simple Attacks Become Break Attacks

The Dragon's Brand (6A+B) and Dragon's Cross (during Right Cross AB) become break attacks, which are strong against reversal edges. You will automatically finish in a Left Inner stance, so if you land the hit, follow up with a Backfist Blow (during Left Inner B) combo. If your opponent guards, use Seven Stars Rebirth to change stances.

Hydra's Brand

SC Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
max-183
Impact Damage Block Hit Counter Guard Burst
16 31 10 STN STN 15%
Sc BA.png SS into LI. Tech Crouch[3-15]

RC ~ Hydra's Cross ~ Left Inner

SC RC Sc A.pngSc B.png AB - Attack Level: Sc M.pngSc M.png
max-189
Impact Damage Block Hit Counter Guard Burst
22 15,22 10 KND KND 15%
SS into LI. Sc BA.png. Tech Crouch[3-14]

LI ~ Backfist Blow

LI Sc B.png B - Attack Level: Sc M.png
max-124
Impact Damage Block Hit Counter Guard Burst
16 40 -28 KND KND 15%

Stances Enable Extra Attacks

The following moves are examples of valuable combo moves, even just to put your foe on the defensive: Ocean Splitter (while soul charged during Right Outer A+B); Crashing Waves (while soul charged during Right Outer AA+B); and Lightning Dragon (while soul charged during Left Outer BA+B)

RO ~ Ocean Splitter ~ Right Outer

SC RO Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc M.png
max-186
Impact Damage Block Hit Counter Guard Burst
28 35 4 STN STN 15%
Sc SS.png into RO

RO ~ Crashing Waves ~ Behind Lower

SC RO Sc A.pngSc A.pngSc +.pngSc B.png AA+B - Attack Level: Sc H.pngSc H.png
max-184
Impact Damage Block Hit Counter Guard Burst
14 14,21 10 KND KND 10%
Normal Hit Combo. Sc SS.png into BL

LO ~ Lightning Dragon ~ Left Outer

SC LO Sc B.pngSc A.pngSc +.pngSc B.png BA+B - Attack Level: Sc M.pngSc M.png
max-188
Impact Damage Block Hit Counter Guard Burst
16 16,25 4 STN STN 15%
Sc SS.png into LO

Zodiac Dragon's Might & Guardian Dragon's Might

Middle soul attacks that put you into a soul charged state and pummel the opponent with nunchaku strikes. Their second hits are automatically triggered upon hit or guard, and put you in the Right Cross stance. This gives you the chance to use soul charge techniques from special stances like Swooping Swallow (during Right Cross while soul charged A+B).


Guardian Dragon's Might ~ Right Cross

NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.pngSc M.png
max-155
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RC. Builds SSR on hit. Adds NG star on hit

Guardian Dragon's Might ~ Left Outer

NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 6.png 236A+B+K6 - Attack Level: Sc M.pngSc M.png
max-156
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into LO. Builds SSR on hit. Adds NG star on hit

Guardian Dragon's Might ~ Right Outer

NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 2.png 236A+B+K2 - Attack Level: Sc M.pngSc M.png
max-157
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RO. Builds SSR on hit. Adds NG star on hit

Guardian Dragon's Might ~ Right Cross

NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 4.png 236A+B+K4 - Attack Level: Sc M.pngSc M.png
max-158
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RC. Builds SSR on hit. Adds NG star on hit

Guardian Dragon's Might ~ Neutral Guard

NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 8.png 236A+B+K8 - Attack Level: Sc M.pngSc M.png
max-159
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into NG. Builds SSR on hit. Adds NG star on hit

Reversal Edge

Following Up with A

Crashing Wave (after a successful reversal edge AA) is a good followup that knocks down the opponent upon hit, and can be chained into two different stances (A for Behind Lower, [A] for Right Outer) against foes that are wary of a second attack. These options let you keep your opponent guessing and seize the initiative.

Following Up with B

These maximize damage. Backfist Blow (during Left Inner B) on a normal hit and Dragon Pounce (during Left inner K[K]) on a lethal hit are air combos.

LI ~ Dragon Pounce

LI Sc K.pngSc KK.png K(K) - Attack Level: Sc M.png
max-127
Impact Damage Block Hit Counter Guard Burst
30 22,40 2 LNC LNC 20%
Sc LH.png after a guard crush

Following Up with K

Kicks give little opportunity for a counterattack, even if blocked. They can also be great for causing a ring out with careful positioning.